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Efootball server didnt block


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21 minutes ago, Netduma Fraser said:

Copy the R2 WAN IP from the System Information page then access the hero interface and enter that into the DMZ and then try again please

Daha  önce denedim. Ama değişen bir şey yok.

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2 minutes ago, Netduma Fraser said:

Does it show up with a different IP or the same? Also is it showing a ping as I noticed it wasn't when showing as blocked. If it does show a different ping what is it?

Her farklı ip olan sunuculara bağlanıyor ve hep pingim 29 ms

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5 hours ago, Netduma Fraser said:

You can reset Bandwidth Allocation, it's unnecessary to have that much bandwidth allocated to gaming. Where is it you're located roughly?

Türkiye de yaşıyorum. Bant genişliği ile ilgisi yok. Netduma Efootball oyununda çalışmıyor. Sizde PlayStation varsa efootball oyununa girin deneyin. Engellemediğini göreceksiniz.

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33 minutes ago, Mostafa Gad said:

I hope this issue was sorted out. I am living in Egypt, and the same behavior is happening to me. I have NetDuma R1, and it doesn't block Efootball servers.

They use relay servers from what we can tell now so not an easy thing to counter unfortunately

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17 hours ago, Netduma Fraser said:

They use relay servers from what we can tell now so not an easy thing to counter unfortunately

So if I understand correctly, they are putting servers in between to enhance the routing and the latency? 

For example, I am connected to a relay server, and the opponent also connects to a different one, and then those servers are communicating? 

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1 hour ago, Mostafa Gad said:

So if I understand correctly, they are putting servers in between to enhance the routing and the latency? 

For example, I am connected to a relay server, and the opponent also connects to a different one, and then those servers are communicating? 

I wouldn't say it enhances it at all but as far as I can tell it seems to be like this:

What should happen:

  1. You have your filter set how you want and search for a game
  2. The game sees you can't connect to some servers
  3. It may continue searching and trying different servers before connecting you to a server you can connect to (within your radius)
  4. You and the opponent connect to the same game server

For example:
You <> Egypt Server <> Opponent

What seems to be happening:

  1. You have your filter set how you want and search for a game
  2. The game sees you can't connect to some servers
  3. It may continue searching and trying different servers
  4. It connects to a server you can connect to in order to connect you to a server you couldn't previously connect to
  5. Your connection to the game server takes a longer route through a different server before connecting to the game server

For example:
You <> Egypt Server <> Germany Server <> Opponent
OR
You <> Egypt Server <> Germany Server <> UK Server <> Opponent

Therefore in some cases your opponent may actually have a much lower ping to you if they have a direct connection to the server or they may be experiencing the same routing you are and so neither of you have a very good connection. There is no benefit in terms of networking/ping to do this, the only way I can understand why they would do this is if they favor fast matchmaking above all else. If you're restricting the matchmaking search then it does slow the process down which they may not like. 

You can tell this is happening because in peoples screenshots you can see the Geo-Filter is doing its job of blocking a server outside the radius and yet the connection is active through the entire game which means that must be the game server and the only way it can be connected to is via a server you can connect to.

It may be that using Geo-Latency may help the issue but expect servers outside your radius, hopefully just servers at lower pings than other servers outside your radius. 

Hope that explains it!

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