RADDY1993 Posted December 11, 2015 Share Posted December 11, 2015 Got this from Reddit.com :Source The update we are working on, TU4, is a big one with a lot of great stuff in it. We hope to have that to you soon. Long story short. We are doing online qualifiers for the Call of Duty World League (CWL) in the middle of December. While we don't like to update the game in the middle of such an event, the CWL is just one of many influencers that make December a tough time to schedule updates for the game. It's not as easy as pulling the trigger when we want. We are organized across 3 platforms worldwide. Suffice it say, we do it all the time, but a lot goes into it each and every time with a lot of moving parts. Thus, we decided we would hotfix (you know this as Game Settings Have Changed) as many of those changes as we could into the current version (which is update 3.) When the actual update comes out, most of the game tuning won't change. What is in 37.25.35.4 or better will be in update 4. Here is a sample of some of the key changes that impact the gameplay directly, but not a full list of fixes and updates, which will be in the regular patch notes: Weapons Submachine Guns Kuda Increased ability to control recoil. VMP Time increased when aiming down sights. Hip fire spread increased. Weevil Increased ability to control recoil. Vesper Reduced lethal range. Razorback Increased ability to control recoil. Increased lethal range. Assault Rifles KN-44 Increased ability to control recoil. XR-2 Movement speed reduced. HVK-30 Increased ability to control recoil. ICR-1 Increased ability to control recoil. Hip fire spread reduced. Fixed an issue with the reload animation when a certain magazine was equipped. Man-O-War * Increased ability to control recoil. M8A7 Fire rate reduced. Shotguns KRM-262 Removed 3-hit kill. Now guaranteed at 2-hits. 205 Brecci Increased lethal range. Haymaker 12 Increased lethal range. Light Machine Guns Dingo Movement speed increased. Increased ability to control recoil. 48 Dredge Fire rate reduced. Pistols MR6 Movement speed increased. RK5 Movement speed increased. Reduced lethal range. L-CAR 9 Movement speed increased. Reduced damage. Reduced lethal range. Hip fire spread increased. Scorestreaks HC-XD Explosive damage increased Dart Explosive damage increased for collision explosions Handling tuning Minimum speed slightly reduced Fixed an issue where the Dart was not locking onto enemy players Talon AI controlled damage slightly increased Mothership Increased number of missiles required to destroy by 2 Owner turret explosive bullet damage increased Owner rocket turret projectile speed increased Hellstorm Cluster bomb explosive damage increased Rolling Thunder Explosive radius per drone increased Explosive damage per drone increased Added 4 pairs of drones Health per drone increased Cerberus Increased missiles required to destroy by 1 Increased EMP Grenades required to destroy by 1 G.I. Unit Increased number of War Machine hits required to destroy Slightly increased duration Slightly decreased time stunned when hit by EMP Grenade UAV Increased base health CUAV Increased base health Wraith Increased base health Fixed an issue where the Flak Drone would not intercept incoming missiles R.A.P.S Increased number or missiles required to destroy Deploy Ship by 1 Increased health per drone Explosive damage per drone increased Lightning Strike Reduced the time between target selection and payload delivery Link to comment Share on other sites More sharing options...
Dillinger Posted December 11, 2015 Share Posted December 11, 2015 Thanks for posting! That RAPS buff was unnecessary. Holy hell, ANOTHER whole rocket to destroy the damn thing? It already took 3 from my launcher and it only holds four. Leaving me nothing to shoot down the accompanying UAV spam. Increased health, so now it will take a full magazine to destroy the damn things rolling around the map for a whopping 25 points. Hey Treyarch, how about a "Doing work" buff so I can actually get some streaks myself while eliminating all the other ones and being a good teammate?? Link to comment Share on other sites More sharing options...
toby jugs Posted December 11, 2015 Share Posted December 11, 2015 the dingo buff is is a bit of a head scratcher didn't seem like a lot of recoil to begin with, i won't be complaining though as i'm working out with it quite a lot now! Link to comment Share on other sites More sharing options...
RADDY1993 Posted December 11, 2015 Author Share Posted December 11, 2015 Thanks for posting! That RAPS buff was unnecessary. Holy hell, ANOTHER whole rocket to destroy the damn thing? It already took 3 from my launcher and it only holds four. Leaving me nothing to shoot down the accompanying UAV spam. Increased health, so now it will take a full magazine to destroy the damn thing for a whopping 25 points. Hey Treyarch, how about a "Doing work" buff so I can actually get some streaks myself while eliminating all the other ones and being a good teammate?? Make sure you run FMJ and finish it off Link to comment Share on other sites More sharing options...
Zennon Posted December 11, 2015 Share Posted December 11, 2015 Read about this when I woke, a sweeping buff patch, I will be going on soon to see what its all about Link to comment Share on other sites More sharing options...
Zennon Posted December 11, 2015 Share Posted December 11, 2015 Oh I like it less recoil always nice. And flinch seems to be toned right down yet I do not see that in the notes Edit: I was wrong about the flinch, derp. Link to comment Share on other sites More sharing options...
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