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CRarsenxL

R2 Early Access
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Everything posted by CRarsenxL

  1. Fraser, xr1000 has no wmm feature. Maybe it’s enabled by default and messing w the current QoS?
  2. Y no traffic prio? u didn’t like it?
  3. Imo never throttle download but throttle upload to 60-67%
  4. Really? Shared excess huh
  5. Any beta FW involving QoS updates/upgrades?
  6. Thank you. do you know what it mostly contained?
  7. For love of god Fraser 😂😂😂 any sort of time frame for the new fw for the xr1000? The .52 is so meh
  8. Do you think AX mode is messing w the buffer?
  9. Fraser, i noticed the xr1000 isn’t as good as the R2 in terms of handling bufferbloat. is there a fix on the way/optimizing on the way for the xr1000?
  10. Yes I know but it prevents me figuring out which buffer settings are the best Bc every test I run will be inaccurate.
  11. Are there any previous versions of the xr1000 FW that do not have this issue?
  12. Have you figured out a fix for this issue yet?
  13. Apparently it sends informational tags to your isp for those packets. apart of me thinks it works. But apart of me thinks traffic prio in general needs to be optimized for next gen more to take advantage of it
  14. Yea I use 1-65535 SRC 3074-59999 Src tcp udp apply to wan and normal
  15. When you prio something. It supersedes all the QoS functions. At least that what Fraser said. And I have zero clue what that means lmfaoo
  16. To be completely honest. I think TP is bugged.
  17. Not open the ports but source ports for TP is 1-65535 aka what the game is requesting
  18. Fraser said Source is always 1-65535, this is the game. the destination , is what we’re are prioritizing
  19. What do you prefer? 3074-65535 / 3074-65535?
  20. Guys use 1-65535 source, and 3074-65535 destination.UDPTCP you’ll pull high bandwidth and have better games trust me. Make sure you download more than upload, if not, restart ur console and router until u do. Then you’ll know it’s working
  21. When you say slow down packet rates, you mean fragment packets aka MTU. MTU is 1467 in router and MTU on PS5 is 1473
  22. I think COD is so real time, Thats QoS doesn’t even have a chance to help. Because the game is performed with mostly UDP packets, they cannot be saved once they are sent out, let alone be prioritized. I’d say the best thing to do for Netduma routers is either don’t use QoS, Disable it, or just use bufferbloat to eliminate congestion. But, sadly, idk what else there is to give from Netduma, that is efficient
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