
l2eactionz
XR500 Early Access-
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Everything posted by l2eactionz
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I've found factory resets on beta do not fully reset so even if you see your speed and percentages you have put in re do it. Disable qos re enable it turn always on to never and then turn it back for some reason this has been my issue but the prioritising all ports seems to over ride it. Very interesting. If I put playstation 5 into prior and set it up with the pre installed game console option it works. So is a port bypassing all the congestion control settings 🤔
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So it does work it seems to have alot more up and down packets being prioritised than the duma games. However when prioritising all ports I've found you no long get congestion control and bandwidth allocation Will try the 30000 45000
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Just a quick question as I'm on xr500 what is the difference between prioritising all ports to a device like I'm on playstation 5 and was going to prioritise ports 1 to 65535. Won't that be enough?
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I still have ipv6 but its off and upnp is also off both I find make things worse
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I have tried ipv6 on my sky vdsl line and I can honestly say turning it off is better. I did see something on the sky forum a guy mentioned turning ipv6 off helped his gaming and bufferbloat and after trying it I agree. So I don't use ipv6 any more. As for inbound and outbound my sky firewall shows all outbound is open and inbound is blocked the port opens 3074 on xbox isn't that for inbound? Or am I confusing myself lol
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Yep sorry didn't realise there was 12 pages of convo I got put on the last page when I clicked on the thread and asked the question. I've read through and understand it now. Will be Interesting to try it out if you make it for the r2 ill give my feedback when it comes around
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This is so true I tried for a week to get a fair game went to wireless and it was more fair. I honestly wish they would get rid of lag compensation. I xan do everything on my end to get a good connection and then I load into a game and get destroyed by everyone. Turn everything off that's ment to make your connection better and what do you know its now more fair lol
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After posting I did go back and test some more just to be on the safe side and honestly for me the difference is tremendous like my game is unplayable when open hit detection is bad and I die instantly. I have another theory as to why it could be. When you look at the way open moderate and strict can connect you see open can connect to all, moderate can do moderate and open. and strict to open. So by having an open nat wouldn't that be increasing your chance to lobby up with people on strict nat types and that's why it feels like the hit reg is off. I know we are connecting to servers so I don't know if it works that way but again surely having a strict nat and trying to kill that person will slow down the process or even kick out packets of data you send to them making it feel like bad hit reg. For the chance and for that one reason I think this is why we are having a better experience on moderate. I'd probably also say most upnps are not working correctly to open up the ports I've seen loads of people on moderate and its not because they set it like that but its more because thats how the router came and they are not tech savvy to open the nat. Also if they have 2 consoles xbox takes 3074 and then there ps4/5 can't get that for warzone server and stuck on moderate as port 3074 is taken. As for mtu I'm still playing around with this, there's so much info out there to say no just leave it as it is it won't make a difference. But surely it does surely if I'm on 1500mtu and an xbox player is capped to 1480 fragmentation needs to happen in order for my packets to be processed and received? Whether that's on the peers end or the servers end as zippy says if servers are not running at 1500mtu but I'm sending packets of 1500 the server would also have to fragment packets or simply kick them out and that's where my bullets are going? I can say that changing my mtu from router and manually setting it up on the playstation seems to be worse. I'm using 1472 as most that aren't on 1500 would be on 1472 going by the 28mtu header thing. Keeping my router on 1500 and dropping my ps5 to 1472 seems to work better like the xbox being capped at 1480mtu there must be reason to that or for that and that tells me everyone is playing on different mtu values. Making it really hard to fully test and come up with a perfect this or that works but I will say 1472 has me going into gun fights sometimes feeling like I'm the sponge and he's a magnet to my bullets it feels great. (So many times I've gone to the gulag hit a guy with my shotgun chest to head and get a hit marker then he shoots back one shot to my kneecaps and takes me out). I had this in reverse yesterday playing on 1472mtu its not conclusive and it is testing but from now on my nat stays moderate p.s. I tried to force strict on my router by opening ports to a random ip that wasn't my ps so the ports where in use but it didn't work lol if you can force strict it would be interesting to see the outcome let me know. Sorry its a long one lol
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Sorry I'm new here and was just wondering what this is exactly? A quick breakdown?
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So glad it's not just me. Sometimes when you are trying to figure out what works better you can end up switching to and throw with settings. It always comes back to your thought process telling you "no, ports should be open because thats what everyone says and having an open nat is the way" hell the Activision website tells you to open your ports so that's got to be the way........ but clearly sometimes its not and again could it be lag compensation playing a role as nothing else makes logical sense as to why making your connection as good as can be results in you feelings a second behind everyone else
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Okay thanks for taking the time to reply I guess in some situations it comes down to preference and/or coincidentally plays better with moderate nat and other things should be left as is lol
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So I don't create loads of posts.... I also had another thought as to whether or not qos makes a difference in general when only 2 people are on the Internet at a given time. Like qos and prioritising ports will that have an effect or will it only work to the router and then still be traffic controlled by my isp? I'm currently using a cheap tp link until my r2 comes that has bandwidth control and does seem to show better stats on dslreports for the bufferbloat but then it's hardly noticeable in game as my line isn't being heavily used. Now the mtu dilemma as obviously mentioned in hundreds of posts you should just keep your mtu as is which for most is 1500.... on xbox you are capped at 1480. So when I play on ps and my other half is on xbox who actually has the advantage when gaming against other people. I would think that by running into xbox players while on ps me transferring 1500mtu when they can only 1480mtu this would cause fragmentation and create problems? Or wouldn't it? And in that case would it be better to lower the mtu to 1480 to match xbox players?
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Yeah certain ISP's I think run differently when it comes to restrictions on sky I'm moderate with everything disabled when I was on virgin it was strict.
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Okay bit of a controversial one on opening ports using upnp dmz. Anything to do with ports being opened for gaming. So I've been having theories and doing tests on my router using all methods to open ports. And I can honestly say having a moderate nat with no ports opened for playing warzone feels like I'm on a slightly more level playing field. I can only come up with 2 reasons. Reason 1. When you open your ports all you are doing is letting data TO YOU quicker and not have to go through some sort of firewall (not sure if that's how it works but....) by doing that you are allowing everyone else's data TO YOU register and get delt with quicker. While on there end your data is having to pass through there moderate nat (firewall) before registering. This to me is basically saying by opening up my ports I'm allowing everyone who shoots at me to hit me and connect to me perfectly and get good hit registration while my info gets stopped and questioned by there firewall and inevitably lose the gun fight. Reason 2. New theory based on the sbmm. By having a moderate nat you are limiting who you can connect to making the lobbies either easier or better ping. This is just a theory and I'm not 100% sure. So with that said whoever reads this. Try port forwarding or dmz play some games and see how quick you die. Then disable port forwarding upnp and dmz and play some moderate nat games.... come back and let me know what you find. For me I have given up with trying to make my connection as good as I can. I feel like the better I make mine the worse ingame experience. I don't know if lag compensation is a real thing but I'm starting to think it is. Because everyone who kills me that I spectate either has constant packet bursting going on (by the way little info for everyone I've figured out don't judge your packet burst when spectating that is genuinely there packet bursts you are seeing) or watching them thinking how the hell did I die to him. Is there any conclusive evidence or tech knowledge that says I'm wrong and I should open ports? Or could I be right with reason 1 to some extent?