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Using Anti-bufferbloat sliders


Dan
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Hi

I have recently upgraded the firmware on my R1 to the DumaOS and I have got it up to 2.1.3.29. When I open a game like Call of Duty the in.game menu gives me a speed of around 4mb. This seems to be the limit even my speeds (both up and down are higher). I have noticed that when I reduce my Anti-bufferbloat sliders it doesn't affect the in game test.

As a test I went into the Anti-bufferbloat menu and selected "Always". I severely reduced the sliders to Download 3% and Upload 15% to give an approximate 2mb up and down. 

When I run a speedtest on a pc I get 1.8mb down and 1.4mb up so the sliders are affect the PC.

A standard network test on the PS4 gets 1.9mb down and 1mb up so again it looks like the sliders are working.

However, when I look at the in-game speed test it still reads the normal 4mb as if the sliders were still at 100%.

Shouldn't the game also recognise a speed reduction as a result of the global sliders or is the DumaOS designed to give the console game 100% and only limit everything else. I know the in-game test isn't super accurate nut it currently shows no impact following a change on the global sliders.

Perhaps I am overlooking an alternative setting?

I am pretty sure the game would recognise a change on the CC sliders under the old R1 firmware.

Grateful for any knowledge you could share

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3 hours ago, N3CR0 said:

That in game 'test' is rubbish. Just ignore it. Mine always says 4mb despite me having 67d 20d. Every CoD game has been like that.

Hi

Thanks for your reply. I know the games max out at 4mb even when you have higher speeds but they shouldn't get to 4mb when the available speeds have been nerfed to well below those levels.

The R1 original firmware would impact the speed but the DumaOS doesn't seem to.

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As above, I've never seen that test report an accurate result either. It's quite misleading because gaming requires very little bandwidth that pretty much if you have an internet connection then you have enough bandwidth to play. It won't affect your game experience whatsoever, make the changes on your side how you wish to for the best experience.

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Hi

Admittedly the in-game has limited value but it may assist in matchmaking. I was highlighting this anomally because the DumaOs doesn't seem to do something that the Original R1 did which I thought strange. I did some further testing with different COD games and the same thing is happening.

What I have also noticed is that if I untick the "DumaOS Classified Games" option then the in-game test recognises the speed adjustments from the sliders as the R1 would. So it seems that Traffic Prioritization can override the Anti-Bufferbloat global settings and give more bandwidth than the sliders permit to non-prioritised traffic.

 

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