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RaWxDeaL

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  1. Like
    RaWxDeaL reacted to Infoseye in Traffic Prioritization Settings: Modern Warefare (BO4)   
    Excess checked, no traffic prior just default Duma OS classified games checked
  2. Like
    RaWxDeaL reacted to Infoseye in Traffic Prioritization Settings: Modern Warefare (BO4)   
    konfirmed.😉

  3. Like
    RaWxDeaL got a reaction from N3CR0 in Traffic Prioritization Settings: Modern Warefare (BO4)   
    Yes internet connection sharing not bridging per say.and youll be able to tell that its working because of the red and green on the Network Flow graph
  4. Like
    RaWxDeaL reacted to Grafti in Traffic Prioritization Settings: Modern Warefare (BO4)   
    Make sure the settings are working your console connection. A form to do it is by adding latency on the tool. Then run a ping test on your console before and after turning on the tool, and you will get the answer comparing both results
  5. Thanks
    RaWxDeaL reacted to blackfirehawk in Traffic Prioritization Settings: Modern Warefare (BO4)   
    okay, today i testet something.. i use a tool that let me emulate connection issues
     

     
    this  tool let me add connections issues to my connections or to specific Ports
    it let me add 
    Latency
    Packetloss
    Paket Duplication
    Paket Reordering
    Corruption of Pakets
    Limit bandwitch
    and i can set upload and Download different
     
    i have testet it the whole morning..after every setting i make a fresh gamestart
      and i have come to a conclusion..
     
    Latency isnt the issue.. adding latency both ways just add only latency.. the game itself dosnt improve.. you only get the feeling that you play on a higher latency
    Packetloss..  yeah its what it is.. you can how many % latency get lost.. hitdetection sucks really really bad.. beaming around corners.. choppy feeling game is unplayable
    Paket reordering/corruption lags like hell.. unplayable
    Limit Bandwith... no difference.. under 256kbit its unplayable
     
    what actuell does a big different is follow
    Paket Duplication!.. it duplicate every arrived and sendet paket from the game.. (udp port 3074).. every paket is send 2 times.. 
    Enemys are slow.. and die like its hardcore.. 3 bullets from a  AK47 .. i had Lanparty feeling.. like iam a second ahead
    wish i could record it..but my PC is to slow to record and play at the same time without stutter
     
     
    seems like normal the game suffer from big paketloss.. and you get only a paketloss warning under 12 pakets/sec ..
    so maybe some pakets are going lost on the way to client.... or the game itself has a problem with the paketflow and discard some pakets 
    but aktuell the gameplay feeling and the feeling a secound behind is becouse of lost/discarded pakets and the game trys to compensate for that and calculate the enemy movement wrong
     
    i will try to record a gameplay this evening..
     
     
     
     
     
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