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Rodolfo Lima reacted to a post in a topic: R4 router
- Today
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Yes, I'm prioritising the PS5 on devices, but there's a big difference when I play games on my own compared to when I do so with audio chat and streaming (I suppose the cause is more to do with streaming, although I notice it overall), so I'm trying to find a way to mitigate this and be able to play with the same fluidity as when I play on my own. That would be a good point.
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Merci bien, mais je n'ose pas essayer de peur que cela marche moins bien qu'actuellement. Cordialement
- Yesterday
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Yes absolutely. It could potentially but if you're already prioritizing the gaming device then it would already be covered. Game servers don't always respond to pings and like game servers not every hop along the route to the server you're testing will respond to pings either, that's what you're seeing there, it isn't an issue or anything that needs to be resolved, you can just ignore that entry.
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Netduma Fraser reacted to a post in a topic: Jitter
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Okay, I'll try to follow this guide and see what results I can get. So you're saying that I should change the way I test bufferbloat while gaming and screen sharing, for this broader saturation test, and stick with the most optimal values I get. Will this have a better effect while I'm doing several things at once? On the other hand, in SmartBoost, can it detect and improve something in that case if I set priorities or some bandwidth reserve for sharing and audio? I don't know, I think about the variety of paths to follow and it's a bit complex to determine which one is the most optimal. On the other hand, I also have to do (when SmartBoost detects FC26 as a game) search in statistics for experts and see the IP (I suppose it will not be the same as the server's) but where I connect while playing and do a tracert to see how my company communicates with the servers. I've done some with the current data and in jump 3 there's always an error like: * * * and I'm not quite sure how to interpret it or where the problem lies.
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fds reacted to a post in a topic: Bufferbloat advices
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Thank you I appreciate it
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The bufferbloat test isn't the best way to determine values, follow this guide https://support.netduma.com/frequently-asked-questions/legacyfaqs/test-your-ping/ while downloading & start with 95% for Congestion Control (set to Always), check results, decrease by 10%, check, decrease by 10% etc, until you get to a value that is pretty good & then try 5% either side of that value to see if it can be improved. Download & Upload on Congestion Control don't have to be the same value & you may have a better experience with differing values. Doing the screensharing is more bandwidth intensive, that's why following this guide and instructions is better as you make your network essentially as bad as it could possibly get and then apply settings incrementally to determine what best brings your network as close as possible to its baseline.
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Yes playing on a further away server is likely to worsen your jitter. No, the Geo-Filter and your bufferbloat test are not connected. The Geo-Filter shows game servers you connect to, it is highly unlikely to show the bufferbloat server you're using. The bufferbloat server could be anywhere, that's the point, doing the test at different times of the day could have you connecting to different servers and therefore getting different results. This is why I as well as Darkness said not to put too much emphasis on its results. Yes it is testing your network utilizing a server for the test. Here is an analogy for you. Your ping without bufferbloat is like driving your car on an empty road, you're going to a location and you know how long it will take you to get there, for example 20 minutes. This could be your baseline ping for example 20ms. Your ping with bufferbloat is like driving your car on a road with traffic, you're going to the same location and you know how long it should take you to get there (e.g. the 20 minutes), however due to the bad traffic it actually takes you 40 minutes to get to the same destination. Your ping here could be 40ms for example. In regards to the server the bufferbloat test is using, without a destination to test it against you can't get a ping value or a destination to drive to. Now imagine your place of work changed depending on the time of day and the time you start work changes as well therefore it could take you anywhere from 10 minutes to 1hr to get there. Would you be so confident to say that it takes you 10 minutes to commute to work everyday? Without knowing the server the bufferbloat test is using your results cannot be 100% trusted. That's why the pingplotter suggestion is better, you know the exact server you're using, you do a test to establish your baseline ping (ping without bufferbloat) and then apply traffic and your ping raises, just like road traffic extends your journey time and then you apply Congestion Control to limit the effect that traffic has on your ping. There really isn't anything else we can advise honestly: You've established it's an issue without the R3 - that automatically eliminates us personally from needing to troubleshoot with you We've advised you select the closest possible servers, this will help lower the ping and improve stability (jitter) We've advised you on how to effectively test and set your Congestion Control percentages to lower your ping and improve stability when bufferbloat would ordinarily apply
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So when im using the bufferbloat it just randomly selecting a server in my radius on geo filter? I thought buffer bloat jusr tests your network? This screenshot is right now see how it changed from this morning
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Pete Shaw reacted to a post in a topic: Are your servers down?
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I have another question, I'll post it here so as not to create another thread. As I often play in party chat on PS5 with friends and usually share my screen in the same party room, I always notice that the matches have more latency and lag on the players I control, even though I have previously tuned the waveform test to get a good A+ rating. Given this, what is the best way to tune the test so that I can improve the conditions while I am in an audio group and sharing my screen? Can Smartboost detect PS5 party chat in some way (audio calls, etc.)? For screen sharing, the same question applies: what would be the appropriate setting? And would it be advisable to try to fine-tune the waveform test, not only while I'm playing, but also while I'm in audio and streaming?
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Ok an that makes the jitter bad also? That's mainly what my issue has been.
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You can still use the radius but you should cover servers you know roughly what you will ping to (use Ping Heatmap) so you can select the next lowest ping servers. The further away the servers are the higher ping they'll have and the worse they'll play.
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I think I'm understanding correctly. So would it be better to use the other mode for server selection an box around the servers I want to connect to? So even though im in Florida an I set my radius to another location on the map its still gonna hinder me because my ip address is actually in fl?
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Good to hear! I've given you Early Access https://forum.netduma.com/forum/151-netduma-r3-early-access/ if you'd like to try that to see if DumaOS allows access again.
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I didn't say you had it set there but the outer limit of your radius is in Utah which is almost the other side of the country from you and there is a server in that location so if I had to guess it's going to be at least an extra 20ms if you were on that server. Also given the timezones within the US, you're covering two other time zones who are up to 2hrs behind you so based on the times you mentioned it being worse you're covering around their peak time. So playing on those servers before the time you mentioned might be great, in which case, playing actually on servers closer to home during that time frame might play better. Also, whether you play on the Florida servers because of 'sweats' or not, they are going to be the best servers for you, we can't make the further away servers play more like closer servers so at the end of the day your issue is the connection and your radius setup is not conducive to having a good connection.
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Hi Fraser, Thanks, I didn't think to use the ip address method. That worked! It's if I try typing dumaos in the address bar that it doesn't work. I tried different web browsers too. I'm on v4.0.540 firmware. I also had to delete the app on my phone in order to install the latest mobile version, which is now working after that. Thanks, Pete.
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Pete Shaw reacted to a post in a topic: Are your servers down?
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CrossFitKila717 reacted to a post in a topic: Trade-Ins / Credits?
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I dont have my radius set to the other side of the country, I also have strict mode on so I cant connect to a server outside the radius. I dont know what my eyes have to do with anything. Im just going buy the readings from bufferbloat. 12ms of jitter is horrible over here. I can force the Florida server but it's terrible to play on due to sweats.
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fds reacted to a post in a topic: FC26 SMARTBOOST
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NEW R3 FIRMWARE - DumaOS 4.0.540
Netduma Fraser replied to Netduma Alex's topic in Netduma R3 Support
Added you to the R3 Early Access. We're aware Ping Optimizer isn't 100% reliable and the moment and will be resolved in the next firmware. Why do you think the Geo-Filter isn't working? It's unlikely that it's on your side, this happens every year, there is a slowdown after the first couple of months of the new year, into summer and then once a trailer for the new CoD happens people jump on again to get practice in. Lots of players around the beta time and more so between the beta and launch, aided by any new seasons of the previous CoD and Warzone like has just happened within the last week or so. Usually but not always there is a slowdown sometime between launch and Xmas, then when people get it for Xmas there is a big influx of players, new and those returning due to having time off for the holidays. -
Your eyes can do about 13ms so you literally can't perceive that difference. You're selecting a server further away than where you're located so the game stability is going to be lower, it's unlikely the jitter that is getting you but people who have a lower ping that live closer to the server. Use Ping Heatmap, identify the next lowest ping server and force that one instead. At the limit of your radius you might be getting a server almost on the other side of the country.
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@Reykc9510 Je cloture ce topic car il est en doublon, merci de te concentrer vers ton autre topic 😉 I am closing this topic because it is a duplicate, please focus on your other topic.
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I already own an R3 and wanted to know when new firmware would be available. It seems to me that the geo filter and ping optimizer are not working 100%. I am experiencing extreme hit registration errors in Warzone.
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NEW R3 FIRMWARE - DumaOS 4.0.540
Netduma Fraser replied to Netduma Alex's topic in Netduma R3 Support
You're posting in an R3 topic that's why, for the R2: https://forum.netduma.com/forum/144-netduma-r2-early-access/ -
I appreciate all the info an help on this matter, I really do. I thought the fiber wire might have got damaged but the tech sayin if that was thr case there be noticeable differences in speed. I never lost any speed its just the jitter gets horrible. They said im hooked up on my own network out of my own box outside my house. I've literally done everything i can think of. Got all new cat 6 cables everything is hardwired. Just at a loss atm.
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Hallo I also need access to the new firmware; I need a link. The links posted here do not work.