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A few quick Q's


stewslash

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Hi all , I've had my duma for a couple of days now and and wasn't feeling the love until i updated to .7 , since this i find myself in much better games than previously, and have found myself not want to throw my pad as frequently as usual , but i just have a few questions

 

First off am i right in thinking the game host on the geo filter is the larger circle and all small circles are hosts i am not connected to ?

 

Secondly what would you say is acceptable reduction in download/ upload speeds running a R1 after my virgin suoerhub? ,my wired speeds on the superb are 101 down 6 up and through the R1 (with congestion control 100%) 90 down 5 up  

 

And thirdly what is this with the padlock inside ? , is this a host outside my geo filter but within my accepted ping in "ping assist" ? I've also had this without the padlock too 

ScreenShot2015-01-29at230459_zpsa9974a0b

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Guest Netduma_Iain

Hi Stew,

 

I'm glad the new update is working out for you. The largest circle is the host, and other small circles are other players in the game. Incidentally in the picture above you have connected to a ping assisted host in California thats why its a dotted outline.

 

You should be able to max out your connection with the R1. Go to "Congestion Control" and set the algorithm to reactive. Then go to "Settings > Misc" and disable deep packet processing. Then go to "Congestion Control" and set anti-flood to 100%. Finally click "Reset Distribution" at the bottom of the page then rerun the speedtest. 

 

You can ignore padlocks that stick around. But essentially when you get booted out of a game you'll see a padlock its explaining why you got booted. So if you don't want to get booted in future due to that padlock make sure its within your filter range. 

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Guest Netduma Fraser

What does Ping Assist do? When should you use it?

 

Ive quoted Iain from the thread about the .7 upgrade. You can use it or choose not to. Try it out, if it doesnt help use the Geo-filter instead.

 

Ping Assist

 

This is the latest addition to the geo-filter. Before you get too hyped it does NOT allow you to specify a maximum ping. What it does is it looks for pings below what you set, and if finds any it lets it through regardless of distance. What's the point? Well for example when I have my ping assist set I connect to a server in California(even though I'm in the UK) that pings 20ms. Clearly the server is not in California its a mislocation in the database. So the purpose of ping assist is stop the damage mislocations can incur.

 

I recommend setting ping assist above 40ms, personally I set mine to 50ms. Its a very difficult problem and if you set it too low, like 20ms or below it probably won't find anything.

 

Ping assist will only work if you go to the service selection box at the top of the geo-filter and override it with "Playstation Network PA" or "Xbox live PA". So if you have xbox live already, select the box pick your Xbox again then pick "Xbox Live PA".  To see it you need to do a hard refresn, on windows that is "Ctrl+F5"

 
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  • 1 month later...

Yesterday it was a disaster. Couldn't find a decend dedi to connect to, even though the night before, I had a blast.

So, I was wondering. Since COD defcon status is 5 and my settings are approx. the same, what is the reason of this inconsistency? Is it me or you've seen it happen as well? 

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Sgt - Greco: This happens to me all the time. Even from one game to the next, it's wildly inconsistent. Unfortunately there seems to be an issue with the AW netcode. I don't think there is really anything we can do right now. However, I always have hope for our great team at Netduma to come up with something ;)!

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The new one has ids Greco :)

woooohoooo I LOVE YOU :)

 

One more Q just to clarify a few things:

My ping is approx 50 when connected to dedis (unfortunately this is my limit for my region and I'm not complaining).... Let's suppose an opponent is connected to the same server with 25 ms. Theoretically, he is twice as fast, right? But here is where Lag Compensation kicks in, trying to fix injustice. 

The gap between 25 and 50 is rather small and hardly noticeable in-game. But a gap between 25 and 125 is significant and makes the game lag no matter how good Lag Comp code is.

Are my thoughts correct?

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Guest Netduma_Iain

Greco there are two separate topics:

  1. The communication level, thats what we deal with. So aim to get packets as fast as possible
  2. How the game interprets the data in the packet

I think you're asking about part and I have no idea about it. But I'm sure the cod devs are at the near optimum of this as much as people seem to disagree.

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But I'm sure the cod devs are at the near optimum of this as much as people seem to disagree.

 

It has been shown that AW has a baseline latency of 83ms when playing split screen on the same console, that is sure as sausages not optimised code.

 

We'll agree to disagree on that one ;)

 

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Guest Netduma_Iain

I imagine that so called experiment is far more representative of rendering issues at split screen rather than lag comp as people say. Do that with two screens side by side connected by LAN and I'll be convinced. 

 

You guys are too good at drawing me into this conversation! 

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I imagine that so called experiment is far more representative of rendering issues at split screen rather than lag comp as people say. Do that with two screens side by side connected by LAN and I'll be convinced.

 

You guys are too good at drawing me into this conversation!

You make a good point mate but seeing that lag on split screen doesn't inspire me with confidence in the devs.

 

I'm not saying it's easy to write good code, far from it but other games have virtually zero latency with the same setup so I'm not convinced things are fully optimised in AW.

 

Would love to see the experiment done on a LAN too.

 

These sort of conversations are what makes this forum great ;)

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Guest Netduma_Iain

Rendering is the most expensive thing a game does, so doing it split screen you double the work load of the hardest part. So I really think its a red herring. But each to their own. I love a good conspiracy as much as the next man!

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Rendering is the most expensive thing a game does, so doing it split screen you double the work load of the hardest part. So I really think its a red herring. But each to their own. I love a good conspiracy as much as the next man!

 

 

 

Go to 7:10 in the video, this is the same on LAN connection. 

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Guest Netduma_Iain

Hey Jason! I'm going to have to sneak out of this conversation now, I shouldn't have been part of it in the first place lol

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Thanks for the vid Jstrick17, I do like drif0r's stuff.  It kinda confirms my suspicions but the example he shows of the baseline lag looks like it's on split screen but I do believe him when he says it happens on LAN too.

 

On another note these "tools" for checking if he's on a dedi and pinging the host... he's talking about an R1 I bet :)

 

 

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Guest Netduma Fraser

Say I prefer to connect to dedis rather than p2p. What are the optimum settings to achieve this?

 

Theres no way to choose your preference, it seems dedis have become more prevalent so you shouldnt need to do anything special to get them. If its within your settings, it will put you in either a p2p or dedi game whichever the game decides. 

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