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You can run it on the free version which shows you your pings live you can see your pings rise while you flood your connection while doing a speed test and you move the sliders until you have minimal jitter.

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  • Netduma Staff

Your Netduma; from what we can see of it anyway, is fully functional. I imagine your problem is still jitter when you're in a game, or maybe the kill-cam appears to show something different. This is a problem that pretty much every Call of Duty player experiences from time to time; and there's plenty of people on this forum who attest to lag still happening occasionally due to jitter. Your ping - at least in that screenshot - is at a fantastic level, and devoid of jitter. That's the Netduma at work, and the difference will be notable. As for the congestion control, maybe it's worth checking it out on 100/100; but 70/70 works for pretty much everyone we recommend it to. There's no real reason why it shouldn't work for you too.

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In game all will be smooth, then if you get within a certain range of a jittery player the jitter affects you it makes your screen judder as if you have lag and it is hard to shoot them.

 

It is perfectly normal was all see this, I prefer it too the way it used to be, it used to smooth out jittery players and your bullets would not register when the player avatar in reality had disappeared on the jitter spike but on screen was still there.

 

I like to see them disappear as it is now so I know there is no way I could have hit them when they blink off the screen, yes when my screen judders it makes it hard to control but you have to think I am a hard target too now.

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That actually makes sense, its probably not completely lag but it seems that maybe its a jitter problem. Is there a way that I could fix that within the router or do I have to wait until the new update comes out? When does the new firmware update come out? I heard pretty soon.

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Its not your jitter it is the enemy's jitter , but we see it as we get close to them our screen judders, it is the way 3arc have coded it.

 

I like it better than the smoothing they used since MW3.

 

Their is nothing we can do about little billy and his locally congested line with his brother knocking one out watching pr0n, his sister uploading to face book her latest fish pout and his parents watching netflix without the netdums awesome congestion control.

 

It is a pain when it happens but I know who the the jittery players are as my screen goes and i look at their gamer tag and try to kill them at medium range from then on as I am at an advantage having a jitter free line.

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So basically you're telling me that there is nothing I can do on my end? for example, somehow get off of dedicated servers, block people, block dedis, anything? Cause when I figured out how to get off of Dedis, the only problem i suffered was that it was too hard to find a game or everyone left the game and there was only like 6 people in the match or something like that. Sometimes it wouldn't find a game at all and I would basically be f*****. I mean if there is anything I can try to do on my end, just let me know

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 I mean if there is anything I can try to do on my end, just let me know

How on your end can you stop somebody else from having jitter?, you cant.

 

Only a percentage of people have the power of the dumas congestion control, they are playing on a congested family network with people on Netflix etc while they play.

 

I much prefer to see them judder so I know they are jittery, stay away from said player and hit them from further away and get the advantage as a non jittery player bullets are constant where a jittery players are not as the ping goes sky high you have all the ms advantage.

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  • Netduma Staff

You can block bad hosts using Deny and Allow, giving you some control over the quality of the host you connect to. You can also "allow" good ones. A lot of games out there though aren't up to scratch on their multiplayer coding; your Netduma will give you noticeably better experiences, but unfortunately we can't fix the game servers.

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