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Posts
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Joined
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Spazz reacted to a post in a topic: Tick rate always the same
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Simon Thomas reacted to a post in a topic: Tick rate always the same
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What you're talking about? Since WWII the 6v6 game modes have 60hz servers. Only the 10v10 and above game modes have a tickrate of 20-30hz and the BR. game modes have a tick rate of 20-27hz.
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RiotControll reacted to a post in a topic: My settings for Good Hit detection MW3 <R3 Router
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RiotControll reacted to a post in a topic: CALL OF DUTY IS MANIPULATING YOU
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Netduma Fraser reacted to a post in a topic: Lag Spikes when playing Call of duty
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Lag Spikes when playing Call of duty
RiotControll replied to Gidgriff's topic in Community Discussion
Infinity Ward already admitted that they have servers problems and they're looking into it. -
SmartQoS Version 2 is unfair!!!
RiotControll replied to TODDzillaInLA's topic in Call of Duty Support
I was even banned for 3 days from Voice Chat although I never used a mic.😂 😂😂 Reporting is getting out of hands. -
ghosck reacted to a post in a topic: Support to reduce Ping
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Because they have a better (optimized) routing than your ISP.
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prince-horus reacted to a post in a topic: how do youtubers get such clean connections like this?
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RiotControll reacted to a post in a topic: The reason behind 'Shoot First Die First' (Data inside)
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Also the angles are broken like in MW. You can be killed without seeing the opponent.
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Knomax reacted to a post in a topic: how do youtubers get such clean connections like this?
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Knomax reacted to a post in a topic: how do youtubers get such clean connections like this?
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Knomax reacted to a post in a topic: how do youtubers get such clean connections like this?
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Knomax reacted to a post in a topic: how do youtubers get such clean connections like this?
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Squizz reacted to a post in a topic: how do youtubers get such clean connections like this?
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RiotControll reacted to a post in a topic: Toronto ultra
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Probably the play on Google servers, we normal people barely see in matchmaking.
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Again, it's their servers fault not yours or ISP's. Packet Loss was no issue till the end of June last year. When Season 5 hit the Paket Loss Symbol appeared. Personally I think around that time dumbass Raven Software got the Lead on Warzone and they had no clue what they were doing.
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Packet Loss is standard in Warzone. Even without a Netduma you get Packet Loss. The servers are pretty degenerately configured & maintained. So there's no worry.
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Per Lan an die Fritzbox anschliessen und das wars schon und alle Geräte die per Wlan laufen über die Xr500 laufen lassen. Wlan kannst du bei der Fritzbox dann auch ausschalten.
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Warzone and MW "Packet Burst" Fix? Anyone?
RiotControll replied to SendNukes's topic in Call of Duty Support
It's server depending. Packet burst appears when the servers hoster carriers have depleted their peering capacity. So data packets get thrown away or queued at the major exchange points. Telia/Cogent/GTT are notoriously known for this. They won't extend their peering capacities at the major exchanges points because it costs money. -
Lol, Telia can't get even their own shit together. 19ms from the first Telia hop to the second although the networkrouters are in the same building. Can't understand why COD uses such bad server hosters which use even worse carriers like Telia/Cogent/GTT.
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Battle Royal & Plunder plays laggy & I have a sluggish movement while pre lobby is fluid and shots connect as supposed.
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In Warzone you can the artificial lag on your connection. If you play Battle Royal or Plunder the connections are crisp in pre game lobbies where the countdown ticks down to zero. The bullets connect as it should be and the character movement feels lighter. But when the main game starts it gets laggy and the character movement is sluggish.
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RiotControll reacted to a post in a topic: smooth cold war
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I've watched enough Twitch streams and YT videos and these people had also the latency & packetburst signs popping up.
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You don't need to worry. Packetburst is a general problem since season 6. It's a fault on their end. Prior Season 6 I had no latency & Packetburst problems.