Administrators Netduma Fraser Posted June 27, 2017 Administrators Share Posted June 27, 2017 Okay let me know regarding the ping plotter test & if you want the 1 on 1. I'm not sure what the problem could be other than the game itself. Maybe port forward specifically for FIFA. Link to comment Share on other sites More sharing options...
tiibor Posted June 30, 2017 Author Share Posted June 30, 2017 Hi Fraser, sorry was involved to heavy in work this week. => I will setup the pingplotter this weekend and come back in regard to an 1 on 1. => In general I think my current settings are quite nice. Will test further and let you know if it stays good and share the settings. Kind regards and have a great weekend Link to comment Share on other sites More sharing options...
Administrators Netduma Fraser Posted June 30, 2017 Administrators Share Posted June 30, 2017 No problem I know the feeling! Thanks and you Link to comment Share on other sites More sharing options...
tiibor Posted September 8, 2017 Author Share Posted September 8, 2017 Hello there Long time gone... still facing often lags in FIFA17 via PS4 as well as XB1. I've one question: What would we do in a 1on1 session? Just going through the configuration of my R1? I am still 99% sure that my problem is either on the EA servers (how ever they are involved in the P2P game modes) or on a "hop" on my way from my place to the EA servers and or my opponent. Here my question: What way do I have to test this? I still have a licensed version of ping plotter, but so far I would not know which path to check. I've found "utas.fut.ea.com" and "utas.s2.fut.ea.com" in another thread on reddit. While the ping to those is great, there is massive packet loss on some of the hops (but all of them are in the UK). Who can help me with: 1. What IP-Adress I shall "trace / ping / plotter" best? 2. What settings shall I use? I think best idea would be to go with UDP packages, but which ports, which size? pictures from my current ping plotter: strange thing, they both run in parallel, still different hops having packet loss. I will run some tests later today do see how things change when the usage will be most probably higher. On questions more: - when I just use a IP from "any player" in Europe in Ping Plotter, it is likely that the path could be another on my PC compared to my PS4 right? Worst case it could be as well that an PSN server is causing lag for me? I am asking as all my content from the internet on the PS4 seems to slow with some delays. Link to comment Share on other sites More sharing options...
tiibor Posted September 14, 2017 Author Share Posted September 14, 2017 Hello there I was now finally able to run WireShark during a game (not yet via my Netduma, will do this tomorrow). What I needed to do was: 1. Install WireShark on a Laptop 2. Share my network (WIFI) connection (to a LAN port) 3. Sniff on the shared connection (LAN port) I've then pasted my results in a support forum of one of my ISPs. Interesting what I've learned there: Could be that my stuttering / lag is caused by GVSP packages that are being dropped, lost or corrupted. (BLOCK_DROPPED), (RANGE_ERROR) and/or (PACKET_RESEND). More about GVSP: https://en.wikipedia.org/wiki/GigE_Vision Any idea on how I can track down the network host that is causing the problem? In another forum I've found this: https://us.battle.net/forums/en/overwatch/topic/20749274867 If you are interested in the details of the WireShark Log: WireShark Log: https://drive.google.com/file/d/0B_ngPyobKVJac1JuZlQ0NGFaV3c/view?usp=sharing Video I've recorded in parallel: https://youtu.be/AA2ma5aFUpA Log / Protokoll (time is correct +/- ) 13:33:20 Starting PS413:35:10 Login with my user on PS413:36:30 Change to the FIFA 17 (loading some data)13:37:15 Start Fifa13:37:50 Language selection13:38:22 Message "Login to EA Servern"13:38:55 Login in FUT Modus14:40:00 Search for a match13:41:05 Opponent found13:41:47 Kick Off13:45:08 2:013:46:30 3:013:47:02 3:113:47:57 Offside13:49:53 Halftime13:50:10 Kick Off13:50:55 Modified settings (back to player switching "ball in air" and "to full" I ghout it's getting worse)13:53:10 Chance with Lag15:55:15 Setting the settings back (Player Switching Auto, and Partial)13:55:50 Game starts again after pause13:59:01 Game ends13:59:40 saving video14:00:00 finish logging ps. in addition I've seen that various servers seem "talking" to my ps4 during a pure P2P game. Not sure why or if this has an impact. Some of the servers: Name: a23-36-227-216.deploy.static.akamaitechnologies.com / Address: 23.36.227.216Name: ec2-34-203-181-177.compute-1.amazonaws.com / Address: 34.203.181.177Name: ec2-54-148-136-225.us-west-2.compute.amazonaws.com / Address: 54.148.136.225Name: a104-124-116-37.deploy.static.akamaitechnologies.com / Address: 104.124.116.37Name: a23-201-241-193.deploy.static.akamaitechnologies.com / Address: 23.201.241.193Name: ec2-52-40-208-125.us-west-2.compute.amazonaws.com / Address: 52.40.208.125Name: ec2-54-69-187-171.us-west-2.compute.amazonaws.com / Address: 54.69.187.171Name: ec2-52-3-120-166.compute-1.amazonaws.com / Address: 52.3.120.166Name: ec2-52-71-234-44.compute-1.amazonaws.com / Address: 52.71.234.44 Link to comment Share on other sites More sharing options...
tiibor Posted September 16, 2017 Author Share Posted September 16, 2017 feeling alone here... but actually better for the moment => seems analyzing network problems and "routing" all the data via WIFI thru a Windows laptop (where WireShark was running) is not really helping. I've ordered now a managed switch to be able to test / sniff really. Will update here as soon as I've all needed components and tests done. @Admins: As this thread is already long and it seems I've pasted "useless" information: I hope it's ok when I will create a new and proper thread for further analyzing.. Link to comment Share on other sites More sharing options...
Netduma Staff Netduma Jack Posted September 17, 2017 Netduma Staff Share Posted September 17, 2017 feeling alone here... but actually better for the moment => seems analyzing network problems and "routing" all the data via WIFI thru a Windows laptop (where WireShark was running) is not really helping. I've ordered now a managed switch to be able to test / sniff really. Will update here as soon as I've all needed components and tests done. @Admins: As this thread is already long and it seems I've pasted "useless" information: I hope it's ok when I will create a new and proper thread for further analyzing.. Hi Tiibor, apologies for not replying. It seems like this thread has gotten a bit lonely so it might be worth opening a new thread if you wanted to discuss this with other Fifa players. I'm unsure myself about which Fifa servers would be best to test, though Fraser is back in the office tomorrow so I'll try to ask him how he tests Fifa. What I will say is that EA Fifa servers are getting pretty renowned for either playing badly or being too far from 90% of players. There's been plenty of theories regarding Fifa lag comp being poorly done, and the fact that you're only ever playing with one other player doesn't help matters. I'd also say it's unlikely to be the PSN servers causing the lag unless it's somehow related to how those servers communicate with the EA servers. If you still wanted a 1 on 1 we could do one - I'm not sure what Fraser had in mind for it but he's always a good bet if you want to get to the bottom of it. Link to comment Share on other sites More sharing options...
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