All Activity
- Today
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Thanks, @Netduma Fraser. I will give this a go come daylight. It seems like, the last couple of nights, despite only "playing" one match (was online "playing", but as a performance check) Saturday, and Sunday morning. I will say that something has definitely changed with how I am connecting, personally, so I am hoping this is a good sign. In the past, people who seemed to have issues like I'm describing, also complained about being placed in match mid-game, on the losing end of a blowout, and naturally, always on the losing team. Since AW, that is one thing that has not been a frequent issue for me. Since dealing with this issue, every single game had been an "in-progress" match, despite the fact I wouldn't leave the match early since A. It's a game, and B. The stats do not apply to your profile. However, the last two nights, I was back to the "waiting on more players", but it was under 10 seconds. My in-game ping, was showing 16ms. Which, is great, but it's not true. I've come to realize that when they (Activision) say "searching for ² under 16ms ping..." Then searching for match under 34ms ping...." It is their way of saying "searching for a match with attributes A", which are usually ideal, but if it's 16ms in game, it's always been just over 30ms for the PS5 when looking at the DumaOS auto-ping host, when using the geo-filter. Oh, the other weird thing is that despite rubber banding, ghost-bullets, death bullets, seeing other players doing the running man dance, where they stand still, even though their feet are moving; I have not received one single network icon while playing BO7's multiplayer. Yet, in my "killcams" (I know, they're a generality as to what happened, using 70(ish)% of data that the server has leading up to your death, and then kind of "stitches the rest together" based on most likely case scenarios. I hate people b**ng about killcams who think they are instant replays. End tangent), I do see where they are receiving red indicators that the network, on their end, is suffering from extreme packet loss AND packet burst, while also showing the latency symbol above packet loss. It only seems to happen against certain players who are absolutely dominating the lobby, to the tune of 53-2, with a sniper rifle. Makes me suspicious of how legitimate their gameplay is, and I know that players have found a way to cheat on console via remote-play, and a computer, and a capture card, I just don't know: Why? For the last couple of days, I have run the game with no regard to fine tuning connection, and while it is working better, better is still is a far cry from where I was before this mess started. I can not believe that I forgot to set the NAT to open in the router somehow. Just goes to show how preoccupied I had become with other parts of our overall Internet connection. And hell, I may realize that, while sleep deprived, I jumped into the settings and somehow messed something up. But, I'll let you know how it goes once the NAT is once again set to open, even though I'm getting open NATs literally Everytime I connect. Thanks for all the help so far. I know this has to have been a huge headache for you all to be so kind to me. I feel like the old dog trying to learn new tricks.
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Why is this always the fix when there is an issue connecting; I'm experiencing this currently, and why do we need to set the device as playstation? Quit the application/game/client completely - including the game client from the System Tray - important! Remove device from the Geo-Filter Give your PC the PlayStation Device Type in the Device Manager Resync from the Geo-Filter Map menu Re-add the device to the Geo-Filter Set up the Geo-Filter how you like Wait 2 minutes Boot up application/game/client and try again
- Yesterday
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zeth07 joined the community
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edison joined the community
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ibrahim15 changed their profile photo
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Please be kinder to yourself, you're not being dumb at all! In regards to the Adblocker and not playing with your phone connected, it's unlikely to make a big difference unless the phone is using significant bandwidth or bombarding the router with requests. It might be worth looking into the Network Monitor when your phone is on to see how much it's using and also on Adblocker to see how many requests it's making. You can manually add domains to block on Adblocker if the default list isn't doing enough. Ah I understand about the subnet mask now thanks, that's all fine you can ignore that. Set NAT filtering to Open in WAN Settings - even if you have an Open NAT already, the option specifically relaxes the firewall so could alleviate any issues caused by that.
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tom-9706 joined the community
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zaink joined the community
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@Netduma Fraserhere are the pics, arriving late to the party as usual. Not sure which order these will end up posting. But, there will be the LAN pic showing the subnet mask, even tho it is showing the router as my local IP address.The Internet Setup Picture shows that the subnet mask is 255.255.248.0
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I'm a dumbass. Sorry. I think amidst all of this, I saw the W, and assumed it was the screenshot I took of the wireless setup. I'm sorry for that. Let me grab the pictures again real quick, and make sure I upload the correct ones this time. I have, admittedly, grown so frustrated with this that I literally cannot see straight when I'm looking at small thumbnails on my phone. Back in one second, hopefully. Also, thank you for a better explanation as to how the congestion control works. I knew that giving my PS5 all of that bandwidth was a dumb idea, and did it anyhow. Sucks when I'm trying to learn things on the fly, bc the stuff that was relevant when I took networking does not seem to apply to anything that I'm doing now. But hey, at least I have all these fun cable stripping tools, and crimpers and old dialup modems laying around. One last thing before I post the correct pictures; I was going through every little setting on the DumaOS interface, and clicking on every single question mark that explained what everything is, and how it works, etc. I noticed that when I checked in on AdBlocker, it was enabled, so my AdBlocker should have been working. Yet, I noticed that my phone, and my mother's phone, were letting some queries through, which I understand. But, my phone was getting multiple tracking and "ads" bubbles. When I clicked on the list of what was being tracked or advertised, it was a running list, in real time, from "googletagmanager", "googleadmanager", and one other Google thing. So, I took my phone offline, rebooted the router (habit), plugged my PlayStation in and played one match. I don't know if this is a placebo effect, or if taking my phone offline really made that much of a difference, but my connection was steady, but bullet reg, and the sync seemed off with the server. I would shoot one bullet into someone, in core gamemodes, and it would kill them, but show that I landed 4 or 5 shots. For the record, crossplay was set to "on/console only". Could this really have made the difference it felt like it did?
- Last week
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Where are you checking the LAN subnet mask as LAN Setup sets that for wired and wireless devices. You don't need to use Bandwidth Allocation you can just keep it on the defaults as 1) Share excess is enabled so it will get whatever it needs anyway and 2) Gaming barely uses any bandwidth so setting it that high wouldn't force it to use more but yes it still would be limited by that 70% BUT Traffic Prioritization supersedes Congestion Control so the game wouldn't be limited to 70% but other background processes on the console would. Maybe you do have a faulty router if the ports are giving wildly different or no results as there aren't any settings that would affect ports
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The subnet mask has always been 255.255.255.0, which is what the LAN setup shows, but the wireless, which I let the setup wizard handle (actually, the setup wizard did everything is 255.255.248.0. My speeds in LAN port 1 are terrible, when tested on PS5. When I test it on port 2, I get great results (will post picture). Port 3 seems to be broken, as it doesn't register anything at all, and port 4 seems to be very inconsistent. Ran the PS5 speed test with and without the game going, which, I forgot would log me out of the game, but I was going to hop out of that silly mess anyhow. One question regarding congestion control (and I'm going to fine tune it, starting at 70 and working my way around if the MFer ever decides to connect, without me skipping, teleporting, and rubberbanding all to hell), let's say I assign my PlayStation 90% of the download bandwidth, and 90% of the upload bandwidth, and turn congestion control on, set at 70 down and up. Will my PS5 be limited by that 70%? The guide just says something along the lines of limiting how much a bandwidth hogging device can use, but my overthinking (poorly) ass over here is wondering if I'm limiting myself. I'll just turn the Playstation on and upload the results. I thought my PS app had the screenshots on it. Shocker- it doesnt.
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You only need to set a static IP for the console once, you can also just set NAT to Open in WAN settings or put the console in the DMZ, no need to port forward. Yeah I wouldn't bother with the Auto Setup for Congestion Control, it's not very accurate, much better to fine tune it manually yourself, don't just stick with one percentage as it may not be the best for your connection, that being said, with the way you had it setup it was never triggering as your Traffic Prioritization wasn't getting triggered so either set to Always or ensure your game is actually getting prioritized when playing. Not sure what you mean by "Subnet mask for LAN is correct but not wireless setup, even though the primary and secondary DNS servers are showing up correctly. "
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@Netduma FraserI'll be honest, I'm starting to second guess my router at this point. Of course, this is the first time I haven't gone in and manually assigned a static IP to my PS5, and port forwarded the required ports for Call of Duty Black Ops 7. I didn't think I still needed to. I did notice my nat type shows up with a checked box to make it strict, so I have to uncheck that. When I ran the congestion control setup, dl stayed at 100% and upload only went down to 93 or 98%. I don't know if I have the geo-filter pics or not up there, but I didn't even mess with the geo-filter after seeing my unstable connection, I would shoot one minute and be across the map the next. AdmiMy modem is getting a good signal now. I replaced the cat5e cables with cat7 patch cables. It's down to the following, at least as far as I can tell. 1. Bad LAN port on my PS5, despite network tests showing 515.2 down, 36.5 up. (Later, unexpectedly dropped 06.20mbps up. 2. My router is either broken, or setup improperly. A month now, and at least we have Wi-Fi. Subnet mask for LAN is correct but not wireless setup, even though the primary and secondary DNS servers are showing up correctly. Like I said. huge pain in the arse at this point. I only tried for 15 min before I got too pissed off and admitted defeat for the night.
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For 5GHz WiFi change the mode down to the next option, I believe it's 2400Mbps. Change DNS to 1.1.1.1 & 1.0.0.1 I can't see how you've set Congestion Control, could you show that please? I assume Bandwidth Allocation is just default for all devices? Traffic Prioritization you're not prioritizing gaming so enable DumaOS Classified Games and that will help.
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You can do it in game if you like yes but I don't know how much of a difference you'll notice testing it that way
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Yep that'll do it, good to hear you figured it out!
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Posso settare le percentuali mentre sono in game o devo chiudere sempre il gioco ad ogni correzione?
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I did but i forgot to update that I had to turn off the bypass, that's what was ruining it.
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Don't rely on Ping Optimizer to do it for you, set your speeds manually and set the Congestion Control percentages manually, we usually suggest starting at 70% and then adjusting from there until you find the percentages that work best for you.
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I would still suggest using Congestion Control at a percentage less than 100% - find the best percentage for you, then you can set it to auto if you only want it to apply when you're gaming. Yes some percentages will work better for you, it's all about finding what works best for your connection - there isn't a one size fits all percentage.
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frnchkick changed their profile photo
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I tested so many times with ping optimizer to lower my jitter and it doesn't work, I switched my ethernet to my main router's provider and it's much better than net duma, something is wrong with netduma r3 modem, no way the jitter is sky high, I also have the newer version v4.0.645, I try different stuff but nothing works, any advice? btw i don't even have 237.6 mbps upload speed so i have no clue why it's up there, i only have 1gbps download and 150 mbps upload from my provider.
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Mr.Element joined the community
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Quindi pensi sia meglio lasciarlo al 100% o limitarlo leggermente e mettere automatico ? Altra cosa che noto però e quando smanetto sul qos vedo palesemente che in game alcune percentuali vanno meglio di altre confermi ?
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Bufferbloat only happens when your all your available bandwidth is being used so while it's good to fine tune QoS to get the best results possible it's unlikely that the results you're seeing now are effecting you unless you're playing when all bandwidth is being used. So do make sure to fine tune and if you have to throttle a lot switch Congestion Control to Auto so it only applies when you're gaming.
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Are you getting better performance? And are you getting any errors in the ping adjustment settings in this version?
