Gunethical Posted August 10, 2021 Share Posted August 10, 2021 So i have a question. I'm at the point where 1 particular game that I play is the only game that lags. And it lags bad.I believe I've narrowed it down to a few bad hops along the traceroute to the server that are strongly affecting my in game connection as a few of these hops tend to spike to 400ms + ping at random times.Now with auto ping, whatever server you're connected to, it gives you the ip of it. Is it possible to:1) run my ping plotter to the game server2) take note of a hop that is causing me these issues3) run another ping plotter to the ip of the hop that is causing me issues...4) go back into dumaOS and if/when it auto pings the bad hop that I'm testing, I put it in my deny list to avoid it. Would that work? Link to comment Share on other sites More sharing options...
Bert Posted August 10, 2021 Share Posted August 10, 2021 No it would not. Routing is determined in the ARP tables of the hops along the way, so at your ISP and other network the traffic crosses. The only way is denying the servers that lag for you. Link to comment Share on other sites More sharing options...
Gunethical Posted August 10, 2021 Author Share Posted August 10, 2021 It seems like they all lag, due to bad hops in between Link to comment Share on other sites More sharing options...
Netduma Liam Posted August 10, 2021 Share Posted August 10, 2021 If you run Ping Plotter to a local news website or something, do you see any packet loss? You could try running a Ping Plotter to the game server though I'm not sure it'll work given how the game server will likely respond/not respond. Link to comment Share on other sites More sharing options...
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