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Using Exitlag in tandem with DumaOS


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On 10/5/2024 at 10:01 PM, Chaiyoabc said:

Sidenote

1. turn off qos in ndm for effectiveness of exitlag

2. using Exitlag will impact ndm geofilter completely 

 

You mind expanding on these two? I have the same question as I've been using ExitLag for the last several days. I just bought a R3 this morning and was curious how it would work in tandem. At a glance, it looks like ExitLag may be proxying their connections from client-side to their local server adjacent to a COD location for example. All in all, it seems like a really good solution as my gameplay has been nearly real-time since using it. I haven't had a single instance of watching a replay that seemed to be a half second behind like normal.

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I mentioned the proxy situation because I can't seem to get my firewall to block COD servers at all. I think it is ExitLag's proxy because if I simply ping the server directly, I show it as blocked in the FW logs.

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29 minutes ago, Netduma Fraser said:

Presumably you just need to mirror the location area on the Geo-Filter as the same one you've set on Exitlag

I'm not sure I understand what you are saying. To be clear, the only thing I am interested in from ExitLag, or apparently GearUP, is the route optimization functionality they have. I think you guys have the rest knocked out of the park. I feel confident that the R3 will provide for good geo-fencing/filtering. But, playing with ExitLag's route optimization feature over the last week has made a night and day difference in my experience from a "networking" perspective.  Kill cams are nearly real-time, every time, as opposed to what normally seems like a half-second off which is horribly frustrating. 

However, it seems these PC based tools are using a proxy, or tunnel, to optimize that traffic. I'm not able to block the COD servers while using ExitLag, so I assume that you guys are also not going to be able to do much with the traffic for the same reason. I'm looking very forward to adding your solutions to the mix, but I also don't want to lose the route optimization.

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I understand that and you're using it for the right purpose definitely, I just meant if you're going to select the UK for ExitLag to also mirror that on the Geo-Filter as well so they don't conflict and compliment each other - you may not need both but if won't cause you issues that way.

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28 minutes ago, Netduma Fraser said:

I understand that and you're using it for the right purpose definitely, I just meant if you're going to select the UK for ExitLag to also mirror that on the Geo-Filter as well so they don't conflict and compliment each other - you may not need both but if won't cause you issues that way.

I understand what you are saying. For the most part, I just select "The US". It connects me through one of their servers close to the COD servers (updates after matchmaking puts me somewhere). My goal is to stay in Atlanta, Georgia as this is a steady 10ms from me. If I set ExitLag to always use Atlanta, it will..  but, if matchmaking decides I need to be in New York due to SBMM, then the connection will go to Atlanta prior to New York. Not very optimal. While they give you some geographical options, to me... this is all about running "route analysis" to all of their "server nodes" that sit adjacent-ish to COD servers. It has no bearing on what server you get. It's simply route optimization. Maybe there is a little WAN optimization as well. Who knows. 

But back to the point... IF you enable ExitLag on the PC, this traffic is "tunneled" using  some proxy code in their software (So it seems). My UDMP firewall cannot block the traffic. I've added almost 70 servers so far to a block group on my firewall. If I turn the software off, then my firewall sees the traffic and blocks it.  

Are you saying that the R3 will still be able to "see" this potentially tunneled traffic, thus being able to apply Geo-fencing? I'm sorry if I'm missing something here.

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Gotcha, it's unlikely the router will see it currently - I don't think we've specifically tested with it. Only with a VPN applied on the router itself which we know works. Let us know, do you see any game servers on the map with it applied?

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7 minutes ago, Netduma Fraser said:

Gotcha, it's unlikely the router will see it currently - I don't think we've specifically tested with it. Only with a VPN applied on the router itself which we know works. Let us know, do you see any game servers on the map with it applied?

I will certainly notify you when I receive and set it up. I bought it this morning along with expedited shipping. Hopefully it will be here before the weekend.
The VPN, applied to the R3, makes sense from an "order of operations" perspective. I think we will be in the same boat with ExitLag, but I'll find out. Has there been any discussion with them, or GearUp, on adding some functionality to tie into paid for service from the R3? It looks like GearUp has partnered with a few router providers to do so. 

Maybe I'm making more of it than it is. All I know is that, since having the real-time route optimization, I feel like I'm gaming in near "real time".  Pun intended. 🙂

There surely has to be more under the hood than route optimization to make this much of a difference though.

Thanks for digging into to this with me!

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Not that I know of no but it has been requested before so I will pass on the interest but there is no guarantee that would happen. I do know especially for people that have bad routing that it can really help. Appreciate you letting us know once it arrives!

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On 11/4/2024 at 3:59 PM, Netduma Fraser said:

Not that I know of no but it has been requested before so I will pass on the interest but there is no guarantee that would happen. I do know especially for people that have bad routing that it can really help. Appreciate you letting us know once it arrives!

As suspected, the ExitLag traffic is not playing nice with the Geo-filter. I played nearly 20 matches in a row in Atlanta. I turned ExitLag on and was immediately put in Chicago. Is there a possibility that the "Game detection" feature could see the ExitLag traffic and geo-filter it as well?  I'm not sure if the traffic is encrypted or not. I haven't really looked deep. It looks like it is simply proxying the connection from the client side to their server node that sits close to the COD servers in each location. 

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24 minutes ago, MEGASH0N said:

As suspected, the ExitLag traffic is not playing nice with the Geo-filter. I played nearly 20 matches in a row in Atlanta. I turned ExitLag on and was immediately put in Chicago. Is there a possibility that the "Game detection" feature could see the ExitLag traffic and geo-filter it as well?  I'm not sure if the traffic is encrypted or not. I haven't really looked deep. It looks like it is simply proxying the connection from the client side to their server node that sits close to the COD servers in each location. 

Yes that will potentially be a possibility but not currently

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1 hour ago, Netduma Fraser said:

Yes that will potentially be a possibility but not currently

I just learned from the ExitLag folks that this tunneled traffic is encrypted. Not really sure what you guys can even do with that outside of implementation of a plugin similar to the HVPN that can hook in once the traffic is leaving the WAN interface.

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I don't know how one lives without the Geo-filter though. Every match last night was in Atlanta. Lobbies were drastically better. There's no turning back.... hahaha

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Do keep in mind around launch time the game servers are at their most volatile, stick with it, once the population decreases you'll see a marked change I'm sure. Also experiment with forcing different servers in case they're under less load.

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