RADDY1993 Posted April 18, 2016 Share Posted April 18, 2016 GLOBAL Eclipse DLC 2 Map Pack Support Spire: Spire takes Multiplayer combat to a futuristic sub-orbital airport terminal set high in the clouds. Multiple levels and open areas promote intense, mid-range combat around a clean, high-tech civilian environment. Watch your step, because one wrong move could send you plummeting back through the stratosphere. Rift: Head to the core of a harsh futuristic military complex, set high above an active caldera. Rift funnels and forces tight, intense engagements, where the only way through is forward. Utilize the unique core movement opportunities to outsmart and outplay enemies as you traverse the suspended rail system. Knockout: Housed in a traditional Shaolin Temple with a retro twist, Knockout sets the stage for a bloody Kung Fu tournament. This mid-sized map showcases a sharp contrast between the mid-range engagements of the traditional exterior architecture and the tight close-quarters of an eclectic 1970's styled interior. Verge: In this re-imagination of the classic Call of Duty: World at War map, Banzai, Verge drops Multiplayer combat into the center of a distant post-apocalyptic future, where two warring factions are entrenched in constant battle. Take control of the key bridge, fortresses, tunnel systems and waterfalls as you engage in high-speed action through this medium-sized map. Zetsubou No Shima: Eclipse also sets the stage for Zetsubou No Shima, the highly-anticipated, all-new entry in theCall of Duty: Black Ops III Zombies storyline that spans the four DLC Map Packs for Black Ops III this year. The Originscharacters continue on their mission to stop the zombie apocalypse not only in this universe but in all universes. Our heroes find themselves stranded on a remote Pacific island which is home to the Division 9 facility: a secret biological research lab whose experiments with Element 115 and its effects on human, animal, and plant biology has created horrors beyond belief. Zetsubou No Shima features a foliage rich island map including new terrifying zombie enemies, a variety of innovative transport mechanics, more devastating traps and classic Zombies side quests. MULTIPLAYER General Arena Season Vet Vanquisher Calling Cards should now properly unlock after meeting the required win total. Fixed an issue where the “Rank 1” Calling Card was being awarded again in the After-Action Report after winning an Arena match, despite the user already having the card. Earned Prestige Calling Cards now properly display within the Calling Cards menu. General Gameplay Resolved issue where grey boxes were appearing in place of the NX ShadowClaw. Addressed exploit where Players were able to gain extra momentum at end of a slide. Added pre-match “Waiting for Players” message when Pre-Match settings are altered in Custom Games. Fixed issue where the HG 40 would appear as a large grey box if Players first entered a Zombies or Campaign game, and then went into Multiplayer. NX Shadowclaw bolts will no longer remain on the map if the Player is killed by explosive-based Scorestreaks. Players will no longer hear the whiz-by sound effect for NX Shadowclaw bolts throughout the map. This will only occur for Players near the bolt. Time window to obtain “Tag and Bag” Medals has been extended, and the Medals are now properly rewarded at the end of the Vision Pulse range. Fixed an error where double Winner’s Circles would appear if the top-scoring Player would quit the match just after the Host ended the game. Fixed issues with the BlackCell projectile not properly impacting UAV’s. Repeatable reload sounds are no longer heard when the NX Shadowclaw bolts hit surfaces near enemy Players. Resolved an issue where spawn trap logic was not being enabled in 2nd and 4th rounds of gameplay. Additional improvements to bot path selection and correction when becoming stuck. Fixed an issue where certain weapons could be fired faster than their intended fire rate. Black Market Fixed issue where the wrong portrait image was appearing for Battery’s MMA Specialist Theme. Fixed an exploit where Players were able to obtain more Cryptokeys than intended by manipulating game lobbies. Perks Ante-UpIncreased starting Scorestreak amount from 100 to 150. Specialists GeneralReduced Specialist earn rate in the Hardpoint Gametype. Reaper Reduced accuracy when firing un-zoomed. Reduced ammo count from 120 to 100. Outrider Increased First Raise speed. Increased ADS speed. Increased sprint recovery speed. Increased ammo count from 8 to 10. SpectreReduced leftover Power when Spectre is killed while Ripper is Active. RuinIncreased Overdrive earn rate. NomadIncreased Rejack earn rate. ReaperIncreased Psychosis earn rate. FirebreakReduced Heat Wave earn rate. BatteryReduced Kinetic Armor earn rate Weapons Submachine Guns Kuda Reduced 1-hit kill range in Hardcore Mode. Laser Sight bonus more aligned with bonus received on other SMGs. Reduced ADS movement, but no longer lose speed while firing. VMPReduced ADS movement, but no longer lose speed while firing. Weevil Removed speed reduction while firing. Increased ADS speed. Increased sprint recovery speed. Increased 5-hit kill range. Vesper Removed speed reduction while firing. Increased ADS speed. Increased sprint recovery speed. Increased ability to control recoil. Pharo Removed speed reduction while firing. Increased ADS speed. Razorback Removed speed reduction while firing. Increased 4-hit kill range. Reduced 1-hit kill range in Hardcore Mode. HG-40Increased 3-hit kill damage range. Assault Rifles HVK-30 Increased sprint recovery speed. Increased aim stability. Increased recoil stability. ICR-1Increased recoil stability. Sheiva Increased ADS Speed. Increased flinch stability. Rapid Fire now functions properly. MX GarandIncreased fire rate, now performs better with Rapid Fire. Shotguns KRM-262Increased 1-hit kill range potential. Haymayker-12Increased 3-hit kill range. ArgusIncreased 1-hit kill range potential when hip-firing. Light Machine Guns BRM Increased ADS out speed. Increased recoil stability. Dingo Increased tightness of bullet spread while ADS. Increased hip-fire accuracy. Gorgon Increased ADS out speed. Increased recoil stability. Increased damage through light cover. 48 Dredge Increased Fire Rate. Increased ADS out speed. Attachments Laser SightIncreased the accuracy bonus received from Laser Sight. ReconIncreased recoil stability. BOAIncreased recoil stability. ThermalIncreased recoil stability. Ballistics CPUIncreased recoil stability. Scorestreaks Rolling Thunder Increased drone count. Increased entry speed. R.A.P.S. Deploy ShipIncreased drone count per drop. R.A.P.S. DronesIncreased movement speed of drones. Maps Nuk3townAdded additional spawn logic to mitigate spawn trapping. Infection Closed up a line of sight through the wood pile outside of the barn. Fixed an issue where players could reach outside of the intended playspace. Game Modes HardcoreIn Hardcore game modes, fixed an issue where the owner of a Care Package would be killed if a teammate stood under it during the first 15 seconds of a round. HardpointAdjusted positioning of objective markers inside of the Hardpoint zone to be more centralized. UplinkImproved the ability to pick up a dropped Satellite Drone. Challenges The challenge, “Hundred Percenter”, now properly appears when completing all of the Multiplayer challenges listed under Operations. Increased window of time to earn the “Tag and Bag” medal. Fixing an issue where players could earn the “Heat Stroke” medal when killing an enemy stunned by a teammate. ZOMBIES General Blocked an exploit that allowed the players to use the Death Machine indefinitely. Resolved an exploit allowing players to access unintended areas. Fixed a crash that could occur during a host migration while reviving teammates. Fixed an exploit where players would be able to keep their perks after being revived. Resolved an error that occurs when Prestiging in Zombies. Addressed a bug where the Rocket Shield icon wouldn’t disappear after being destroyed. Fixed a bug relating to certain attachments not working correctly with upgraded weapons. Addressed stability issues regarding cross-mode play in split screen. Shadows of Evil Addressed an issue where players would rarely be killed while riding the train. Fixed several bugs with the Undead Man Walking GobbleGum. Der Eisendrache Balance improvements for the Kreegakaleet lu Gosata’ahm and Kreeaho’ahm nal Ahmhogaroc bows. Addressed a number of exploits that allow extended use of the Ragnarok DG-4. Resolved a bug where the Ragnarok DG-4 would be put away before expiration. Addressed a variety of exploits where Players were able to exit the playable area. Fixed an issue where skulls would not appear after being collected during the bow upgrade quest. DOA II Fixed bug where COA’d enemy could persist past round exit and possibly kill player while screen was faded out. Fixed bug where scoreboard on subsequent Redins Rally play through was not completely cleared out. Increased weighting for karma points to determine winner in ROJ event. Fixed bug where a player in last stand could pick items up. Fixed bug where score multiplier got out of sync with multiplier increment bar on players fated with Fortune or Fortitude. Added new reoccurring challenge, Eight before Fate. Round no longer expires if a boss is still alive. Added animations to the Siege Chicken. Link to comment Share on other sites More sharing options...
ziocomposite Posted April 18, 2016 Share Posted April 18, 2016 Some of these look interesting, will have to see how the smg's feel now compared to the last terrible update. Link to comment Share on other sites More sharing options...
MrTrakky Posted April 18, 2016 Share Posted April 18, 2016 looks like the raps got a buff Link to comment Share on other sites More sharing options...
bagsta69 Posted April 18, 2016 Share Posted April 18, 2016 why? is my main question, its been months and everybody has been playing and using the guns and perks etc, why change it. it really aint broke so stop fixing it. maybe work on connection issues etc and remove all the shit that aint needed like dumb ass cammos so the game might play a little better. grrrrr Link to comment Share on other sites More sharing options...
TEH BUTCHER Posted April 19, 2016 Share Posted April 19, 2016 What does "Removed speed reduction while firing" mean? Some guns gave you reduced move speed while firing even if hipfire or something? Interesting to see the Pharo getting buffed that's a god mode gun already (IMO). Decimates all other SMGs except maybe at ULTRA close ranges. RAPS buff looks interesting I already thought it was really good primarily just due to the Chaos it causes between that and a team that rushes properly it's got to be maddening for the other team. Link to comment Share on other sites More sharing options...
UK_Wildcats_Fans Posted April 19, 2016 Share Posted April 19, 2016 What does "Removed speed reduction while firing" mean? Some guns gave you reduced move speed while firing even if hipfire or something? Yes, your movement speed is normally reduced while firing in BO3. They are basically making it faster to move while hip firing. Link to comment Share on other sites More sharing options...
fuzzy clam Posted April 19, 2016 Share Posted April 19, 2016 Hopefully the adjustments they made will help the game and to those that are getting the maps,hope they play well for you guys. Link to comment Share on other sites More sharing options...
TEH BUTCHER Posted April 20, 2016 Share Posted April 20, 2016 Yes, your movement speed is normally reduced while firing in BO3. They are basically making it faster to move while hip firing. Would that be a faster ADS move speed as well? Link to comment Share on other sites More sharing options...
UK_Wildcats_Fans Posted April 20, 2016 Share Posted April 20, 2016 Would that be a faster ADS move speed as well? No, it will still slow down when you ADS. SMGs are supposed to be more portable and maneuverable as compared to ARs and LMGs. In theory, you should not really have any slower movement when hip firing an SMG compared to an AR. That is one of the advantages of the SMG over the AR. Because a SMG is supposed to be lighter and smaller, it is should also be a quicker time to ADS. In a previous patch, they made the SMG and ARs have about the same ADS time. Therefore, the SMGs only had a few advantages (i.e. fire rate, overall movement speed (100% for SMG vs 95% for AR). I believe that 3arc was trying to balance the weapons by giving the SMGs another advantage (after removing ADS time) that they should have been in the game already. Link to comment Share on other sites More sharing options...
RolidSnake Posted April 22, 2016 Share Posted April 22, 2016 The new RAPS.... WOW. Now that's what I call a buff! Link to comment Share on other sites More sharing options...
TEH BUTCHER Posted May 2, 2016 Share Posted May 2, 2016 yeah new raps are nasty Link to comment Share on other sites More sharing options...
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