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Is there a way to watch network traffic other than wireshark?


seppo17
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Since ricochet doesn't allow you to run both. 

I'm average or slightly above average player. I can't seem to solve some of my game play issues.  I can consistently get ok hit detection with my shots.  But I swear inbound hits are doubled or something.  80% time I'm not sniped by someone, I'm downed in 3-5 hit markers.  Doesn't matter the gun or distance.  I've literally been downed walking past a window by someone shooting a mp40 at 50 yards away.  I'm playing on PC and when I used to play on xbox it was worse.  On xbox literally the first red flash of a hit on screen and I was down.

The game plays as if my hit polygon is massive, either my inbound hits are double or tripled, and/or every inbound hit is a headshot.

The other oddity is about 50% I get hit my player studders or acts like its in quick sand.  You can't really tell when people are running frangible disabling, but I know not THAT many people run it.

dumaos works for the most part.  I can force a server, limit my bandwidth, etc.  QOS settings never seems to help me.  If I VPN it takes 5-10 minutes to get a match, and then they seem worse or I end up with cheaters.

So I would love to attempt to watch the network traffic.  I'm sure it's not something obvious like I get hit twice but I get a burst of 15-20 packets.  But I would love to look and poke around.   Or I'm open to trying something else.  But I'm on the fence of quiting and playing zombies or signing up for iRacing because It basically feels like my health is at hardcore and everyone else is rambo and never misses shots.

Any ideas?

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If they think WireShark is cheating then I'd say it's probably best you don't try and use another program for this purpose. You could get a hub (sort of like a switch), connect the PC to that and another PC to the hub and run WireShark on that PC and it will be able to capture the gaming PC traffic.

There is some interesting things in this topic as well: https://forum.netduma.com/topic/39076-a-claim-is-made-that-reverse-boosting-fixes-hit-rego-lag-comp-etc-in-cod/ especially the last post

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In order to do what Fraser says you need to have a managed switch that allows for port replication. For example Netgear GS305E, typically 30 bucks on Amazon. Hub will also work but not even sure if you can still buy those, if so they will usually only be 10/100 mbit. And you need a second device, ie PC or Laptop running the wireshark software and connect to that port.

 

Alternative is going to the router's debug page (for example 192.168.1.1/debug.htm change IP to yours) and there is an option to replicate the router's WAN port to LAN1 to do a wireshark capture. Same as with a switch you need to connect a PC/Laptop to that and use wireshark.

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I have a switch and set up port mirroring to get wireshark running....

 

Basically all the traffic is udp to and from the host via 3074...   Besides the packets being tiny, only interesting thing is it is 2-4x up vs down.  So I'm not sure what to make of that.  But I'm just a beginner looking at wireshark trace.

 

Did Redbull2k's caddy app work with duma os 3.0?  I think it always crashed for me once I upgraded my firmware.

 

The EOMM thread is interesting.  I guess I didn't assume they mucked with everything.

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Are you referring to the size of packets or number?

 

Download is often bigger in size because it contains data from the other players while you generally only upload your own data. 

 

Also not all games have the same tickrate for upload and download. Warzone for example has a 20Hz frequency coming from the server I believe.

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The size of the packets being small; mainly being 100-200 bytes.

Which makes sense why some say lowering the mtu helps. 

I'm consistently seeing 3 to 4 times more out bound traffic than inbound.  Which seems odd to me.

The other weird thing is if I add the priority rule at the beginning of a match once i see the host port in Wireshark, 3074->host, nothing lights up.   But if I do the generic 30000-45000 ports ahead of time it does.

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  • 1 year later...

Did you ever get this figured out? I am only hitting around 60% of the bullets that I should be hitting, and I get killed in one bullet in multiplayer more often than I should by guns that 3 shot.

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4 hours ago, strahan34 said:

Did you ever get this figured out? I am only hitting around 60% of the bullets that I should be hitting, and I get killed in one bullet in multiplayer more often than I should by guns that 3 shot.

Hello, welcome to the forum! 

I'd recommend going through our optimal settings guides and if you're still having issues make a new topic and we'll be happy to help.

https://support.netduma.com/en/support/solutions/folders/16000090646

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