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  1. Today
  2. Yes but won’t be able today. Ill make note for tomorrow
  3. Please make a new topic and provide the screenshot from the above request there and we can continue with you
  4. I've given you Early Access, please upgrade to that firmware and see if it continues https://forum.netduma.com/forum/151-netduma-r3-early-access/
  5. Yes always keep it as a console, could you show in a video what is happening with my latest suggestion please?
  6. Have you tried connected directly to your ISP modem/router to see if it works/if this is a specific R3 issue?
  7. unfortunately same issue. Trying the latest from you
  8. I have a same issue this is my 2nd netduma r2 brand new , my old one is still working fine. I am unable to reach r2 interface
  9. Tried that, same thing again, starts with packet loss then disconnects me.
  10. I went into zombies to try it. It got me in in seconds. Looks like mp is the issue
  11. Still kerp it as a PlayStation?
  12. I have tried it with it on and with it off. Both give me the error in game.
  13. Yesterday
  14. Are you using the Geo-Filter? If so, with it disabled do you get the same issue?
  15. Hello, I am having issues constantly with the R3 router when playing Warframe online. I cannot stay connected to the chat module in game. I've tried virtually everything I have read online with the settings to fix this issue but I have given up after weeks. I reset to factory settings today and the issue is obviously persisting. I really do not want to swap routers but every "fix" I've tried has made things worse on my home network. Any assistance would be appreciated, if there is anything I can provide to help solve this please let me know.
  16. For you, at the moment only allow servers that are 100% authentication servers, as you've allowed normal game servers in London, EU & US is likely throwing things off because the game then knows you can connect to EU servers so that would be its preference rather than the US servers. Remove all allowed servers except the auth servers, restart the game and battle.net then try again with the Geo-Filter set how you want.
  17. i attached the logs here R3_2026-03-02T18_49_49.747Z_logs.zip
  18. On the technicolor set the R3 with a static/reserved IP please, reboot the R3 from the interface, wait 4 minutes then see if it happens again please
  19. Yeah did a full reset
  20. Always set to US? Yes you can send them in a PM. If you could do this though: It would be really helpful
  21. Did you restart the game after disabling it to try again?
  22. Tried that -- Same thing again is it just chalked? haha
  23. Bnet has always been is for me. No pc not added to dmz. Nat type still shows as open in game. No port forwarding done. Cant i send the logs privately for all the data in them?
  24. It seems as though technology is advancing very quickly. I am just trying to keep up. lol
  25. I don't know specifically though with the features we're making e.g. ACC we wouldn't need it for that aspect at all. I suspect we would want/need better hardware if we were going to do things like this though as we push it to the hardware limits as is most of the time. Good suggestions though, I will pass it onto the team!
  26. Hey Duma Army, I’ve been following the latest wave of Wi‑Fi 7 routers, and a lot of manufacturers are now integrating AI and machine‑learning capabilities directly into their hardware. For example, ASUS recently launched routers with built‑in NPUs (Neural Processing Units) that handle things like AI‑driven QoS, traffic optimization, latency reduction, smarter energy management, and enhanced security features such as ad and tracker blocking. There’s also industry discussion about how AI/LLMs could enable self‑optimizing networks, proactive troubleshooting, predictive failure alerts, and intelligent assistants for configuration and problem‑solving. These features don’t always require dedicated hardware — some implementations use hybrid approaches (local + cloud). Is it technically possible for future Netduma firmware to include any form of AI‑ or ML‑enhanced functionality? I’m thinking about features such as: Machine‑learning‑based congestion prediction Adaptive QoS that learns usage patterns over time AI‑driven traffic prioritization Smart security detection or anomaly monitoring Any kind of on‑device or cloud‑assisted AI logic I understand that full AI acceleration (like what NPU‑equipped routers get) may require hardware support, but I’m wondering if some level of ML‑based optimization could still be implemented on current or future DumaOS builds. Would love to hear from the devs or anyone familiar with the hardware constraints. Is this something that could realistically be added in the roadmap, or would it require next‑gen hardware? Thanks!
  27. Have you changed the region on Battle.net? If it's set to Europe there and you're constantly trying to connect to the US it may not work. Have you put your PC in the DMZ or done any port forwarding? You can add the logs here
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