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CrossFitKila717

DumaOS Insiders
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  1. Like
    CrossFitKila717 reacted to Netduma Fraser in Recommended speeds?   
    If you were to do a speed test after setting to 70%, you would see the results as 70% of your overall speeds yes. I think Alex meant that the hardware of the R1 doesn't have the same capacity for speed as the XR500.
  2. Like
    CrossFitKila717 reacted to Netduma Fraser in ANNOUNCEMENT: The Future of DumaOS: Version 3.0   
    I mean why wouldn't they want the features when they're great features. I'm just saying I'm sure they would want them.
  3. Like
    CrossFitKila717 reacted to Killhippie in ANNOUNCEMENT: The Future of DumaOS: Version 3.0   
    Thanks Alex, unfortunately that’s what I kind of feared. Basically bugs that came out in milestone 1.3 in what is rapidly going to become a year soon aren’t going to get patched in other words. Anything DumaOS related will be left until version 3.0. Also no one has a real clue how much Netgear will be interested in any of these new features. Also Current bugs with VLAN tagging, QoS getting slow, port mapping in table view and antibufferbloat  getting stuck on and and the leaky hybrid VPN won’t be fixed until this new version is ready and that probably won’t be this year and once again may not come to the XR routers. Is that a fair assumption of the current situation?
      I appreciate you coming up with a new operating system and it takes great effort to create one, but I am a little taken aback by the lack of patching in milestone 1.3 considering it’s almost a year old and virtually nothing has been done to fix the issues with it on the XR routers, as I can’t speak for the R1. I really wish you had focused on bug fixing Milestone 1.3 first before creating yet another new OS rather than leaving things unfixed and with an air of uncertainty as to whether they ever will be patched , because this all rides on Netgear. I think this could be a problem possibly especially since obviously you can’t promise how long this will take, and I have noted the words ‘early days’ which doesn’t bode well for further fixes in the pipeline for DumaOS as it stands on current Netgear hardware with your firmware. So we could be waiting possibly until next year with no fixes at all on the DumaOs side at all. Also a lot depends on Netgear wanting the new version as well, is that correct?  I’m not trying to be negative, I’m just trying to understand where Netgear users stand. 
     
      I hope you understand my concerns, router stability is created hopefully by fixing issues in current firmware no matter how welcome new features are. However the continued lack of support for patching  your own firmware on Netgear hardware I find to be a bit odd. Personally I would need fixes and stability not long  gaps where nothing is happening visibly for DumaOS software thats on existing XR routers, because you are busy creating another new version.Fixing the issues first before moving on seems the more logical approach but that’s just from my point of view.  Are you going to focus on patching rather than creating new versions of DumaOS, because all new operating systems inevitably are buggy. So Will you patch 3.0 or move onto the next version? I hope you can see my concerns. Good luck with version 3.0 nevertheless.
  4. Like
    CrossFitKila717 reacted to DMC_81 in Sign up to DumaOS Insiders   
    I think that it is The Badge 😉
  5. Like
    CrossFitKila717 reacted to Zennon in Must Be Magic?!   
    Bert, It so so good to see someone understanding the variables, its an on line environment, die shrug it off and use your confidence in the next gun fight take you to a kill. Anger at so called bullshit gets you nowhere
  6. Like
    CrossFitKila717 reacted to Bert in Must Be Magic?!   
    Not even throttling but there is instances where the lagger can gain the advantage simply due to in game mechanics.
     
    If I play at 150ms and you at 4ms. Assume the game has approx. 50ms interpolation lag for 60Hz servers.
     
    We are playing on Freqency. You run through the middle, I camp one of the hallways on either side of the map. As soon as I come out of cover and aim and shoot at you, this needs to be put in an update by my console, 0-16ms, send to the server, which takes 75ms, they need to process it in the master gamestate, which takes 0-16ms in theory (time between 1 update) then it gets send to your console, which takes 2ms. Then this gets processed by your client, 50-83ms interpolation lag (time between updates and frame rounding. in the best case it takes 127ms for me to be visible on your screen, worst case it will take 192ms. Average, 160ms.  If I use a gun that kills in 300 ms I can have killed you before you finished raising your gun. 
     
    Also in the above example, in CoD damage is dealt directly, so there is no interpolation delay, but there is a delay for it going in the update to the server, 0-16ms. So actually you would receive damage after just  0+75+0+2 = 77ms best case, or 16 (update rate)+75+16+2+32(frame rounding) = 141ms. So you can actually start recieving damage or be instakilled before I even appear on your screen fully. Also, my shots lag but register at the server after 75ms best or 107ms worst case scenario.
     
    What a lot of people forget that with high latency connections, that it gives the lagger a window to shoot at you without having flinch, because you can't shoot back yet. Where it hurts him is that hitmarkers will come at a delay.
     
    If situation above was reversed. 
    You would come out of cover and this would be visible to me after 2+0+75+50 = 127ms best case or 16+2+16+75+83 = 192ms. Same numbers. But you fire and your shots hit at the server in 2ms best or 18ms worst case scenario. So I would already be dead at the server before I even see you moving.
     
    Now 2 players that both  have 4ms to the server:
    Best case for coming out of cover: 0+2+0+2+50 = 54ms
    Worst case for coming out of cover 16+2+16+83 = 117ms
    Average, 85ms delay.
     
    You you see, it's not just your ping, but the other guy's ping plays a big role in the gunfight.
     
    And this is assuming clean connections which is usually not the case in a online environment. And a server that is not limited by CPU cycles etc etc.
    If you do the math for LAN with no latency then you will see that it's still not 100% fair.
     
    In reality. Most of the times latency is not symmetrical. And game updates are not recieved in exact 16ms intervals etc. Server can be at max capacity. It can go on forever.
     
    Low ping just means that you have the lowest possible path to the server. Less hops in between so the least chance of something going wrong. You have the advantage when coming out of cover and in straight up fights. But there is times where you are disadvantaged.
  7. Like
    CrossFitKila717 reacted to N3CR0 in Must Be Magic?!   
    I'm telling ya its the servers dude. I had one match last night where I was 17-0, finished the match 26 - 14. Almost every one of my deaths were 'shoot first, die first'.
    I even put several shots at close range with my Mx9 into someones back for them to turn on me and one shot me with an ICR of all things!
    I too run PingPlotter while playing and got 0 spikes and no packet loss in that match.
  8. Like
    CrossFitKila717 reacted to Netduma Fraser in Settings Question?   
    Exactly!
  9. Like
    CrossFitKila717 reacted to pollutionblues in Settings Question?   
    Don worry about multicast snooping unless you are using a media centre.
    UPnP Forwarding is used to open ports when you use an upstream router. If you already have an open NAT don’t worry about enabling it.
  10. Like
    CrossFitKila717 reacted to Netduma Fraser in Settings Question?   
    As above! Let us know if you have any other questions!
  11. Like
    CrossFitKila717 got a reaction from Netduma Fraser in Do I need to keep my PC on for Netduma to work correctly?   
    Great, thanks!
  12. Like
    CrossFitKila717 reacted to Netduma Jack in Do I need to keep my PC on for Netduma to work correctly?   
    Yup Spectator Mode will do it. The reason is that the Geo-Filter can block NAT servers if it's enabled while the console is booting up. This depends on your region really - a lot of people don't have that problem. It also depends on the game you're playing.
    Now, automating our Geo-Filter cloud database is a process we're working on. If we can find a way to get the cloud to automatically detect NAT servers and changes to them, whitelisting them... Well, that'd mean you don't have to disable your Geo-Filter at all
    Maybe some day!
  13. Like
    CrossFitKila717 reacted to Netduma Alex in Curious??   
    Well DumaOS is only in beta on the R1. On all of the Netgear Nighthawk Pro Gaming routers we don't consider it a beta anymore. The fact that we call it a beta on the R1 is just a holdover from the transition from the original firmware to DumaOS.
    There will certainly be updates, big things are on the horizon, but whether those will still be under the umbrella of "beta" or not, I don't know.
    Essentially, it's semantics, it won't affect the product.
  14. Like
    CrossFitKila717 reacted to TrayDay in Literally my second game and went off. MW.   
    I didn't play  2v2 but only "one" match as the mode is not for me. 
    BUT THIS! 50 seconds mayhem
    10000000_682659805533366_478445466850164736_n.mp4
  15. Like
    CrossFitKila717 reacted to bagsta69 in MW4 open nat PS4   
    Hi all, I played the Alpha and had moderate nat type, Just played a few games on the beta with moderate nat and did a few changes to get open nat.
    Playstation static Ip adress
    Turn off upnp
    TCP and UDP external and internal port range 3074
    =NAT TYPE OPEN
  16. Like
    CrossFitKila717 reacted to Netduma Fraser in MW4?   
    For an alternative to DMZ yes you would select both.
  17. Like
    CrossFitKila717 got a reaction from Netduma Fraser in Need Help With XR500   
    I gotcha man.......go to “firewall” tab, then you’ll see “IP Passthrough”. Click that & choose device (xr500 should show up). Select that and select “fixed” on the other drop down. It’s pretty much that simple. There’s only IP Passthrough not Bridge mode. Restart your device under “device” tab, then your console. Should see “open” NAT as well. Make sure to turn your WiFi off on the gateway as well, assuming you’re using the WiFi from xr500. All port forwarding done through the xr500 as well.....don’t do any funky things to the Gateway, just leave that as is......remember, it’s just passing your IP through it. All control is at xr500.  
  18. Like
    CrossFitKila717 got a reaction from velloonythedeity in Need Help With XR500   
    I gotcha man.......go to “firewall” tab, then you’ll see “IP Passthrough”. Click that & choose device (xr500 should show up). Select that and select “fixed” on the other drop down. It’s pretty much that simple. There’s only IP Passthrough not Bridge mode. Restart your device under “device” tab, then your console. Should see “open” NAT as well. Make sure to turn your WiFi off on the gateway as well, assuming you’re using the WiFi from xr500. All port forwarding done through the xr500 as well.....don’t do any funky things to the Gateway, just leave that as is......remember, it’s just passing your IP through it. All control is at xr500.  
  19. Like
    CrossFitKila717 got a reaction from Netduma Alex in Need Help With XR500   
    I gotcha man.......go to “firewall” tab, then you’ll see “IP Passthrough”. Click that & choose device (xr500 should show up). Select that and select “fixed” on the other drop down. It’s pretty much that simple. There’s only IP Passthrough not Bridge mode. Restart your device under “device” tab, then your console. Should see “open” NAT as well. Make sure to turn your WiFi off on the gateway as well, assuming you’re using the WiFi from xr500. All port forwarding done through the xr500 as well.....don’t do any funky things to the Gateway, just leave that as is......remember, it’s just passing your IP through it. All control is at xr500.  
  20. Like
    CrossFitKila717 got a reaction from Netduma Admin in Need Help With XR500   
    I gotcha man.......go to “firewall” tab, then you’ll see “IP Passthrough”. Click that & choose device (xr500 should show up). Select that and select “fixed” on the other drop down. It’s pretty much that simple. There’s only IP Passthrough not Bridge mode. Restart your device under “device” tab, then your console. Should see “open” NAT as well. Make sure to turn your WiFi off on the gateway as well, assuming you’re using the WiFi from xr500. All port forwarding done through the xr500 as well.....don’t do any funky things to the Gateway, just leave that as is......remember, it’s just passing your IP through it. All control is at xr500.  
  21. Like
    CrossFitKila717 reacted to Bert in Long Story Short.....   
    The thing is just that the ISP can't always help it.
     
    I am in the Netherlands at the moment playing on my 250/25 cable connection and normally I connect to Vultr in Amsterdam. Today though I had a unknown host designated as peer.
     
    Turns out this is Internap cloud services in Amsterdam. I had some ping spikes and I ran a pingplotter log out of curiosity. As you can see on the picture, the actual bufferbloat occurs on the Internap Corporation network. Also there is another carrier between my ISP and Internap and that is Cogentco. When I connect to Choopa/Vultr that is not there. Instead its ISP -> NTT -> Vultr.
     
    So a 2 different game servers in the same city with a totally different routing.
     
    Some ISP's might specialize in low latency for gaming but if the backbone that they use has one bad hop it can already screw you over.
     
     
     
     

  22. Like
    CrossFitKila717 reacted to Bert in Duma r1 vs xr500   
    Doesn't make a difference if you just use it as a gaming router.
     
    There is only some situations where the XR500 has the upper hand:
    1. When you need PPPoE / VLan tagging
    2. When you have a lot of wifi devices and use QoS on them.
    3. When you have a lot of bandwidth available over 400ish Mbps and you use it so heavily that you need to use QoS.
     
    The wifi is much better on the XR500 but if budget is an issue, this is easily solved by simply buying a Wifi AP and using that with the R1. Before I had a XR500 I used the R1 and had one of my old ISP routers configured as AP and that worked just fine. Not supporting 5GHz wifi is one of the R1's biggest drawbacks IMHO.
     
    On my XR500 in Asia I generally have my wifi turned off and only have a PC and PS4 connected wired and both the XR500 and R1 perform identical. The only thing is that I need a PPPoE setup and that's why my XR500 stays, otherwise I would have left the R1 in there and let my XR500 run my home wifi net. If I wanted to use the R1 there I could simply get a Edgerouter and run my R1 behind that though so loads of options.
     
    Your games won't run better on a XR500 assuming you're wired but it simply does everything else better.
  23. Like
    CrossFitKila717 reacted to Netduma Alex in Long Story Short.....   
    It's annoying when the problem occurs externally because there's nothing the router can do.
    I think there are some ISPs that are specifically aimed at gaming, supposedly they route your packets in the quickest possible way instead of the most cost effective as most ISPs do. I don't know how effective it is, i've not tried.
  24. Like
    CrossFitKila717 reacted to Bert in Long Story Short.....   
    If you keep QoS active it will most likely not work for you as the router just dumps the other traffic. It really depends on the setup. Also when it works you need to adjust your playstyle it only works for very agressive players. You have to remember that if the other guy is around the corner first it works in your disadvantage.
    Try turning QoS off and running a big upload.
     
    There is more advanced ways of doing it involving a PC with shared connection but I considder it cheating so I'll leave it at that.
     
  25. Like
    CrossFitKila717 reacted to Netduma Fraser in AT&T Fiber Optic..........   
    Assuming the ONT has an ethernet port then you should be able to plug the router directly in to it without the need for a modem. That's providing your ISP doesn't require their hub to be used which is sometimes the case. If the ONT doesn't have an ethernet port you may be able to get an adapter to allow an ethernet connection.
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