Jump to content

Recommended Posts

Posted

Just an update, I've not seen any Oklahoma servers show up now, A lot more Dublin, London and Frankfurt, so Well done guys :) 

This still doesn't help me sometimes being dead after 2 shots or people being sponge magnets but it's a start

  • Administrators
Posted
12 hours ago, Genorok said:

Some more Oklahoma's that shouldn't be. I'm in Michigan and know there's no way I'm seeing 19 ms ping to Oklahoma. 

VNVYM

VO8QW

VKF39

Great thanks, I'll pass them on!

4 hours ago, sw3ar said:

I can live with that party issues, but I hope you can fix that first part, when it stops matchmaking, when Im trying to connect as solo.

1 hour ago, sw3ar said:

This is how it looks like after match is finished. If BF6 wants to connect me to server outside of my radius, it just won't connect me.

It says next game ready but there is no gamemode name and map name.

Again, that's not something we can improve upon unfortunately, it's just the way their matchmaking works. Fortnite works similarly, it will load you into a game and then try to connect you to it, if its blocked then it ends up making the process longer. I will double check with the team though to see if they've noticed this.

Posted
50 minutes ago, Netduma Fraser said:

Great thanks, I'll pass them on!

Again, that's not something we can improve upon unfortunately, it's just the way their matchmaking works. Fortnite works similarly, it will load you into a game and then try to connect you to it, if its blocked then it ends up making the process longer. I will double check with the team though to see if they've noticed this.

Without it, filtering basically non existing for BF6.

If I set PC as PC (currently as console), set filteting for EA GAMES (Battlefield etc) It won't pass initial logging. Maybe you can fix that?

  • Administrators
Posted
8 minutes ago, sw3ar said:

Without it, filtering basically non existing for BF6.

If I set PC as PC (currently as console), set filteting for EA GAMES (Battlefield etc) It won't pass initial logging. Maybe you can fix that?

We can fix that yes but it's likely to keep happening as they make changes, that's why I suggest using the console method

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...