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raf1212

XR500 Early Access
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  1. Like
    raf1212 got a reaction from Numo36 in ANNOUNCEMENT: DUMAOS 3.0 IS HERE   
    supposedly first come first served, but it's probably not true,
  2. Like
    raf1212 got a reaction from anarkii28 in ANNOUNCEMENT: DUMAOS 3.0 IS HERE   
    supposedly first come first served, but it's probably not true,
  3. Like
    raf1212 got a reaction from Netduma Fraser in ANNOUNCEMENT: DUMAOS 3.0 IS HERE   
    I also had a problem with IPTV but with a Sony TV, in my case, turning off classified games helped, I added the console manually
  4. Like
    raf1212 got a reaction from Kralj3gs in ANNOUNCEMENT: DUMAOS 3.0 IS HERE   
    I also had a problem with IPTV but with a Sony TV, in my case, turning off classified games helped, I added the console manually
  5. Like
    raf1212 reacted to Netduma Fraser in DumaOS Developer Q&A   
    Keep in mind this topic is for asking the developers questions, any outside discussions/technical support issues will not be answered here and will be ignored unless you post it elsewhere.
  6. Like
    raf1212 reacted to bbursley in DumaOS Developer Q&A   
    Heres something I was hoping for, (not sure if it was suggested yet). If we boot the games up, all servers are generally located in doing so, so would it be possible for the DumaOS to traceroute each one and measure the latency, variation, hops etc., then create a special individual profile for allowing and denying based on that information? For example...(this might include player host types too, maybe?), you boot the game up and obviously all dedis are supposed to be seen, so then the netduma can grab all those IP's and ping each one of them, making not of the things suggested above, from there a user could view this in a tab where they could create a "profile" much like we usually have where we could deny the ones we decided we didn't want. so when we go to play these different games, we can select "BO4" profile, and the netduma can partly use this in its filtering process, additionally perhaps it could still have a ping rule somehow in case the game was like...nope no server for you, we need you on a player host instead, then the netduma could weed out the worst of those. I mean Its kind of a garbled suggestion but I think it would make each game experience more personalized and optimized.
  7. Like
    raf1212 got a reaction from Netduma Admin in DumaOS Developer Q&A   
    I mean more about the delay switch, when you meet the player, you shoot, he turns on the switch, your arrows fly into space, he lets go of the switch and in a second you get  full magazine, and you're lying down, soory translator google,There are different types of delays, from type applications,np:UDP UNICORN,lag switch software ,or besp. boxes with a special switch
  8. Like
    raf1212 reacted to Netduma Jack in DumaOS Developer Q&A   
    Hi Duma Army, and welcome to the first Developer Q&A thread!
    This your chance to ask the team about the current  development and exciting future of DumaOS. Our developers will answer you directly as soon as they can (though this won't be live).
    Before we begin, lets get the caveats out of the way:
    - Keep it on topic: If you have technical issues with your router this isn't the place to get support. We'll be redirecting and deleting irrelevant posts to keep this thread on topic.
    - Keep it civil: Trolling, name-calling or general rudeness will not be tolerated on this thread. Please choose your words carefully and adhere to the forum rules to avoid suspension.
    - Keep it brief: Our developers are hard at work and their time is precious. They will try to answer every question they can, but they might not be able to answer every one - especially if your question is two pages long! Spam will not be tolerated.
    DumaOS development is driven by your feedback, so we're super excited to hear from you all. If this goes well we may host more Q&A sessions in the future. Fire away with any questions you have and a developer will answer as soon as possible!
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