Chf Wiggum Posted February 24, 2021 Share Posted February 24, 2021 What does it mean when you have good ping (30-35ms) connection to server yet the hit registration is still super clunky and I die super fast? Link to comment Share on other sites More sharing options...
Administrators Netduma Fraser Posted February 25, 2021 Administrators Share Posted February 25, 2021 Is that the ping shown by the Geo-Filter or in game? If the Geo-Filter what does the in game ping show as it could be server load. Link to comment Share on other sites More sharing options...
Chf Wiggum Posted February 25, 2021 Author Share Posted February 25, 2021 Not sure what you mean, ping to server shows 30-35ms Link to comment Share on other sites More sharing options...
Chf Wiggum Posted February 25, 2021 Author Share Posted February 25, 2021 Link to comment Share on other sites More sharing options...
Chf Wiggum Posted February 25, 2021 Author Share Posted February 25, 2021 Both are about 30-35 but it is ~terrible! Link to comment Share on other sites More sharing options...
Netduma Liam Posted February 25, 2021 Share Posted February 25, 2021 So that's showing 29ms in Geo-filter, what does it show you in-game? If it's drastically more, it could be server load as Fraser suggested. Link to comment Share on other sites More sharing options...
Chf Wiggum Posted February 25, 2021 Author Share Posted February 25, 2021 So the server shows 30-35ms to New York. On paper it should be lighting fast. I think it is an ISP issue and perhaps server side but what I don't understand is how a server and ISP could be having issues with the data, yet the numbers show speeds faster than the human eye could perceive. If you go behind a wall or jump off a cliff and die a second later or get hit a second before and after you see someone, this is 100 - 200ms behind the competition. My question is how is this possible? If I am at 30ms the data is coming back and forth faster than can be perceived. So how is the competition 150ms ahead of me? It feels like the server gives the data faster to other players. Does this happen in FPS games? I have had games were it feels reversed although very rare, it drives me mad. Playing with my settings, buying different routers, calling my ISP for them to say everything is fine I feel like a junky trying to get that connection/feeling again with no luck. Yet my system says 29ms, lighting fast? Link to comment Share on other sites More sharing options...
DiGz Posted February 25, 2021 Share Posted February 25, 2021 Is it cod? If so it's the servers. Link to comment Share on other sites More sharing options...
Netduma Liam Posted February 25, 2021 Share Posted February 25, 2021 1 hour ago, Chf Wiggum said: So the server shows 30-35ms to New York. On paper it should be lighting fast. I think it is an ISP issue and perhaps server side but what I don't understand is how a server and ISP could be having issues with the data, yet the numbers show speeds faster than the human eye could perceive. If you go behind a wall or jump off a cliff and die a second later or get hit a second before and after you see someone, this is 100 - 200ms behind the competition. My question is how is this possible? If I am at 30ms the data is coming back and forth faster than can be perceived. So how is the competition 150ms ahead of me? It feels like the server gives the data faster to other players. Does this happen in FPS games? I have had games were it feels reversed although very rare, it drives me mad. Playing with my settings, buying different routers, calling my ISP for them to say everything is fine I feel like a junky trying to get that connection/feeling again with no luck. Yet my system says 29ms, lighting fast? Is it just the New York server you experience this on or are you getting the same experience across all servers? Link to comment Share on other sites More sharing options...
Chf Wiggum Posted March 2, 2021 Author Share Posted March 2, 2021 All Link to comment Share on other sites More sharing options...
skschatzman Posted March 2, 2021 Share Posted March 2, 2021 17 minutes ago, Chf Wiggum said: All The issue is likely you. TTK in these games is extremely fast, so if you are not the aggressor in most engagements, then you will die really fast. Playing at high MMR doesn't reward slow or campy playstyles. The advantage usually goes to the player with the most tactically aggressive and situationally aware playstyle. Nobody wants to admit when they suck, but this is how it is. You really have 2 choices. Learn to be more tactically aggressive and situationally aware or continue to play conservatively and be dominated. Something I'm having to deal with recently is my response time. I'm almost 40 and can feel the effects of age on my ability to react fast enough. Adapting isn't easy, but that is what makes the game so fun. There is always something to work on for improvement. Link to comment Share on other sites More sharing options...
Chf Wiggum Posted March 2, 2021 Author Share Posted March 2, 2021 Nope that isn't it. For me anyways Link to comment Share on other sites More sharing options...
Netduma Liam Posted March 2, 2021 Share Posted March 2, 2021 Which CoD specifically are we talking about here? Warzone, Cold War or Modern Warfare? Do you notice the same issue across all? Link to comment Share on other sites More sharing options...
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