
CRarsenxL
R2 Early Access-
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Everything posted by CRarsenxL
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XR1000 - QoS/Traffic Prior not working
CRarsenxL replied to blkmage's topic in NETGEAR Nighthawk Support (XR range)
Any new Xr1000 FWs to try? -
XR1000 - QoS/Traffic Prior not working
CRarsenxL replied to blkmage's topic in NETGEAR Nighthawk Support (XR range)
Fraser, xr1000 has no wmm feature. Maybe it’s enabled by default and messing w the current QoS? -
XR1000 - QoS/Traffic Prior not working
CRarsenxL replied to blkmage's topic in NETGEAR Nighthawk Support (XR range)
Y no traffic prio? u didn’t like it? -
Imo never throttle download but throttle upload to 60-67%
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Really? Shared excess huh
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Apparently it sends informational tags to your isp for those packets. apart of me thinks it works. But apart of me thinks traffic prio in general needs to be optimized for next gen more to take advantage of it
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Yea I use 1-65535 SRC 3074-59999 Src tcp udp apply to wan and normal
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When you prio something. It supersedes all the QoS functions. At least that what Fraser said. And I have zero clue what that means lmfaoo
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To be completely honest. I think TP is bugged.
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Not open the ports but source ports for TP is 1-65535 aka what the game is requesting
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Fraser said Source is always 1-65535, this is the game. the destination , is what we’re are prioritizing
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What do you prefer? 3074-65535 / 3074-65535?
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Guys use 1-65535 source, and 3074-65535 destination.UDPTCP you’ll pull high bandwidth and have better games trust me. Make sure you download more than upload, if not, restart ur console and router until u do. Then you’ll know it’s working
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Traffic Prioritization Settings: Modern Warefare (BO4)
CRarsenxL replied to East's topic in Call of Duty Support
Xr1000 isn’t stable.....? -
Traffic Prioritization Settings: Modern Warefare (BO4)
CRarsenxL replied to East's topic in Call of Duty Support
When you say slow down packet rates, you mean fragment packets aka MTU. MTU is 1467 in router and MTU on PS5 is 1473 -
I think COD is so real time, Thats QoS doesn’t even have a chance to help. Because the game is performed with mostly UDP packets, they cannot be saved once they are sent out, let alone be prioritized. I’d say the best thing to do for Netduma routers is either don’t use QoS, Disable it, or just use bufferbloat to eliminate congestion. But, sadly, idk what else there is to give from Netduma, that is efficient