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Battlefield 6 Beta Game mode (boost, QOS) not working


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Posted

Im trying out the BF6 Beta:

this is my first beta with this router and Duma os, so forgive me if this normal behaviour.

So when playing a game thr router detects game udp packets and then ‘boosts them’ by putting them at the front of any traffic, so local network doesn’t disrupt gameplay.

Geo filter works perfectly. But game mode/boost isn’t working.

I try to resync cloud in geo filter to see if that may help router recognise but it did nothing.

incase my router was glitching out, I tried bo6 and Fortnite and it worked.

Performance is a mixed bag. In 5-10 percent matches I have 1 percent packet loss (according to ea network stat) 45 percent of games are fine good overall connection, good hit detection etc but input lag is a bit delay in some cases. And 45 percent it’s perfect no issues at all.

I’m either hitting London 7-8ms ping. And every so often Frankfurt 20-22ms. Time nudge (not sure what this is entirely) but on the servers is 14-10ms.

Ive had the icon for latency variation popping up. Here and there.

again no jitter or packet loss issues. So I think that part is the server given at one point logging I was in a queue of 20k players waiting lol xD

 

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Posted

We always try to test games during their beta stages where possible but due to the often limited time we have with it and that everything is subject to change we can never guarantee 100% support with it during the beta stage. While we finalised testing with it on Friday and so were able to put out a cloud update for our own platforms the same day, with EE we need to wait for their go-ahead before we can push an update that can affect so many people. So I would hope that we'd be able to get that out for the next beta event but if not we'll be ready to go at least for launch day. 

Do keep in mind as well that the servers are really busy currently, I'm getting into queues waiting to launch the game and that will be part of their testing, seeing how the networking experience is for everyone so I wouldn't expect everything to be super smooth currently.

Posted
1 hour ago, Netduma Fraser said:

We always try to test games during their beta stages where possible but due to the often limited time we have with it and that everything is subject to change we can never guarantee 100% support with it during the beta stage. While we finalised testing with it on Friday and so were able to put out a cloud update for our own platforms the same day, with EE we need to wait for their go-ahead before we can push an update that can affect so many people. So I would hope that we'd be able to get that out for the next beta event but if not we'll be ready to go at least for launch day. 

Do keep in mind as well that the servers are really busy currently, I'm getting into queues waiting to launch the game and that will be part of their testing, seeing how the networking experience is for everyone so I wouldn't expect everything to be super smooth currently.

Thanks for updating me.

Do you or any of your team know what time nudge actually is? And if it show me below, above, or lock step with ping value?

Am I right to assume that this update will just arrive, I won’t need to manually resync cloud on geo filter? 

My gameplay to gameplay moments most of time (the 45/45 split) is still good, good hit detection sync with server and interaction with game elements. On the packet loss servers though, I do tend to die around corners.

my main concern was as it’d not being boosted over other packets if any family member does uploading files or heavy stream I’ll get packet queuing.

Thanks for all the hardwork you guys are doing over there at NetDuma, I do hope you enjoy your time in the beta :) it’s amazing from what I played so far.

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Posted
27 minutes ago, Redflame said:

Thanks for updating me.

Do you or any of your team know what time nudge actually is? And if it show me below, above, or lock step with ping value?

Am I right to assume that this update will just arrive, I won’t need to manually resync cloud on geo filter? 

My gameplay to gameplay moments most of time (the 45/45 split) is still good, good hit detection sync with server and interaction with game elements. On the packet loss servers though, I do tend to die around corners.

my main concern was as it’d not being boosted over other packets if any family member does uploading files or heavy stream I’ll get packet queuing.

Thanks for all the hardwork you guys are doing over there at NetDuma, I do hope you enjoy your time in the beta :) it’s amazing from what I played so far.

We wouldn't be able to determine that value I don't think.

That's right, it'd apply automatically as soon as it is available. No worries at all and thank you! I'm enjoying it and I don't usually play BF!

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