Dillinger Posted July 27, 2016 Share Posted July 27, 2016 From Vonderhaar's Twitter. https://twitter.com/DavidVonderhaar/status/758357183939641344 MULTIPLAYER General Mercenary playlist has been retired. Dream Team no longer tagged by the profanity filter. “Complete Your Season Pass” has been added to the In-Game Store. CODCaster Added support for Numpad number inputs. Added support for arrow key navigation when the Player Loadout panel is up. Added custom team colors to loading screen, competitive screens when viewed as a CODCaster, and End Game/Round Transition Screens. Improvements to Player Card Readability Increased the overall size of the Player's Name. Increased the height/width of the widget to allow for larger font as needed. Added custom team color to the background of the team name. Added a transition effect when switching to a different player. Updates to the Player List to display Team Colors Added a custom team color gradient to the background of the team name on the Player List. Added a visual indication on the team that is being switched to. Removed the color when the team is no longer being spectated. Visibility updates to the CODCaster Score Panel Added Custom team color to background of team that is currently being spectated, on team switch the color should disappear. Added Arrow indicator to team that is currently being spectated, on team switch the arrow will switch sides. Added Additional Accent Color to top area of widget, on team switch the color will disappear. Added a color bar to the bottom of the team currently being spectated, on team switch the bar will disappear. On team switch, the team being switched to will scale slightly larger. On team switch, the team being switched to will pulse from the standard grey background to a slightly brighter version of the custom team color then settle to the normal color gradient. Black Market Latest loot items will be marked with a banner when earned and when viewed in the Black Market’s recent Contraband list. Specialists Outrider Sparrow Increased speed to maximum arrow charge. Increased rapid-fire rate. Prophet TempestReduced beam size. Create-A-Class Submachine Guns Kuda Reduced 3-hit kill damage range. Reduced 5-hit kill damage range. VMPReduced recoil stability. VesperIncreased recoil stability. Assault Rifles Man-O-War Reduced reload speed. Reduced aim-down-sights speed. Black Market Weapons HG-40Increased 3-hit kill damage range. Garand Increased reload speed. Increased recoil stability. Increased hip-fire accuracy. FFAR Increased recoil stability. Increased hip-fire accuracy. Increased Aim-down-sight speed. Game Modes Fracture 4 new Medals added. Break The Bank: Deposit 5 or more core files without leaving the fracture site. Jackpot: Deposit 10 core files without leaving the fracture site. All Gone: Rapidly deny 5 or more of your team’s dropped core files. Tearjerker: Kill an enemy who is carrying 5 or more core files. Resolved an issue where Fracture was not counting toward objective Contracts. Resolved an issue where Combat Focus was not properly increasing score for Fracture score events. Maps Empire Out of bounds triggers added around driveway and near pool to prevent players from leaving intended playspace. Collision added near art gallery door to prevent players from using an exploit. Fixed an exploit where Players were able to stand on a golden eagle relief statue in one of the rooms. Players are no longer able to stand on one of the fences outside of the map boundaries. Cryogen Adjusted Free-For-All start spawns. Kill triggers added to prevent an exploit that allowed players to leave the intended playspace. Berserk Adjusted Free-For-All start spawns. Collision added around pit to prevent players from sitting on a wall to gain an unintended line of sight. Out of bounds triggers added behind houses to prevent players from leaving intended playspace. Collision added behind houses to prevent players from sitting on a wall. Resolved an issue where players could unintentionally stand on a tree. Resolved an issues where players could capture a Hardpoint outside of the intended capture zone. Rumble Resolved an issue where AI Scorestreaks would target enemies through the bunker in the arena. Resolved an issue where players were able to plant C4 behind a screen in the VIP Room. Link to comment Share on other sites More sharing options...
Dillinger Posted July 27, 2016 Author Share Posted July 27, 2016 ZOMBIES General Addressed exploit issues for the Killing Time, Undead Man Walking, and Fear in Headlights GobbleGums. Fixed issues that could cause players to lose weapons or get duplicate weapons when using the Disorderly Combat GobbleGum. Resolved a rare loss of functionality when joining on a host as they leave their lobby. Added various stability fixes for Theater Mode. Gorod Krovi Addressed an issue where players could acquire unlimited points during a Valkyrie drone round. Addressed an issue where players could acquire unlimited XP points when incubating the dragon egg. Addressed an issue where players could acquire an unlimited Death Machine power up after riding the dragon. Addressed an issue where players could interact with the Pack-A-Punch when locked during a lockdown event. Addressed an issue where players could jump onto a bookcase in the Supply Depot. Addressed an issue where players could jump onto a tank outside the Dragon Command. Fixed a bug that allowed players to leave the playable space when using the Flinger trap. Players can now release the dragon egg with NX ShadowClaw Dual Wield and Apollo’s Fervor ammunition. Players can now receive full Draconite Controller ammunition when picking up a Max Ammo power up or when using the Cache Back GobbleGum. Fixed a spawning issue when starting the Dragon Strike Controller quest at high rounds. Fixed an issue where players would occasionally not obtain the Slash N’ Burn after completing the Time Attack. Fixed rare progression breaks with the main Easter Egg quest. Fixed issue where players could hit a death barrier upon entering the sewer under S.O.P.H.I.A. Fixed a stability issue with the NX ShadowClaw Dual Wield and Apollo’s Fervor ammunition during the Nikolai Easter Egg boss fight. Addressed performance issues for split screen games. Improved streaming performance for various enemy types. Der Eisendrache Adjusted the pickup radius for the completed arrow of the Kreeaho’ahm nal Ahmhogaroc bow. Fixed a bug that caused controller vibration to persist when prone crawling with a charged bow. The Giant Fixed a rare issue that caused Hell Hounds to become stuck in place. Resolved an issue that blocked voiceover audio from playing when taking certain weapon types from the Mystery Box. Dead Ops Arcade 2: Cyber's Avengening Reduced Night Fury damage. Link to comment Share on other sites More sharing options...
Dillinger Posted July 27, 2016 Author Share Posted July 27, 2016 Xbox One patch will be out tomorrow (07.28) according to a follow up post by Von. That is all. JD Link to comment Share on other sites More sharing options...
A7Legit Posted July 27, 2016 Share Posted July 27, 2016 Well, I love the Kuda but challenge accepted Vonderhaar, any nerf to the noob VMP is welcomed but a buff in ads to the Man O War, that thing melts from anywhere, looks like I'm putting that back in rotation. Thanks Dillinger. Link to comment Share on other sites More sharing options...
MrTrakky Posted July 27, 2016 Share Posted July 27, 2016 Your a top man Dill Link to comment Share on other sites More sharing options...
iAmMoDBoX Posted July 27, 2016 Share Posted July 27, 2016 Kinda sucks they keep changing these guns around so much. If a gun is OP don't nerf it so it's not usable, make the other guns more fun and usable to bring them on the same level. That's the whole point of balancing a game right. I personally do not use the vmp (I think I have about 30-40 kills with it by picking it up and using it) Link to comment Share on other sites More sharing options...
A7Legit Posted July 27, 2016 Share Posted July 27, 2016 MW2 did that, all the guns were strong Link to comment Share on other sites More sharing options...
A7Legit Posted July 27, 2016 Share Posted July 27, 2016 Vonderhaar strikes again! https://twitter.com/davidvonderhaar/status/758404646234943489 Link to comment Share on other sites More sharing options...
Dillinger Posted July 27, 2016 Author Share Posted July 27, 2016 I saw that - He was referencing the sniper buffs and none were listed. LOL Great, let's make the one hit kill weapons more powerful. SMH Link to comment Share on other sites More sharing options...
UK_Wildcats_Fans Posted July 27, 2016 Share Posted July 27, 2016 The nerfed my two favorites (kuda and man o war). When I initially read the man o war, I assumed it was a buff. However, reducing a speed means that it will ADS and reload slower. Link to comment Share on other sites More sharing options...
A7Legit Posted July 27, 2016 Share Posted July 27, 2016 The nerfed my two favorites (kuda and man o war). When I initially read the man o war, I assumed it was a buff. However, reducing a speed means that it will ADS and reload slower. Oh snap! Link to comment Share on other sites More sharing options...
sncjez Posted July 27, 2016 Share Posted July 27, 2016 HG40 has a nice buff needs a little more swing in ads but a decent buff if you've got it try it but like i said needs a some swing Link to comment Share on other sites More sharing options...
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