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Erik

R2 Early Access
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Everything posted by Erik

  1. I followed your instructions and everything started working again. so there is something to fix if we set call of duty series right?
  2. let me know if you find the solution.. Thanks.
  3. all clear. question: can you post a screenshot of the data send and receive while playing? I would like to have a comparison. Thank you.
  4. I worry more about the low send value sincerely
  5. 1- I remember very well, however, that until recently the two voices were the same. I don't want that to be the cause of the desync in game. 2- is it normal that being in Italy a server in China is allowed? I wouldn't want this "authentication" to create some mess in the game thinking it's somehow connected there as well.
  6. I would love to understand what caused this difference. it is true that the send rate sends the info of our player in action, but the difference is too much, and in my opinion this low send rate value creates problems in the hit reg
  7. on every warzone server i have this big difference. can anyone tell me why?
  8. This is a match on warzone 2.0 and i have a desync in game.
  9. @Netduma Fraser I have a question attack: is it normal to have this difference between send rate and receive?
  10. everything is clear now, thank you! one thing: are you also using the latest firmware available in early access? 3.3.347
  11. I don't understand what I have to do to solve this problem. sorry.
  12. can you explain better? Thanks
  13. Have the same problem. R2 and QOS are set correctly, I have bufferbloat value A+. to me this is pure desync. RPReplay_Final1681071369.mov
  14. the heat map does not show the available warzone servers again
  15. is there any news? the German and Italian servers are not yet visible on the map.
  16. no..even if i run the re sync cloud many servers are missing to appeal
  17. For two days now the map is no longer showing warzone servers correctly. Do you need an update?
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