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Knomax

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  1. Thanks
    Knomax got a reaction from juju1366 in Lag compensation fix on PS4 Pro   
    You use my post in Gargoyle forum...ūüėÉ
  2. Like
    Knomax got a reaction from WalkedDave in Lag vs Lag Compensation   
    yes change  etc download*1000*95/100}
  3. Like
    Knomax got a reaction from WalkedDave in Lag vs Lag Compensation   
    I have every time the right speed settings in SQM...so yes perfect results.
  4. Like
    Knomax got a reaction from WalkedDave in Lag vs Lag Compensation   
    First install netperf package.....then you need betterspeedtest.sh  and autoSQM.sh  median.awk  which you download them from here.
    betterspeedtest.sh autoSQM.sh  and median.awk you put them in /root/   and don't forget to make autoSQM.sh to run as a program with chmod +x autoSQM.sh  command.
    Without configuration it takes 80% of your speed and runs 4 times a day.
  5. Like
    Knomax got a reaction from Cussiv in Lag vs Lag Compensation   
    First install netperf package.....then you need betterspeedtest.sh  and autoSQM.sh  median.awk  which you download them from here.
    betterspeedtest.sh autoSQM.sh  and median.awk you put them in /root/   and don't forget to make autoSQM.sh to run as a program with chmod +x autoSQM.sh  command.
    Without configuration it takes 80% of your speed and runs 4 times a day.
  6. Like
    Knomax reacted to N3CR0 in Lag vs Lag Compensation   
    I've had an OpenWRT router for over a year now. BOps4 and MW play much better on it than the Duma did.
  7. Like
    Knomax got a reaction from N3CR0 in Lag vs Lag Compensation   
    The "idea" is the same but nothing more than this......different algorithms,functions....and works much better.
  8. Like
    Knomax got a reaction from Kostas83 in Lag vs Lag Compensation   
    If anyone interested i have my Openwrt router to auto adjust SQM  settings every 40 minutes and take 95% of download and upload speeds and set them in SQM...so every time i have best possible settings for bufferbloat.

  9. Like
    Knomax got a reaction from slickrick6922 in NEW FEATURE ANNOUNCEMENT: APPLICATION QOS   
    DumaOs 3.0 release date......with playstation 7....
    QOS algorithm  doesn't work with slow connections.....with COD the firmware doesn't work.......where is anti-jitter???anti-lag????? 
  10. Like
    Knomax got a reaction from Kostas83 in NEW FEATURE ANNOUNCEMENT: APPLICATION QOS   
    I try sliders from 1% to 100% in both ways...i try different values for download and upload....and i have bufferbloat both in download and upload.
    I have edgerouter X with Openwrt and a Tplink WR1043nd v3 with openwrt ..with fq-codel or Cake algorithm i dont have bufferbloat..i have under 5ms.
    That's why i say that your algorithm doesn't work with slow connections...
    For COD...you think that is working?how?...i see posts people using alternate methods to make thinks better like Cady....i am wrong?With party chat?It is working?Every time you must go in private to "add" him...and if another person join the chat?The same again....just to hear them...this is solution????Noooooo
    Yes i have issues as many others here....tell me "true" solutions.
    And i truly believe that "new firmware"  will release with playstation 7....your company "play" with our patience about 1,5 years now....
    I know...."SOON" will release it.
  11. Like
    Knomax got a reaction from Kostas83 in NEW FEATURE ANNOUNCEMENT: APPLICATION QOS   
    DumaOs 3.0 release date......with playstation 7....
    QOS algorithm  doesn't work with slow connections.....with COD the firmware doesn't work.......where is anti-jitter???anti-lag????? 
  12. Like
    Knomax got a reaction from N3CR0 in NEW FEATURE ANNOUNCEMENT: APPLICATION QOS   
    DumaOs 3.0 release date......with playstation 7....
    QOS algorithm  doesn't work with slow connections.....with COD the firmware doesn't work.......where is anti-jitter???anti-lag????? 
  13. Like
    Knomax reacted to raikun in NEW FEATURE ANNOUNCEMENT: APPLICATION QOS   
    What I find funny is, why and how do they keep posting new features on a firmware that no one expects any more? It's like adding mod support to Half Life 3.
  14. Like
    Knomax reacted to N3CR0 in Time to kill   
    That won't solve the problem of shoot first die first. MW is completely broken, nothing can fix SBMM hit reg and crap netcode.
  15. Haha
    Knomax got a reaction from Hydros85 in Time to kill   
    You talk about COD right??No fix for a garbage game.
  16. Like
    Knomax got a reaction from N3CR0 in Spanish Dedi PS4   
    Very good results for a "broken" game.
  17. Like
    Knomax got a reaction from N3CR0 in Time to kill   
    You talk about COD right??No fix for a garbage game.
  18. Like
    Knomax got a reaction from WalkedDave in Spanish Dedi PS4   
    First of all guys offload bypass any SQM/QOS ...so sqm/qos doesnt work if you enable offload.If you have plenty of speed but when you enable sqm the speed is to low..you need a more powerful router which can handle sqm with big speed values.
    Then you must be sure that you set up sqm right....the easiest method is of course to take your true speeds and adjust them..95%...90% and using cake with piece of cake script puts all traffic in one tin.
    If you use cake with layer cake it uses a 4 priority queues according to this  with diffserv4 .
    So 4 priority queues....how to put traffic you want in first priority queue....you must use iptables rules to mark packets and fall in different priorities.
    In web interface of Openwrt you go to firewall-->custom rules.
    Then i paste these rules...
    iptables -t mangle -N dscp_mark      #Create a new chain named dscp_mark
    iptables -t mangle -F dscp_mark        #Flush the selected chain
    #
    iptables -t mangle -A POSTROUTING -j dscp_mark   #Postrouting=This chain is used for specific types of packet mangling that we wish to take place after all kinds of routing decisions have been done, but still on this machine.Then these packets fall in dscp_mark chain.
    #
    #
    ## COD gets AF41  and fall in video priority with 50% threshold and mark them as AF41.
    iptables -t mangle -A dscp_mark  -p udp -s 192.168.1.110 --sport 3074 --dport 30000:45000 -j DSCP --set-dscp-class AF41
    iptables -t mangle -A dscp_mark  -p udp -d 192.168.1.110 --dport 3074 --sport 30000:45000 -j DSCP --set-dscp-class AF41
    #
    ## PSN network?
    iptables -t mangle -A dscp_mark  -p udp -d 192.168.1.110 -m multiport --sport 3658,3074,3478:3480,10070:10080,465,983,5223 -j DSCP --set-dscp-class AF41
    iptables -t mangle -A dscp_mark  -p udp -s 192.168.1.110 -m multiport --dport 3658,3074,3478:3480,10070:10080,465,983,5223 -j DSCP --set-dscp-class AF41
    iptables -t mangle -A dscp_mark  -p tcp -d 192.168.1.110 -m multiport --sport 3658,3074,3478:3480,10070:10080,465,983,5223 -j DSCP --set-dscp-class AF41
    iptables -t mangle -A dscp_mark  -p tcp -s 192.168.1.110 -m multiport --dport 3658,3074,3478:3480,10070:10080,465,983,5223 -j DSCP --set-dscp-class AF41
    #
    #Chat psn
    #iptables -t mangle -A dscp_mark -p udp -m multiport --dport 9305:9309 -j DSCP --set-dscp-class CS1
    #iptables -t mangle -A dscp_mark -p udp -m multiport --sport 9305:9309 -j DSCP --set-dscp-class CS1
    #iptables -t mangle -A dscp_mark -p tcp -m multiport --dport 9305:9309 -j DSCP --set-dscp-class CS1
    #iptables -t mangle -A dscp_mark -p tcp -m multiport --sport 9305:9309 -j DSCP --set-dscp-class CS1
    ## PS4 normal
    #
    iptables -t mangle -A dscp_mark  -s 192.168.1.110 -j DSCP --set-dscp-class AF41
    iptables -t mangle -A dscp_mark  -s 192.168.1.189 -j DSCP --set-dscp-class CS1
    iptables -t mangle -A dscp_mark  -s 192.168.1.140 -j DSCP --set-dscp-class CS1
     
    CS1 is bulk priority with 6.25% threshold
    DSCP Values  
    Rules takes affect as they appear....
    So source port 3074 (sport 3074) and destination ports 30000-450000 (dport 30000:45000)  takes maximum priority and apply first.
    Then PSN network ports.....
    Chat/Voice  lowest priority....
    Then any other traffic that does not match any rule goes to iptables -t mangle -A dscp_mark  -s 192.168.1.110 -j DSCP --set-dscp-class AF41
    Then tablet and TV falls in lowest priority to....
    iptables -t mangle -A dscp_mark  -s 192.168.1.189 -j DSCP --set-dscp-class CS1
    iptables -t mangle -A dscp_mark  -s 192.168.1.140 -j DSCP --set-dscp-class CS1
    I think t will help someone with this example.
    When you put # in front of a rule ..this rule does not take affect...# is comment.
  19. Like
    Knomax reacted to N3CR0 in Spanish Dedi PS4   
    Same. My consoles are wired to the OpenWRT router and everything wireless connects to the R1.
  20. Like
    Knomax reacted to N3CR0 in I give up   
    Can't polish a t***. CoD's algo is whats wrecking our gameplays.
    No router can fix whats broken in the game.
  21. Like
    Knomax got a reaction from Fuzy in Spanish Dedi PS4   
    First of all guys offload bypass any SQM/QOS ...so sqm/qos doesnt work if you enable offload.If you have plenty of speed but when you enable sqm the speed is to low..you need a more powerful router which can handle sqm with big speed values.
    Then you must be sure that you set up sqm right....the easiest method is of course to take your true speeds and adjust them..95%...90% and using cake with piece of cake script puts all traffic in one tin.
    If you use cake with layer cake it uses a 4 priority queues according to this  with diffserv4 .
    So 4 priority queues....how to put traffic you want in first priority queue....you must use iptables rules to mark packets and fall in different priorities.
    In web interface of Openwrt you go to firewall-->custom rules.
    Then i paste these rules...
    iptables -t mangle -N dscp_mark      #Create a new chain named dscp_mark
    iptables -t mangle -F dscp_mark        #Flush the selected chain
    #
    iptables -t mangle -A POSTROUTING -j dscp_mark   #Postrouting=This chain is used for specific types of packet mangling that we wish to take place after all kinds of routing decisions have been done, but still on this machine.Then these packets fall in dscp_mark chain.
    #
    #
    ## COD gets AF41  and fall in video priority with 50% threshold and mark them as AF41.
    iptables -t mangle -A dscp_mark  -p udp -s 192.168.1.110 --sport 3074 --dport 30000:45000 -j DSCP --set-dscp-class AF41
    iptables -t mangle -A dscp_mark  -p udp -d 192.168.1.110 --dport 3074 --sport 30000:45000 -j DSCP --set-dscp-class AF41
    #
    ## PSN network?
    iptables -t mangle -A dscp_mark  -p udp -d 192.168.1.110 -m multiport --sport 3658,3074,3478:3480,10070:10080,465,983,5223 -j DSCP --set-dscp-class AF41
    iptables -t mangle -A dscp_mark  -p udp -s 192.168.1.110 -m multiport --dport 3658,3074,3478:3480,10070:10080,465,983,5223 -j DSCP --set-dscp-class AF41
    iptables -t mangle -A dscp_mark  -p tcp -d 192.168.1.110 -m multiport --sport 3658,3074,3478:3480,10070:10080,465,983,5223 -j DSCP --set-dscp-class AF41
    iptables -t mangle -A dscp_mark  -p tcp -s 192.168.1.110 -m multiport --dport 3658,3074,3478:3480,10070:10080,465,983,5223 -j DSCP --set-dscp-class AF41
    #
    #Chat psn
    #iptables -t mangle -A dscp_mark -p udp -m multiport --dport 9305:9309 -j DSCP --set-dscp-class CS1
    #iptables -t mangle -A dscp_mark -p udp -m multiport --sport 9305:9309 -j DSCP --set-dscp-class CS1
    #iptables -t mangle -A dscp_mark -p tcp -m multiport --dport 9305:9309 -j DSCP --set-dscp-class CS1
    #iptables -t mangle -A dscp_mark -p tcp -m multiport --sport 9305:9309 -j DSCP --set-dscp-class CS1
    ## PS4 normal
    #
    iptables -t mangle -A dscp_mark  -s 192.168.1.110 -j DSCP --set-dscp-class AF41
    iptables -t mangle -A dscp_mark  -s 192.168.1.189 -j DSCP --set-dscp-class CS1
    iptables -t mangle -A dscp_mark  -s 192.168.1.140 -j DSCP --set-dscp-class CS1
     
    CS1 is bulk priority with 6.25% threshold
    DSCP Values  
    Rules takes affect as they appear....
    So source port 3074 (sport 3074) and destination ports 30000-450000 (dport 30000:45000)  takes maximum priority and apply first.
    Then PSN network ports.....
    Chat/Voice  lowest priority....
    Then any other traffic that does not match any rule goes to iptables -t mangle -A dscp_mark  -s 192.168.1.110 -j DSCP --set-dscp-class AF41
    Then tablet and TV falls in lowest priority to....
    iptables -t mangle -A dscp_mark  -s 192.168.1.189 -j DSCP --set-dscp-class CS1
    iptables -t mangle -A dscp_mark  -s 192.168.1.140 -j DSCP --set-dscp-class CS1
    I think t will help someone with this example.
    When you put # in front of a rule ..this rule does not take affect...# is comment.
  22. Like
    Knomax got a reaction from N3CR0 in Spanish Dedi PS4   
    First of all guys offload bypass any SQM/QOS ...so sqm/qos doesnt work if you enable offload.If you have plenty of speed but when you enable sqm the speed is to low..you need a more powerful router which can handle sqm with big speed values.
    Then you must be sure that you set up sqm right....the easiest method is of course to take your true speeds and adjust them..95%...90% and using cake with piece of cake script puts all traffic in one tin.
    If you use cake with layer cake it uses a 4 priority queues according to this  with diffserv4 .
    So 4 priority queues....how to put traffic you want in first priority queue....you must use iptables rules to mark packets and fall in different priorities.
    In web interface of Openwrt you go to firewall-->custom rules.
    Then i paste these rules...
    iptables -t mangle -N dscp_mark      #Create a new chain named dscp_mark
    iptables -t mangle -F dscp_mark        #Flush the selected chain
    #
    iptables -t mangle -A POSTROUTING -j dscp_mark   #Postrouting=This chain is used for specific types of packet mangling that we wish to take place after all kinds of routing decisions have been done, but still on this machine.Then these packets fall in dscp_mark chain.
    #
    #
    ## COD gets AF41  and fall in video priority with 50% threshold and mark them as AF41.
    iptables -t mangle -A dscp_mark  -p udp -s 192.168.1.110 --sport 3074 --dport 30000:45000 -j DSCP --set-dscp-class AF41
    iptables -t mangle -A dscp_mark  -p udp -d 192.168.1.110 --dport 3074 --sport 30000:45000 -j DSCP --set-dscp-class AF41
    #
    ## PSN network?
    iptables -t mangle -A dscp_mark  -p udp -d 192.168.1.110 -m multiport --sport 3658,3074,3478:3480,10070:10080,465,983,5223 -j DSCP --set-dscp-class AF41
    iptables -t mangle -A dscp_mark  -p udp -s 192.168.1.110 -m multiport --dport 3658,3074,3478:3480,10070:10080,465,983,5223 -j DSCP --set-dscp-class AF41
    iptables -t mangle -A dscp_mark  -p tcp -d 192.168.1.110 -m multiport --sport 3658,3074,3478:3480,10070:10080,465,983,5223 -j DSCP --set-dscp-class AF41
    iptables -t mangle -A dscp_mark  -p tcp -s 192.168.1.110 -m multiport --dport 3658,3074,3478:3480,10070:10080,465,983,5223 -j DSCP --set-dscp-class AF41
    #
    #Chat psn
    #iptables -t mangle -A dscp_mark -p udp -m multiport --dport 9305:9309 -j DSCP --set-dscp-class CS1
    #iptables -t mangle -A dscp_mark -p udp -m multiport --sport 9305:9309 -j DSCP --set-dscp-class CS1
    #iptables -t mangle -A dscp_mark -p tcp -m multiport --dport 9305:9309 -j DSCP --set-dscp-class CS1
    #iptables -t mangle -A dscp_mark -p tcp -m multiport --sport 9305:9309 -j DSCP --set-dscp-class CS1
    ## PS4 normal
    #
    iptables -t mangle -A dscp_mark  -s 192.168.1.110 -j DSCP --set-dscp-class AF41
    iptables -t mangle -A dscp_mark  -s 192.168.1.189 -j DSCP --set-dscp-class CS1
    iptables -t mangle -A dscp_mark  -s 192.168.1.140 -j DSCP --set-dscp-class CS1
     
    CS1 is bulk priority with 6.25% threshold
    DSCP Values  
    Rules takes affect as they appear....
    So source port 3074 (sport 3074) and destination ports 30000-450000 (dport 30000:45000)  takes maximum priority and apply first.
    Then PSN network ports.....
    Chat/Voice  lowest priority....
    Then any other traffic that does not match any rule goes to iptables -t mangle -A dscp_mark  -s 192.168.1.110 -j DSCP --set-dscp-class AF41
    Then tablet and TV falls in lowest priority to....
    iptables -t mangle -A dscp_mark  -s 192.168.1.189 -j DSCP --set-dscp-class CS1
    iptables -t mangle -A dscp_mark  -s 192.168.1.140 -j DSCP --set-dscp-class CS1
    I think t will help someone with this example.
    When you put # in front of a rule ..this rule does not take affect...# is comment.
  23. Like
    Knomax got a reaction from WalkedDave in Lag compensation fix on PS4 Pro   
    Edgerouter X with Openwrt installed ...SQM with Cake...beast!
  24. Like
    Knomax got a reaction from TrayDay in Gaming Hardware and Settings - Controllers, Headsets, Monitors, Router/s   
    Just to know guys..ūüėÉ
    Version 1.3.3  Works without problem in R1  via VirtualBox with Windows 7 Ultimate under MXLinux.


    **Main router is TP_Link with DD-WRT...QOS... Cake+HFSC....Services Priority...ports 30000-60000 at Maximum.
    **R1 in TP_Link's DMZ....i give static IP to R1 outside TP_Link's DHCP Server range.
    Big thanks to @RedBull2k
  25. Like
    Knomax got a reaction from Sgt-Greco in Gaming Hardware and Settings - Controllers, Headsets, Monitors, Router/s   
    Just to know guys..ūüėÉ
    Version 1.3.3  Works without problem in R1  via VirtualBox with Windows 7 Ultimate under MXLinux.


    **Main router is TP_Link with DD-WRT...QOS... Cake+HFSC....Services Priority...ports 30000-60000 at Maximum.
    **R1 in TP_Link's DMZ....i give static IP to R1 outside TP_Link's DHCP Server range.
    Big thanks to @RedBull2k
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