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Simple Steps to XBox One NAT Open without using UPnP on the Netduma R1 Router


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I'm sharing these relatively simple steps on how to have a NAT Open status on the XBox One WITHOUT using UPnP on the Netduma R1 router just in case there are others who're trying to do the same or potential Netduma router customers who are wondering if this is possible.

 

1. Create a static IP address manually on the XBox One.

 

2. Designate the XBox One with the static IP address that you created in the Netduma router: /Settings/DHCP/ then reserve the XBox One and input the last 3 digits of its static IP address.

 

3. Do NOT use UPnP (because you can't forward ports while UPnP is being used).

 

4. Port forward all the appropriate XBox One ports: /Settings/Port Forward/. then add the ports.

 

Again, I prefer this method of forwarding ports because I prefer NOT to use UPnP (for potential hacking security risk reasons). In a perfect world, I'd use UPnP. But in my line of work, I know there are lots of questionable intentioned persons out there. So I prefer to play it safe and manually forward ports myself.

 

Thanks to the Netduma R1 (the greatest gaming router in the world), I can do just that!

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Sounds like a lot of trouble, I use a stricked geo filter and p.a. all the time and always have an open nat on the two xbox ones on the network.

 

Like I said, there's some work to be done if you're like me and prefer NOT to use UPnP (for security reasons).

 

Unlike other routers, the Netuma R1's UPnP works great. When I turned it on, the UPnP seamlessly opened the necessary ports for games on both my PS4 and XBox One (but one console had to be off while the other was on) so that I had NAT Open status for both consoles and all my games.

 

However, I'm a bit anal and prefer not to use UPnP for security reasons. That's only because I googled what sophisticated hackers can do when they find routers using UPnP.

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5. Here's the critical part: do NOT add the XBox One to the Geofilter. If you do so, you'll end up with a NAT status of Moderate or Strict (even if you disable Strict Mode of the Geofilter).

 

Whilst most of that is good practice, I've got to question this.

 

Are you talking about in-game NAT? What game?

On my Xbox the Geo filter has absolutely no affect on my NAT being open (Xbox network settings and in-game).

Once I've port-forwarded my NAT is open and it stays that way.

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How would you suggest people use the Geo-filter if you say that you have to enable it? Enable the Geo after you've booted up the game perhaps?

 

I think that's a good course of action. It's what I plan on doing for games with P2P connections.

 

 

 

Whilst most of that is good practice, I've got to question this.

 

Are you talking about in-game NAT? What game?

On my Xbox the Geo filter has absolutely no affect on my NAT being open (Xbox network settings and in-game).

Once I've port-forwarded my NAT is open and it stays that way.

 

My guide was geared towards the XBox One's NAT type itself (no specific game in mind). It's the NAT type status I see when I go to /All Settings/Network in the XBox One menu interface.

 

My experiences with the XBox One's NAT type are different than yours. When I had the geofilter enabled first in the Netduma R1, I could never get an Open NAT status for the XBox One itself (again, with no specific game in mind). And this is after I port-forwarded all the XBox One required ports as well.

 

If it's not too much trouble, could you post a screenshot of the XBox One specific ports that you forwarded (as well as any others just in case the XBox One uses another port specific to a game)? Perhaps I missed a crucial port. Thanks.

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If it's not too much trouble, could you post a screenshot of the XBox One specific ports that you forwarded

 

post-7883-0-99883200-1482433512_thumb.png

 

Of course...

 

Xbox One in case anyone stumbles across this.

Not sure if they differ for PS4.

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attachicon.gifports-iw.png

 

Of course...

 

Xbox One in case anyone stumbles across this.

Not sure if they differ for PS4.

 

Thank you. Looks like the only port that I didn't forward was 3076 (tcp+udp).

 

And yes, the PS4 has a few different ports from the XBox One. Fortunately though, I can use Geofilter + Strict Mode and still get a NAT Type 2 status (which is Open behind a router) for the PS4.

 

I'll forward that missing port and see if I can still get a NAT Open status with the XBox One with the Geofilter enabled (+ Strict Mode).

 

Thanks for sharing your XBox One ports.

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You were right, Colonic.

 

After I added the missing port, I was able to get a NAT Open status for the Xbox One. And then after turning on the Geofilter and Strict Mode for the Xbox One, I was still able to retain a NAT Open status for the Xbox One.

 

I then lost my NAT Open status for COD on the PS4 but that's because 2 consoles can't share the same forwarded ports on a network (but that's a topic for another thread).

 

I've amended my original post to reflect this.

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