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Black Ops 3 - Massive Weapons Patch


RADDY1993

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Got this from Reddit.com  :Source

 

The update we are working on, TU4, is a big one with a lot of great stuff in it. We hope to have that to you soon.

Long story short. We are doing online qualifiers for the Call of Duty World League (CWL) in the middle of December. While we don't like to update the game in the middle of such an event, the CWL is just one of many influencers that make December a tough time to schedule updates for the game. It's not as easy as pulling the trigger when we want. We are organized across 3 platforms worldwide. Suffice it say, we do it all the time, but a lot goes into it each and every time with a lot of moving parts.

Thus, we decided we would hotfix (you know this as Game Settings Have Changed) as many of those changes as we could into the current version (which is update 3.)

When the actual update comes out, most of the game tuning won't change. What is in 37.25.35.4 or better will be in update 4.

Here is a sample of some of the key changes that impact the gameplay directly, but not a full list of fixes and updates, which will be in the regular patch notes:

Weapons

Submachine Guns

Kuda

  • Increased ability to control recoil.

VMP

  • Time increased when aiming down sights.

  • Hip fire spread increased.

Weevil

  • Increased ability to control recoil.

Vesper

  • Reduced lethal range.

Razorback

  • Increased ability to control recoil.

  • Increased lethal range.

Assault Rifles

KN-44

  • Increased ability to control recoil.

XR-2

  • Movement speed reduced.

HVK-30

  • Increased ability to control recoil.

ICR-1

  • Increased ability to control recoil.

  • Hip fire spread reduced.

  • Fixed an issue with the reload animation when a certain magazine was equipped.

Man-O-War * Increased ability to control recoil.

M8A7

  • Fire rate reduced.

Shotguns

KRM-262

  • Removed 3-hit kill. Now guaranteed at 2-hits.

205 Brecci

  • Increased lethal range.

Haymaker 12

  • Increased lethal range.

Light Machine Guns

Dingo

  • Movement speed increased.

  • Increased ability to control recoil.

48 Dredge

  • Fire rate reduced.

Pistols

MR6

  • Movement speed increased.

RK5

  • Movement speed increased.

  • Reduced lethal range.

L-CAR 9

  • Movement speed increased.

  • Reduced damage.

  • Reduced lethal range.

  • Hip fire spread increased.

Scorestreaks

HC-XD

  • Explosive damage increased

Dart

  • Explosive damage increased for collision explosions

  • Handling tuning

  • Minimum speed slightly reduced

  • Fixed an issue where the Dart was not locking onto enemy players

Talon

  • AI controlled damage slightly increased

Mothership

  • Increased number of missiles required to destroy by 2

  • Owner turret explosive bullet damage increased

  • Owner rocket turret projectile speed increased

Hellstorm

  • Cluster bomb explosive damage increased

Rolling Thunder

  • Explosive radius per drone increased

  • Explosive damage per drone increased

  • Added 4 pairs of drones

  • Health per drone increased

Cerberus

  • Increased missiles required to destroy by 1

  • Increased EMP Grenades required to destroy by 1

G.I. Unit

  • Increased number of War Machine hits required to destroy

  • Slightly increased duration

  • Slightly decreased time stunned when hit by EMP Grenade

UAV

  • Increased base health

CUAV

  • Increased base health

Wraith

  • Increased base health

  • Fixed an issue where the Flak Drone would not intercept incoming missiles

R.A.P.S

  • Increased number or missiles required to destroy Deploy Ship by 1

  • Increased health per drone

  • Explosive damage per drone increased

Lightning Strike

  • Reduced the time between target selection and payload delivery

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Thanks for posting!

 

That RAPS buff was unnecessary.  Holy hell, ANOTHER whole rocket to destroy the damn thing?  It already took 3 from my launcher and it only holds four.  Leaving me nothing to shoot down the accompanying UAV spam.  Increased health, so now it will take a full magazine to destroy the damn things rolling around the map for a whopping 25 points.

 

Hey Treyarch, how about a "Doing work" buff so I can actually get some streaks myself while eliminating all the other ones and being a good teammate??

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Thanks for posting!

 

That RAPS buff was unnecessary.  Holy hell, ANOTHER whole rocket to destroy the damn thing?  It already took 3 from my launcher and it only holds four.  Leaving me nothing to shoot down the accompanying UAV spam.  Increased health, so now it will take a full magazine to destroy the damn thing for a whopping 25 points.

 

Hey Treyarch, how about a "Doing work" buff so I can actually get some streaks myself while eliminating all the other ones and being a good teammate??

Make sure you run FMJ and finish it off :)

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