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QoS and server side prediction …


CRarsenxL
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Should not matter for your hitbox, but if you update the server faster then obviously it has a more accurate depiction of your position. This would also make your shots hit faster.

 

There is the thing that it influences lag compensation as well since the server reads a lower ping. If you’re a low ping player and your enemy a high ping player the server will compensate for this by forwarding your position slightly on their screen.

 

I doubt that any of this really matters though since you are talking about sub millisecond differences when you compare this to the entire connection. Ie when you prioritize traffic you are only prioritizing the part between you and the router. Or actually your traffic on the router since the device you play on, console or PC is not aware of any prioritization. The weakest part in the connection between you and the server is not your LAN since most people at home can switch at line speed, unless you use wifi. The weak part is between your ISP ‘modem’ and the central point in your area since you are sharing bandwith with other users. For cable systems you are often sharing with 400-500 other users, for certain types of fiber ie GP-ON it’s 32 or 64 other users.

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