Burtchnasty
XR1000 Beta Testers-
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Burtchnasty last won the day on June 3 2025
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DumaOS Routers Owned
Netduma R1
XR1000
Gaming
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Clumsy.exe, desync/extrapolation, and a temporary solution
Burtchnasty replied to Burtchnasty's topic in Call of Duty Support
If you go out of the US, keep SteadyPing as low as it can go. For me, the UK and Australia are my lowest pings around 140ms I’m in Arizona. Texas I’m at 27, and the east coast I’m in the 50’s and 60’s. -
Clumsy.exe, desync/extrapolation, and a temporary solution
Burtchnasty replied to Burtchnasty's topic in Call of Duty Support
SteadyPing is going to keep you in sync with the server timeline, as it delivers a very steady cadence of packets and keeps your latency absolutely flat. This will get rid of reverse peekers disadvantage (silent extrapolation), and should improve overall client side response. Unfortunately, lag compensation is its own beast. If you are a decent player, the SBMM is going to pull in higher ping players or people with really bad connections as it yo-yo’s you through lobbies. The only two options are: 1. Geo-Filter into lobbies where you naturally have a 40-60ms ping. That way you don’t have to max the SteadyPing buffer out and can keep the delay around 10ms. That will net you a 50-70ms ping which is pretty much in the middle of what I think most lobbies average. This option requires you to accept that there’s going to be some people that will outplay you due to their higher latency and lag comp. 2. Adjust the SteadyPing from match to match if you are going to play in your closest lobbies. Example: I played a match last night against a sniper I absolutely couldn’t kill. I would see his glint and be dead in 1 frame, with zero time to move or shoot. This player was fast and accurate. I asked him what his ping was and he told me it was 100ms. Using Clumsy, I think mine was already set to around 56ms. I alt-tabbed, adjusted my latency to 105ms, and I didn’t have a problem with him anymore. He ended up leaving that match and I finished with a 3.7 k/d with 5X kills. I also have fiber and it’s insane that I have to do that, but it is what it is. A stable, high ping is always going to better than an unstable low ping. The vast majority of people have unstable, medium/high pings. Lag Comp is a necessary evil, and there is no set it and forget it switch. Some folks are just lucky and sit right in that perfect spot where it’s always on their side due to their location/ISP/network. Getting around it requires being very proactive. -
I’ve been obsessed, for the last 5-6 years, with trying to figure out why ANY FPS game I play, I am constantly desync’d and being silently extrapolated (meaning, I am not getting any network icons indicating an issue, nor am I skipping around anywhere). The second one causes the most insane reverse peekers disadvantage that breaks aim assist, hit detection, and makes every gun fight a 40/60 chance. Basically, enemies see me come around corners on their screen before I’ve even come around the corner on my screen and the server validates it. The millisecond I move my left stick, it’s game over. Why? We’ll get to that. (I don’t know why it double spaced this paragraph) During all this time I’ve built 3 PC’s, I’ve had 2 PS5s, an Xbox Series X, I’ve had fiber, cable, 3 5G services, Starlink, and my mobile hotspot and not ANY of them have ever made this issue go away permanently. I’ve probably got a dozen Activision accounts across all the platforms haha Now, interestingly, some of those ISP’s did improve the symptoms a little bit, mainly the mobile/satellite ones, and switching between any of them for the first time always resulted in 3-4 matches of flawless gameplay before the network conditions would start to degrade and the desync/silent extrapolation would return. When I tell you I’ve tried everything, I mean I’ve exhausted ChatGPT/Grok/Gemini to the point they’ve stopped giving me suggestions and tell me that I need to figure out how to cope with this or maybe stop playing these games. I just returned a 1400.00 UPS to Amazon yesterday in an attempt to claw myself out of a very deep rabbit hole. I’ve seriously tried it all. Funny enough, this isn’t the first time I’ve used Clumsy in an attempt to “fix” CoD. However, this was the first time I used it with a real understanding of what I needed and expected it to do… And it works. Not flawlessly, but it works. I live in a major US city, extremely close to two CoD servers that net me a 12-14ms ping with fiber depending on which server I connect to. My raw, very optimized fiber connection feels absolutely the worst of all the ISP’s I’ve played on from my home. That’s where Clumsy comes in. I set the parameters “outbound and UDP”, uncheck inbound, set the delay and watch the magic happen. Here’s what I think is happening: While all the testing that I can do shows a very stable latency, with less than 0.5ms of jitter up and down, I think there is actually some microjitter going on that eventually causes these games to buffer my connection. Combined with the lag compensation being afforded to a lot of other players except me, it leads to an experience that I think many of you are already aware of. What is clumsy doing? It’s adding a delay, albeit to every single packet of outbound information, to my Upload side and temporarily sweeping my microjitters or whatever under the rug. It’s not perfect, and I have to adjust the “delay” or lag as clumsy calls it, by anywhere from 15-40ms every single match. This artificially increases your latency, and by doing so, also can move you onto the right side of lag compensation. I can continuously adjust my “lag” based on the one enemy player I can’t kill until I find that sweet spot and then it’s advanced UAVs, and swarms from there on out. This sounds an awful lot like SteadyPing doesn’t it? Well it’s close-ish. AI summarized paragraph ahead: While both tools aim to counter aggressive lag compensation by artificially padding your latency, Clumsy is a basic, manual software clamp that blindly slaps a fixed, flat delay onto your outbound packets inside Windows, preserving (and often magnifying) your connection's natural micro-jitters while doubling processing overhead. In contrast, SteadyPing is an intelligent, hardware-level shock absorber running directly on the NetDuma R3 router that constantly tracks your server connection in real time; instead of a fixed delay, it dynamically expands or shrinks its buffer packet-by-packet to absorb your network's natural fluctuations, forcing your outbound data stream into a mathematically straight, perfectly jitter-free timeline. / End AI I’ve gone ahead and ordered an R3 as my XR1000 has run its course. For the issue that i believe I am having, I think SteadyPing is going to be a deliverance from the agony that I’ve been coping with for a very, very long time. I do not have any expectations that lag compensation will forever be on my side as that is just unavoidable. But I do expect that it will fix the very real desync symptoms that I personally experience.
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Need Help With Network Performance Issue (Video Included)
Burtchnasty replied to qakos's topic in Call of Duty Support
Never mind. -
Every setting I've ever tried (and I've tried A LOOOOOOOOT) over the last 6 years has been a temporary fix, and ultimately the desync and extrapolation come back within 5 minutes to a few hours. No matter what. I've been through 5 different ISP's, 3 full PC builds, 2 PS5 consoles, a dozen new accounts made across Xbox/Steam/Battle.net. I've used routers and modems from the highest level down to some amazon basics poopy. None of it EVER works. Ive tried reaching out to Demonware, Game Devs etc etc and you might find this hard to believe...but no one ever responds lol Maybe the swap to the MS Azure servers will clear some of this up when BO7 launches?
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Juju31 reacted to a post in a topic:
Desync / Extrapolation issue
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I don’t know if they are actually manipulating the game in real time, or if the match making system just starts putting together some really bad lobbies (connection wise). Because we can’t see players pings in BO6, it makes it even more difficult to try and figure out what’s going on.
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dizin reacted to a post in a topic:
Desync / Extrapolation issue
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dizin reacted to a post in a topic:
Desync / Extrapolation issue
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qakos reacted to a post in a topic:
Desync / Extrapolation issue
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The problem came back, like always. I’ve yet to find a consistent fix. Sometimes it works for a few days, sometimes a few hours. But the desync/extrapolation bullpoopy always comes back
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qakos reacted to a post in a topic:
Desync / Extrapolation issue
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qakos reacted to a post in a topic:
Desync / Extrapolation issue
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Krush reacted to a post in a topic:
Desync / Extrapolation issue
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@Netduma Fraserthis is also happening for me on the XR1000 V1.0.074_1.0.63
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@Densha-Warrior I’m on an XR1000 so no smartboost. My MTU is 1472 as that’s what works for my network/pc. YMMV I have QoS turned off and am otherwise raw dogging the game lol
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Densha-Warrior reacted to a post in a topic:
Desync / Extrapolation issue
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Alex49H reacted to a post in a topic:
Desync / Extrapolation issue
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I did not. Only on the router! My wife works from home so I have to wait until she goes to bed before I can “mess up the internet” haha
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Alex49H reacted to a post in a topic:
Desync / Extrapolation issue
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Bad info. Deleted comment
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Burtchnasty reacted to a post in a topic:
Desync / Extrapolation issue
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Bad info. Deleted comment
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I’m at my wits end with this fight. I’ve been dealing with this issue for years now (since BO4) and I’m tired of it, boss. To sum it up, it seems as if I am constantly a 1/4 second behind everything that is going on. Bullets come flying at me out of thin air from enemies I can’t even see. Or if me and another enemy round the corner at the same time, they always see me first. I almost never get out of a 1v1 gunfight without taking damage, because on the enemies screen I just stood there for a second like a bot before shooting back. On the flip side of that, If I am full sprinting anywhere around the map, the server side prediction extrapolates my character out ahead of me. Enemy players will see me come around a corner on THEIR screen before I’ve even come around the corner on MY screen. I’ve tested this thoroughly by sprinting towards corners and stopping 4-5 feet before, pausing (to give the server time to sync up to my actual position), and then running around the corner where I will then have a fighting chance at winning the gunfight. I bot-walk pretty much everywhere now because if I dont, I’m screwed. Oddly enough, I don’t get any latency warnings, no one is packet bursting around the map, and my ping is very stable. The only quasi-workaround that I’ve found to this is using geo-filtering to camp the Florida and NY servers. With a 50-65ms ping, the game seems to run smoother. But ONLY if I play solo. The second I join up with teammates, it goes right back to feeling awful. I can also squeeze a few good games out before the poopy hits the fan again if I unplug and hard reset my router and get some fresh IP’s. This will usually net me 3-5 games where everything feels really smooth and crisp before beginning a rapid degradation in the quality of my connection. This issue is present on both my PS5 and PC! I’m using Quantum Fiber 1gig with a C5500XK ONT (bridge mode) —> XR1000. UPnP is on, NAT is Open, both systems are hard wired. On Speedtest.net I pull 940+/- a few up & down. I have all QoS completely disabled as the buffer bloating is abysmal with it on. I’ve adjusted those sliders every which way and it just feeds me awful results as opposed to running it wide open. 4ms ping, less than 10+ latency down/up with 0.5-1.5 jitter. There has to be something I’m missing. My friends think I’m crazy, and I’m starting to believe it. BUT they’ve seen the proof! When I watch THEM stream, it’s like they’re playing a completely different game than me! Perfect hit detection, mostly in sync with the game, aim assist works like it’s supposed to etc etc Please feel free to ask me anything and I will do my best to answer! Thanks for reading, and I really hope we can find a way to resolve this.
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Nothing works.
