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WWII Optimal settings


markyp145

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Hi guys,

 

As someone who has pretty low speeds, averaging about 15-20 download and 2-2.5 upload, is there any ‘must do’ settings I should consider for my netduma, heading in to WWII?

 

Should I still have 80 buffer on my congestion control, even though I don’t have that much in regards to speeds to go around anyway?

 

Any early thoughts on optimal settings for this game?

 

Cheers

 

Mark

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Hi guys,

 

As someone who has pretty low speeds, averaging about 15-20 download and 2-2.5 upload, is there any ‘must do’ settings I should consider for my netduma, heading in to WWII?

 

Should I still have 80 buffer on my congestion control, even though I don’t have that much in regards to speeds to go around anyway?

 

Any early thoughts on optimal settings for this game?

 

Cheers

 

Mark

Just bring your bandwidth down enough so you get 10% packet loss at the very least. Set your filter so your home is somewhere on the continent furthest away from you and you connect to the highest latency server possible. If you have a monitor, ditch it for a TV or, even better, a projector. Make sure you use the lowest quality cables possible and turn on a ton of devices placed around them for top quality interference, or just play over WiFi and congest the same band with other devices playing streams. You should now be a beast on WW2.

 

Just kidding. Those bandwidth numbers are perfectly sufficient mate. Most CoD games use under 500Kb to run properly so you can afford to use 70-80% sliders to reduce congestion. Preemptive should be best for you. It just takes a little tweaking to find the sweet spot so you have sufficient bandwidth for your whole network without bloat rearing its ugly head.

 

I would suggest using PingPlotter to do this. Run a test to a local server (Twitter isn't a bad idea) and then use another device to play a 1080p 60fps video on YouTube or a high quality stream. Start out with full sliders and reduce them bit by bit until you notice the initial ping spikes are brought down as close to nothing as possible :)

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Just bring your bandwidth down enough so you get 10% packet loss at the very least. Set your filter so your home is somewhere on the continent furthest away from you and you connect to the highest latency server possible. If you have a monitor, ditch it for a TV or, even better, a projector. Make sure you use the lowest quality cables possible and turn on a ton of devices placed around them for top quality interference, or just play over WiFi and congest the same band with other devices playing streams. You should now be a beast on WW2.

 

Just kidding. Those bandwidth numbers are perfectly sufficient mate. Most CoD games use under 500Kb to run properly so you can afford to use 70-80% sliders to reduce congestion. Preemptive should be best for you. It just takes a little tweaking to find the sweet spot so you have sufficient bandwidth for your whole network without bloat rearing its ugly head.

 

I would suggest using PingPlotter to do this. Run a test to a local server (Twitter isn't a bad idea) and then use another device to play a 1080p 60fps video on YouTube or a high quality stream. Start out with full sliders and reduce them bit by bit until you notice the initial ping spikes are brought down as close to nothing as possible :)

lol during the bo3 beta i played on wifi and dominated went back to wired and got wrecked lmao

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lol during the bo3 beta i played on wifi and dominated went back to wired and got wrecked lmao

I remember the first month of IW was the worst for connections I've had in any game, including BO3 and AW. I got sick of having zero time to react and nothing registering on 7ms, so I connected wirelessly instead, set sliders to 100%, connected my phone to the same 2.4Ghz WiFi band, played some random Twitch stream on 1080p60 and it was totally different. My bullets were clearly delayed but it was like I was invisible LMAO

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