Make sure the settings are working your console connection. A form to do it is by adding latency on the tool. Then run a ping test on your console before and after turning on the tool, and you will get the answer comparing both results
okay, today i testet something.. i use a tool that let me emulate connection issues
this tool let me add connections issues to my connections or to specific Ports
it let me add
Latency
Packetloss
Paket Duplication
Paket Reordering
Corruption of Pakets
Limit bandwitch
and i can set upload and Download different
i have testet it the whole morning..after every setting i make a fresh gamestart
and i have come to a conclusion..
Latency isnt the issue.. adding latency both ways just add only latency.. the game itself dosnt improve.. you only get the feeling that you play on a higher latency
Packetloss.. yeah its what it is.. you can how many % latency get lost.. hitdetection sucks really really bad.. beaming around corners.. choppy feeling game is unplayable
Paket reordering/corruption lags like hell.. unplayable
Limit Bandwith... no difference.. under 256kbit its unplayable
what actuell does a big different is follow
Paket Duplication!.. it duplicate every arrived and sendet paket from the game.. (udp port 3074).. every paket is send 2 times..
Enemys are slow.. and die like its hardcore.. 3 bullets from a AK47 .. i had Lanparty feeling.. like iam a second ahead
wish i could record it..but my PC is to slow to record and play at the same time without stutter
seems like normal the game suffer from big paketloss.. and you get only a paketloss warning under 12 pakets/sec ..
so maybe some pakets are going lost on the way to client.... or the game itself has a problem with the paketflow and discard some pakets
but aktuell the gameplay feeling and the feeling a secound behind is becouse of lost/discarded pakets and the game trys to compensate for that and calculate the enemy movement wrong