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Erik

R2 Early Access
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Everything posted by Erik

  1. Erik

    R2 IPV6

    ok, I activated IPv6 from WAN but all along a test on the network tells me not supported, while if I move the network cable of the PC directly to router asus doing the test on the network tells me IPv6 found. Is this normal?
  2. Erik

    R2 IPV6

    OK, I was doing it right then; pity, however, that R2 does not assign ipv6 to clients, not even restarting it
  3. Good evening guys! i need your help. I recently requested IPV6 from my provider, as main router I have an asus ax6000 and R2 is in cascade (all devices are connected to R2). IpV6 in asus is activated, to activate it in R2 do I have to activate the voice both in WAN and LAN or only LAN? thank you all.
  4. Gli IP dei server italiani reindirizzano agli host tedeschi in Germania. Penso che ci sia qualche errore.
  5. 38.184.215.35.bc.googleusercontent.com and this 194.156.215.35.bc.googleusercontent.com @Netduma Fraserthis is IP. but I do not understand, because if the block the server symbol appears the same but changes the IP of the server. Among other things, the second is in Germany
  6. I followed your instructions and everything started working again. so there is something to fix if we set call of duty series right?
  7. let me know if you find the solution.. Thanks.
  8. all clear. question: can you post a screenshot of the data send and receive while playing? I would like to have a comparison. Thank you.
  9. I worry more about the low send value sincerely
  10. 1- I remember very well, however, that until recently the two voices were the same. I don't want that to be the cause of the desync in game. 2- is it normal that being in Italy a server in China is allowed? I wouldn't want this "authentication" to create some mess in the game thinking it's somehow connected there as well.
  11. I would love to understand what caused this difference. it is true that the send rate sends the info of our player in action, but the difference is too much, and in my opinion this low send rate value creates problems in the hit reg
  12. on every warzone server i have this big difference. can anyone tell me why?
  13. This is a match on warzone 2.0 and i have a desync in game.
  14. @Netduma Fraser I have a question attack: is it normal to have this difference between send rate and receive?
  15. everything is clear now, thank you! one thing: are you also using the latest firmware available in early access? 3.3.347
  16. I don't understand what I have to do to solve this problem. sorry.
  17. can you explain better? Thanks
  18. Have the same problem. R2 and QOS are set correctly, I have bufferbloat value A+. to me this is pure desync. RPReplay_Final1681071369.mov
  19. the heat map does not show the available warzone servers again
  20. is there any news? the German and Italian servers are not yet visible on the map.
  21. no..even if i run the re sync cloud many servers are missing to appeal
  22. For two days now the map is no longer showing warzone servers correctly. Do you need an update?
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