lthoma1989 Posted November 10, 2015 Share Posted November 10, 2015 In my opinion, lethal specialist shouldn't have been added to cod. I feel it's another cheesy way to die. I shouldn't get one shot by a special that someone whose 13-39 earned by doing nothing. Some of the support ones should be tuned a little. View kick is so annoying, so many times I've died after shooting first because they would get a lucky heads hot while aiming at my waist. For the good. I like the maps, except metro. I'm happy the thrust jump is nothing like aw. I've had a few games when the connection was horrible but the majority of mine have been great. Some of the guns need tuning but that will come. Anyway, these are my thoughts about the game. Feel free to post yours. Link to comment Share on other sites More sharing options...
Ian88 Posted November 11, 2015 Share Posted November 11, 2015 Yeah.. The specialists are beginning to bore me now, getting marked by the vision pulse whilst I'm on a role, that hive thing that's rips you apart.. It's just too much.. I think alot of guns need tuned tbh, but what is really bothering me is the lag compensation, blatantly getting the jump on somebody and losing the gun fight.. Even when I'm in a 20ms ping lobby it's still there.. However I do have fun with it, and it's a good game, but work needs to be done Link to comment Share on other sites More sharing options...
JConnor Posted November 11, 2015 Share Posted November 11, 2015 I think they should remove Vision Pulse and any kind of "Wall Hack" ability because it takes what little skill there is out of the game entirely, at least in public matches. Most of the guns feel balanced to me. Granted, I've only unlocked about half of them and rarely use LMGs, or even shotguns, but for the ARs and SMGs they feel pretty balanced and like nothing is OP even in the hands of skilled players e.g. Kids in Clans, etc. I also agree with the lag compensation since people with red, two and three bar pings can be in a match and dominate when by all accounts the rest of us with sub 30 pings should be at an advantage, not a disadvantage. However, most of the games I have been in have been fair... Unlike AW where there was in-engine latency on top of atrocious lag compensation. Link to comment Share on other sites More sharing options...
Ian88 Posted November 11, 2015 Share Posted November 11, 2015 Well every cod has built in engine lag, this one has a standard 64ms.. Which isn't too bad considering ops2 had 84+ms but it's really frustrating when 3-2bar players get the jump on you! After all the money we spend to better our experience... Duma £150 monitor £190 headset £250 ps4 scuff controller £140 fibre Internet 55pm... Only to get killed from round the corner? Annoying! Lol Link to comment Share on other sites More sharing options...
fuzzy clam Posted November 11, 2015 Share Posted November 11, 2015 I know it's early but like I've said before the game was released I got a bad feeling about it,the devs are not concentrating on the things that matter.IMO they have to much fucking BS in the game.Go back to out feet on the ground game with balanced weapons and decent streaks and concentrate on CONNECTIONS FIRST and everything else should come second,again this is just my opinion. Link to comment Share on other sites More sharing options...
frustrated Posted November 11, 2015 Share Posted November 11, 2015 Totally agree with Fuzzy,ive played for about three hours and find it slightly boring,as the streaks are usless,guns are awful.maps are so so,characters blend in so well you cant see them,not corncerened about the lag,as we all knew it would a joke,but that aside its been at least playable,its also slow paced in tdm,feels a bit like a Cod thats been out for awhile not a knew release. Guns do sound good,no more exo boost,although never really bothered me but they could have guns on the ground no supers and just base it on a good fps ..again they have missed the plot.Destiny again far superior to this. And the Flinching ?...only my opinion tho. Link to comment Share on other sites More sharing options...
JConnor Posted November 11, 2015 Share Posted November 11, 2015 I know it's early but like I've said before the game was released I got a bad feeling about it,the devs are not concentrating on the things that matter.IMO they have to much fucking BS in the game.Go back to out feet on the ground game with balanced weapons and decent streaks and concentrate on CONNECTIONS FIRST and everything else should come second,again this is just my opinion. I disagree because compared to AW, BO3 is a technically sound game in terms of normal engine latency and even the majority of connections... Which will always be out of our control since this is the nature of online gaming. We can do everything in our power to optimize our connections to and from servers / hosts, but when those servers let people from countries across oceans play in the same lobbies as local players, there is nothing any of us can do about it, sadly. Also, something that is hinted at, but never addressed in these types of discussions is there are a lot more people playing online, both locally and globally than in 2007. This is going to impact games because it means more congestion and varying pings on top of everything else. So, if BO3 had come out when MW / MW2 were released, it might have played as well as those games because of less players online? What is interesting is I wonder if Treyarch originally had super jumping and boosting like AW, but then saw the negative reaction to it and toned it down? Either way, I like the new movement mechanics because they aren't OP, and if you know how to use them they can give you an advantage. Link to comment Share on other sites More sharing options...
lthoma1989 Posted November 11, 2015 Author Share Posted November 11, 2015 For me it's hard to determine what is considered skillful or not. If I'm shooting first and the person gets a view kick headshot, is that skill? Or dying to people I can see on my screen when I start taking damage, is that skill? Feels like I'm fighting connection more than players. You would think if I live literally on a dedicated server, I would have a advantage but I don't. Still I don't consider me having a connection advantage makes me a better player. I only started playing cod during bo2 so all I've seen is cheesy bs. I only hope to witness a cod that's has minimal bs and a decent connection. That is the only reason why I played ghost for so long. Link to comment Share on other sites More sharing options...
lthoma1989 Posted November 11, 2015 Author Share Posted November 11, 2015 What's funny is some ppl say there's skill involved. I beg to differ with the amount of lag and some of the guns being crazy OP. Cod boils down to whoever has the good side of lag and if you choose a OP gun. I usually laugh at ppl who lose a gunfight to me when I using a underpowered kn-44 with silencer. Link to comment Share on other sites More sharing options...
PharmDawgg Posted November 11, 2015 Share Posted November 11, 2015 And the hit boxes are all off because I can hit someone center mass and they not die but if I lead my shot I get hit markers and they die. Treyarch has got a lot of optimization to do. Link to comment Share on other sites More sharing options...
JConnor Posted November 11, 2015 Share Posted November 11, 2015 It may not just be Treyarch. The whole idea of lag compensation is so we don't have to lead our shots because it's as close to a "real time" approximation of what is going on on the server at any given moment. Of course, it's not in real time at all. It's delayed, even by ms, but there is a delay. Everything we are doing and seeing has already happened, or hasn't even happened yet on our end e.g. we ADS and pull the trigger. So, we may be at the limits of long distance game play until we master Quantum Mechanics a.k.a. faster than the speed of light. The only way for a true test of skill is on a closed LAN. So, we should probably qualify our statements when we talk about "skill" in an open, online environment? Link to comment Share on other sites More sharing options...
lthoma1989 Posted November 11, 2015 Author Share Posted November 11, 2015 Yea LAN is the only way to test skill in my opinion. Not to mention, I'm pretty sure there's ways to help the connection but treyarch decides not to do it no matter how many ppl complain, post videos, and optimize their connection. They TRY TO balance it but their making the connection horrible for many others. But if IW can have a game with great hit detection, why not treyarch? Link to comment Share on other sites More sharing options...
JConnor Posted November 11, 2015 Share Posted November 11, 2015 But if IW can have a game with great hit detection, why not treyarch? Even this is subjective. For every person who has a great "connection" (hit detection) on a IW game, there are probably five more who don't. This goes for every online game because of the variables that go into making playing across great distances possible. This is where the Netduma comes in. It allows us to "choose" closer hosts and servers to minimize latency, but even this is only part of the equation as we are discussing. Link to comment Share on other sites More sharing options...
lKoNviiCt Posted November 11, 2015 Share Posted November 11, 2015 my bo3 reviw is 10 out of 10 love it Link to comment Share on other sites More sharing options...
lthoma1989 Posted November 11, 2015 Author Share Posted November 11, 2015 J CONNOR that's true but in ghost if my accuracy was off, I lost the gunfight, if I was on target, I won. It was easy to tell who was accurate on ghost. Bo2 and Bo3, not matter how accurate I am, I have to pray I win the gunfight. No reason ppl should sprint around corners, I get 3 hit markers on the first but they kill me in 3 bullets with the same gun. When people are 2 and 3 barring in a lobby, they shouldn't have godmode. If my ping is 20 to 35 ms, why am I at a disadvantage? Just saying treyarch has terrible hit detection and connection. I understand what the Duma does, but there is not point choosing the closest server for a low ping when it puts me at a disadvantage. I'm better off playing on a cali server when I live in GA. Link to comment Share on other sites More sharing options...
fuzzy clam Posted November 11, 2015 Share Posted November 11, 2015 Don't want to add to the negative list but I'm gonna anyway... I am seeing the same 2-3 bar really hard to kill people (won't say god mode) but you guys know what I mean, that I saw in BO2 and MW3,which started people gimping their connections,playing thru phones,streaming while playing etc.I know it's still early but looks to me to be very similar to those other situations we had in the past.Which we were all hoping to avoid with this release as it was suppose to be CONNECTION FIRST,matchmaking second but looks to me like it's the same old song and dance.This to me is NOT DUMA RELATED,it's game related but still disappointing... Link to comment Share on other sites More sharing options...
JConnor Posted November 11, 2015 Share Posted November 11, 2015 J CONNOR that's true but in ghost if my accuracy was off, I lost the gunfight, if I was on target, I won. It was easy to tell who was accurate on ghost. Bo2 and Bo3, not matter how accurate I am, I have to pray I win the gunfight. No reason ppl should sprint around corners, I get 3 hit markers on the first but they kill me in 3 bullets with the same gun. When people are 2 and 3 barring in a lobby, they shouldn't have godmode. If my ping is 20 to 35 ms, why am I at a disadvantage? Just saying treyarch has terrible hit detection and connection. I understand what the Duma does, but there is not point choosing the closest server for a low ping when it puts me at a disadvantage. I'm better off playing on a cali server when I live in GA. I understand what you are saying. The point I forgot to make was with the current system of lag compensation there are going to be errors a.k.a. unfair detahs, WTF? moments because the game is having to make 792 interpolations at the same time. That number comes from is one player x 11 other players' (standard 12 player match) movements & actions all being interpolated at once. The game has to keep track of everything and sometimes it's going to be "wrong" due to the inherent ms delay of not just processing the action(s), but also sending it back to you at home (and vice versa). So, I am not excusing any of these "errors" that occur in online games and in CoD games in particular. However, I want everybody to be aware of how complex the system is and given how many things can go wrong it's a wonder more things DON'T go wrong, ironically. I know developers can do things to the netcode and game engine to adjust how it interpolates data and treats packets (partial and intact), to be a more accurate reflection of what is/was going on on the server, but once again, there are other factors outside of their control such as the the quality of the server hardware itself, internet infrastructure, quality of hops and nodes, ISP routing, throttling, etc. I'm not being an apologist. In fact, I just got off streaming an hours worth of BO3 on XB1, and I can't stand playing on XB1 due to the horrible servers / hosts they have. PSN is far superior in terms of better and more accurate connections because I experienced more WTF? moments on XB1 in just an hour than I have my entire time playing on the PS4! That's not hyperbole. Tonight's stream title was "Leveling up on XB1 is painful >:("... Because it is. Link to comment Share on other sites More sharing options...
lthoma1989 Posted November 11, 2015 Author Share Posted November 11, 2015 I've heard alot about the X1 servers JCONNOR, and I'm glad I don't have lol. On a side note, some lobby will fill my team with 7-8 players and the other team with the same amount in core mode. From my experience, this causes more action! Idk why we can't do 7 7 or 8v8 but than again, it would probably make the connection worse. Also can anyone suggest a AR to use? The kn-44 shoots paper balls at enemies for me but I keep gravitating towards it for some reason... Link to comment Share on other sites More sharing options...
DARK BAWGS Posted November 12, 2015 Share Posted November 12, 2015 I understand what you are saying. The point I forgot to make was with the current system of lag compensation there are going to be errors a.k.a. unfair detahs, WTF? moments because the game is having to make 792 interpolations at the same time. That number comes from is one player x 11 other players' (standard 12 player match) movements & actions all being interpolated at once. The game has to keep track of everything and sometimes it's going to be "wrong" due to the inherent ms delay of not just processing the action(s), but also sending it back to you at home (and vice versa). So, I am not excusing any of these "errors" that occur in online games and in CoD games in particular. However, I want everybody to be aware of how complex the system is and given how many things can go wrong it's a wonder more things DON'T go wrong, ironically. I know developers can do things to the netcode and game engine to adjust how it interpolates data and treats packets (partial and intact), to be a more accurate reflection of what is/was going on on the server, but once again, there are other factors outside of their control such as the the quality of the server hardware itself, internet infrastructure, quality of hops and nodes, ISP routing, throttling, etc. I'm not being an apologist. In fact, I just got off streaming an hours worth of BO3 on XB1, and I can't stand playing on XB1 due to the horrible servers / hosts they have. PSN is far superior in terms of better and more accurate connections because I experienced more WTF? moments on XB1 in just an hour than I have my entire time playing on the PS4! That's not hyperbole. Tonight's stream title was "Leveling up on XB1 is painful >:("... Because it is. JC, I like your approach. I have been gaming since 1979 and in all that time I have never heard of gamers being totally satisfied with the game. No one should expect a game that operates on "real time" unless you can have speeds as fast or faster than light travels. For me I like the game and I will never excel at it but I play because I enjoy getting on line with my friends, socializing and having some fun. My k/d will always be terrible but my attitude is "oh well at least I can still play". Don't get me wrong I am an extremely competitive person and I hate losing however you have to accept that in gaming nothing is perfect so roll with it. Just my 2 cents worth! Link to comment Share on other sites More sharing options...
PharmDawgg Posted November 12, 2015 Share Posted November 12, 2015 Well said Dark Bawgs. Link to comment Share on other sites More sharing options...
lthoma1989 Posted November 12, 2015 Author Share Posted November 12, 2015 I understand it won't be real time but it's only common sense if someone has a better connection /low ping, they should have a little advantage. Not saying it is fair, but if they aren't going to base MM strictly on connection so it is as fair as posssible, then don't punish players with lower pings. Link to comment Share on other sites More sharing options...
Urge Posted November 12, 2015 Share Posted November 12, 2015 I understand it won't be real time but it's only common sense if someone has a better connection /low ping, they should have a little advantage. Not saying it is fair, but if they aren't going to base MM strictly on connection so it is as fair as posssible, then don't punish players with lower pings. I was joking with a friend last night that they need to make red bar lobbies for players with red/yellow bars. They're lagging anyways so won't notice a difference but it would help us out Link to comment Share on other sites More sharing options...
ltr7 Posted November 12, 2015 Share Posted November 12, 2015 I'm getting ready to hit my second prestige and I must say I felt the beta on the last day of ps4 play was WAY better than it's been since launch. I've pretty much switched over to hc only as to avoid lobbies full of kids lagging all over and dropping streaks like turds in the bowl. I honestly believe most of the "lag" or connection issues boils down to severely underpowered dedicated servers. When all games were p2p the overall consistency of the gameplay was WAY better and the only people who suffered were people with crappy connections, which is the way it should be imo. Running AAA game titles on crappy servers is like putting wood spoke wheels on a Ferrari, should be laws against it. All of that said I do have a blast on hc playing with my friends, but that limits the game to three modes. That being said kinda feel ripped off paying so much for three modes that probably won't be populated for long. Link to comment Share on other sites More sharing options...
JConnor Posted November 12, 2015 Share Posted November 12, 2015 I'm getting ready to hit my second prestige and I must say I felt the beta on the last day of ps4 play was WAY better than it's been since launch. I've pretty much switched over to hc only as to avoid lobbies full of kids lagging all over and dropping streaks like turds in the bowl. I honestly believe most of the "lag" or connection issues boils down to severely underpowered dedicated servers. When all games were p2p the overall consistency of the gameplay was WAY better and the only people who suffered were people with crappy connections, which is the way it should be imo. Running AAA game titles on crappy servers is like putting wood spoke wheels on a Ferrari, should be laws against it. All of that said I do have a blast on hc playing with my friends, but that limits the game to three modes. That being said kinda feel ripped off paying so much for three modes that probably won't be populated for long. Well, one alternative I am sure they at least considered was making the health values for Core the same as HC e.g. 30% health vs. 100%. The problem with this is CoD then turns into a military simulator and not a run-n-gun arcade shooter. I make Private Matches for friends where we play with standard rules & equipment, but health at HC levels and the game play is much slower and imbalanced because the Scorestreaks and weapons are all tweaked for arcade gameplay a.k.a. more health. You think camping is bad in Core? Turn it into ARMA: 2075, and nobody moves - lol. This was one reason a lot of fan didn't like Ghosts. The core TTK -- even at 100% -- Felt like HC and that is not what grew CoD's fanbase. It's not supposed to be a mil-sim. It's supposed to be a fun, arcade shooter where we can soak up bullets and have a chance to fight back. Honestly, it's good we have choices because once again, Ghosts didn't have any real distinction between Core and HC and this turned a lot of the community off of that particular game. Link to comment Share on other sites More sharing options...
lthoma1989 Posted November 12, 2015 Author Share Posted November 12, 2015 What streaks is everyone using? I feel some of the streaks are underpowered. I'm run either uav, cuav and raps/chopper or hatr, raps and chopper. Link to comment Share on other sites More sharing options...
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