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potential MCC compatibility issue?


Od1n

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yesterday a new MCC upate came out, since then the R1 acts weirdly with the MCC

 

see picture, i start the Xbox and launch MCC

as soon as i enter the menu the R1 establishes continuous contact to every friend that is playing or idling in the MCC

also the Peer Ping is having contact to 4 of the 6 people constantly

 

this continues for as long as i keep the game running

- whitelist: 15

- game server: 6

- map: 13

 

normal behaviour would be:

start the game, only all MCC dedicated servers are shown in the geo-filter but no one else

untick "dormant hosts" and the geo-filter clears completely as it should be

 

3s77ONW.jpg

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The circle sizes are always relative to each other. They could be sending you a small trickle of information about what your friends are doing. Is the filtering still working when you play though?

 

Also I assume you have "autocloud" and "bleeding edge" ticked right? 

 

Furthermore we should have a game sometime kumpel add me "netduma son". I'm loving team dubs right now 

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yes the filtering still works when i play, its just a pain to distinguish between your friend-circles and the ingame-player-circles

i really dont want to make all my friends "allowed" so i can dinstinguish them :/

maybe an option to colour IDs differently would help? i could eg colour my friends yellow

 

Autocloud is unticked

bleeding edge is ticked

 

should i change that?

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Tbh its a lot of work for such a rare request. Surely in game those circles go small right?

 

Also I'd recommend having autocloud ticked mate

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yes during a game my friend-circles stay small

when im in the lobby they change their size (which indicates what you meant, data transfer)

 

343i did a big change to the party system with their latest update, some of your friends dont even show up

maybe its their fault and will be fixed by them, who knows

until then i request the colour-adjustment for friend-circles :)

 

 

 

Iain i added you bzw, friend request comes from "beamimpact" :)

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