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R3 DumaOS 4 - Achieving Open NAT for P2P Hosting (GTA Online)


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Posted

I am trying to achieve an Open NAT in GTA Online (PC) to host lobbies for achievements. Despite a perfect setup, the game consistently reports Moderate NAT.
 

 Netduma R3 Firmware: v4.0.540

Connection: Direct NBN Fiber (FTTP) to NTD (No ISP modem/Bridge mode issues)
Ports: All Rockstar-required ports (6672, 61455-61458 UDP, etc.) are manually forwarded. UPnP is disabled to avoid conflicts.

I cannot find a toggle for 'NAT Filtering: Open' or 'Endpoint Independent Mapping' in the DumaOS 4 interface. It appears the R3 is performing Symmetric or Address-Restricted NAT by default, which is preventing me from being the primary session host.

  • Administrators
Posted

You can enable UPnP, although you're correct it would avoid conflicts by keeping it disabled its quite unlikely to happen and I've never seen it cause any issues with both enabled and it may help you in this scenario. With that and the required ports it's unlikely you would actually have a moderate NAT even if its reporting it - have you actually hosted and had issues with people joining to check if it is moderate? If people can join then you will be open.

Short of putting the PC in the DMZ which is a security no-go there aren't any other settings you could adjust to get an Open NAT. Do make sure to disable the Geo-Filter though as that could cause issues with people joining.

Posted

i would to Feature Request an Addition of "Full Cone NAT" / "NAT Filtering: Open" Toggle

The Problem is
Currently, the Netduma R3 (DumaOS 4) lacks an explicit "NAT Filtering: Open/Secure" toggle. While the R3 supports PCP and UPnP, these protocols often result in a "Moderate" NAT type on PC for games with Peer-to-Peer (P2P) architectures, most notably Grand Theft Auto V.

Symmetric vs. Full Cone NAT: By default, the R3 appears to use "Restricted" or "Symmetric" NAT filtering. While this is secure, it is incompatible with many P2P matchmaking systems. Even when ports (like UDP 6672) are opened via PCP, the NAT remains "Moderate" because the router only allows incoming traffic from the specific IP/Port that the PC first contacted.

The "Full Cone" Requirement: For an "Open" NAT in GTA V, the router must support Full Cone NAT (Endpoint Independent Mapping). This allows any external host to send packets to the internal PC via the mapped port, regardless of whether the PC has messaged them first.

Regional Necessity (Australia/Oceania): For players in Australia, the player pool is smaller. A "Moderate" NAT limits the number of successful P2P handshakes, leading to much smaller or empty lobbies, "Timed Out" errors, and increased latency. when playing with some other friends i previously had no issues with, since i had a router that allowed me to set Nat filter to open.  An "Open" NAT is not just a label; it is a requirement for stable connectivity in isolated regions.

The Solution here is
I am requesting the addition of a "NAT Filtering" toggle in the WAN settings (similar to those found on Netgear, ASUS, and TP-Link hardware) that allows users to switch from "Secured" to "Open".

because DMZ is not an answer:
Using the DMZ is a "sledgehammer" approach that exposes the entire device to the internet. A "Full Cone NAT" or "Open Filtering" option provides the same connectivity benefits for gaming while maintaining a higher level of security by only affecting how active port mappings are handled.

so for goodness sakes add this feature, it would actually help MANY people out with the multitude of complaints about Nat type open and especially for an issue like one console having open Nat and the other 2 having moderate or strict

Screenshot 2026-04-28 014215.png

Screenshot 2026-04-28 020442.png

  • Administrators
Posted

I'll pass the request onto the team but I cannot guarantee if/when it may be implemented. Did you enable UPnP again along with your port forwards? It could be a misreading so have you actually tried to host and had issues with people connecting?

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