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Inconsistency in BO3


Sgt-Greco

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Was the good game one of such magnitude and joy that it outweighs the pain and disgust of the shitty game?   ^_^

 

If so, I call that a working model to be improved upon. ;)

 

If not?  Well, I would call that a definitive starting point for some valuable feedback.

 

At least they are patching quickly.  Now the patches, and their order or priority, I do have a problem with given the early release notes.  However their order of import is decided by people at a higher pay grade (Treyarch/Activision) than most of us know of or curse their name often and with much anger.  

 

I'm sure Vonderhaar would like nothing better than to never get another death tweet about the hit detection.  

 

I'm with you in spirit, I want a much better playing model as well.  I just know I am stuck being the BO3 defender around here and am choosing to focus on things they are doing that I agree with, like patching often and with community feedback like the scorestreak buff.

 

A month ago it was worse than this and I kept playing it.  What's a few more meaningless deaths?  LOL

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Was the good game one of such magnitude and joy that it outweighs the pain and disgust of the shitty game?   ^_^

 

If so, I call that a working model to be improved upon. ;)

 

If not?  Well, I would call that a definitive starting point for some valuable feedback.

 

At least they are patching quickly.  Now the patches, and their order or priority, I do have a problem with given the early release notes.  However their order of import is decided by people at a higher pay grade (Treyarch/Activision) than most of us know of or curse their name often and with much anger.  

 

I'm sure Vonderhaar would like nothing better than to never get another death tweet about the hit detection.  

 

I'm with you in spirit, I want a much better playing model as well.  I just know I am stuck being the BO3 defender around here and am choosing to focus on things they are doing that I agree with, like patching often and with community feedback like the scorestreak buff.

 

A month ago it was worse than this and I kept playing it.  What's a few more meaningless deaths?  LOL

 

lmao......still, those deaths suck when you know you been ripped off.

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I hate to put on the tinfoil hat, but I am beginning to think there may be something about the mad theory they are adding a certain amount of randomness to keep people playing?

 

I can't speak for anybody else, but the thing I hate the most is when you ADS first, fire first, get hit markers, but your enemy manages to kill you anyway! I assume this is what most of us don't like because it's not fair and feels cheap? If this is a "see you first, kill you first" game, then it should stick with that, but it doesn't. It varies from encounter to encounter within the same match! This is with the Netduma, and everybody having good connections (five green bars), too.

 

I know beyond a shadow of a doubt the damn flinching is a big part of this because I can be aiming at somebody's head, or upper body, get hit markers, they return fire, my aim goes straight above their head and they kill me. That's too random to be my bad recoil control because I can aim at the a different opponent using the same tactic and even if he returns fire, kill him. Why are two similar scenarios different? Why? What's the random factor in each?

 

I believe another part is the TTK. It's far too high (long) in this game. I don't want Ghosts, or AW time to kill, but this is longer than BO2, and previous CoDs. Players want a high TTK so they can react, but I believe this is why it takes so damn long to kill somebody, yet they can put a few shots into you and be on their marry way!

 

I've decided this will be my last CoD because while the connection is fine... The consistency is not. It's not a fair game, IMO even with "good" -- as good as we can get outside of a closed LAN -- Connections. If I aim first and fire, my opponent should DIE. But they often don't, and end up killing me. I've just had enough because there are other games where this kind of B.S. does not happen (as much) as in CoD and part of that is because they aren't on a 15-year old engine that has been hacked up and put back together again like Frankenstien's monster.

 

Sorry for the rant, but I saw way too many things tonight (on PS4) that just said to me... There is no skill in this game. There are better MP games out there.

 

I don't meant to offend those who like and excel at it like Crossy, and others, nor am I taking anything away from Ian and the Netduma team. You guys have done something amazing and I will always support you and your efforts. I just am sick of the game itself because kids (10-Teens) are the ones playing it because it's easy compared to other shooters out there and mostly because of the technical problems that are NEVER going to be fixed until they finally retire the modified Quake III engine.

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I hate to put on the tinfoil hat, but I am beginning to think there may be something about the mad theory they are adding a certain amount of randomness to keep people playing?

 

 

^^ This

 

I've also noticed that players who dominate a match, are struggling for a 1.0 KDR in the next one. Maybe they're testing a weapon or something but I've seen it so many times.

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There are so many variables to online gaming that even if one thing is off the whole system falls apart, more or less. I'm not saying these factors don't exist and that may be a big part of the inconsistency. The main phenomena I have observed, however, and it seems I am not alone is the inconsistencies are very noticeable and more importantly repeatable e.g. you can go 34-17 one match and then 23-24 the next... Even when nobody leaves, or joins the same lobby. What changes between the two matches?

 

-We all know the 12 maps like the back of our hand

-We all know the weapons and have mastered our favorites

-We all know the general strategies for this CoD e.g. don't rush, head glitch if you can, etc.

 

So, what changes during the pre-game lobby from the previous match to where we struggle to go positive if we use the same tactics in the second match?

 

Honestly, it doesn't even matter what may change from one game to the next, IMO.

 

We can factor in all of the constants listed above, but there seems to be some variable(s) effecting our performance that is out of our control. It may not be intentional... like the server hardware being over saturated with multiple players & matches during one game, but not the next... But these are signs various factors on the other end may need attention by Activision, but they will probably never address any of them because of corporate greed and lack of quality assurance.

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IMO make it exactly like ghosts,shorter TTK and less streaks.If I'm shooting someone in the back 4-7 bullets,they should not have time to turn on me and kill me in 2 shots.If we have 100 health and just say each bullet does 25 plus damage the 4 shots is DEAD,not turn around and 2 shot me with a fucking pistol from 100 yards away.

 

And again this is just my opinion,it is BO2 all over again constant sky traffic and streaks so a launcher is a "must have" item,which it shouldn't be.What happen to Von saying  "there will be no crutch perks or guns in BO3" well that's just not the case.It's the streaks that do most of the work (just like BO2) so people camp it out in DOM B flag to get their streaks and don't PTFO-play the fucking objective.I like gun fights against people not a huge kill streak fan,wish they would bring back barebones.

 

Again this is all just my opinion,there gonna cater to the kids who want big score streaks and very little one on one gunfights.I still play it but really can't wait for Ghosts 2 next year.

 

To sum it up BO3 is very inconsistent as OP said and there is nothing we can do about it.Just grit our teeth and play another game.

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Guys I've been having the same problem with blops 3 on ps4. I've tried every setting possible and finally gave up, it's the game not the netduma. I always die in one or two shots and when I see the killcam I'm dead in like 10 shots clearly beaten it makes no sense.

 

The sad thing is I'm playing on ps4 and I think I might go buy the Xbox one version to see if it's any better

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^^ This

 

I've also noticed that players who dominate a match, are struggling for a 1.0 KDR in the next one. Maybe they're testing a weapon or something but I've seen it so many times.

 

Ha ha ha ha - You got that shit SO right!  First, the set up.

 

This is a TDM lobby, PS4, camping the centralish Texas dedi (what is that Dallas/FT Worth)?  The lobby was decent, no real savages and no one that was playing with their feet.  Everyone seemed to be a mix of filthy casual with a favorite gun or specialist.  At the end of the matches, there were a lot more salutes and good games than there were throat slices or choking motions, so I tried to stay in the lobby when I noticed the pattern.  The lobby had a couple of people bounce in and out between matches, but for the most part I bet 70% of the lobby were the same dudes.

 

Now in TDM on this game I'm not good, I only have about a 1.7 K/D and a relatively modest SPM.  I'm not going to singlehandedly win any games right now, but I can help bring you back. I'm a "competent player" for the sake of this image.

 

CHECK THIS SHIT OUT!

 

QcCCmcY.jpg

 

Do you know how many fucking gunfights you have to lose to finish a match with a 0.14 K/D?!?!

 

I would have killed more people with a case of Halitosis and a pre game of tailgate chili and suds.  Jesus Christ, I couldn't get a kill on a guy in ICU, let alone the jacked up on caffeine and legal crack players in your average BO3 lobby.  After about the 8th death it was just a series of laughing fits at how bad I was getting turned, burned and shit upon....LOL

 

Next game, back to normal and most of my bullets seemed on target and striking center mass.  I don't get it, but you can bet if I have a good game, I am going to be leaving that lobby just on GP....LOL

 

It's the game guys, It's not you, or the Duma, or Timmy down the street stealing WiFi signal from McDonald's.  We just need to decide if it's worth these types of infuriating experiences.  

 

For me,  I am still having real moments of, dare I say, fun?!

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Dillinger,

 

I can only speak for myself, but you highlight a major "problem" I have with CoD (as a whole) these days:

 

I *want* to have fun because I like CoD as a whole... Can't stand "realistic tactical shooters" with the pace of a snail, or the overrated and outdated Counter-Strike (Jesus, it's 2016, and no iron sights?!!!)... But like we are basically admitting, the game itself is broken.

 

I can't have fun in a game when I know a lot of the "skill" or success seems to be out of my control. That's it

 

I accept I'm not the best player in the world, nor even close to kids more than half my age. What I don't accept is when I get the drop on someone first, have good aim and can control recoil, but I am still robbed of a kill for some unknown reason that seems illogical from my point of view. Like we are all saying... If we see an enemy first, ADS first, get hit markers first, and keep our aim on target for more than three seconds... We should win the gunfight, right? That's not happening and there comes a point where it's not even worth trying. I guess I reached my breaking point last night?  

 

I feel players can't have fun in this series because there is always this nagging feeling everybody is not on level playing field in terms of the game mechanics, let alone internet connections (which most of us accept due to the nature of online gaming).

 

Also, I've had 0.12 K/D games simply because my shots would not register, or the fucking flinching made my gun jump into the air -- even though I am aiming at a guys balls -- When I'm stationary a.k.a. CAMPING. This tells me there is something fishy going on because if somebody is camping and can't get a kill, I don't know what kind of evidence is needed to prove the game is not functioning as intended (or may be functioning as intended with more randomized factors we don't know about).

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IMO make it exactly like ghosts,shorter TTK and less streaks.If I'm shooting someone in the back 4-7 bullets,they should not have time to turn on me and kill me in 2 shots.If we have 100 health and just say each bullet does 25 plus damage the 4 shots is DEAD,not turn around and 2 shot me with a fucking pistol from 100 yards away.

 

And again this is just my opinion,it is BO2 all over again constant sky traffic and streaks so a launcher is a "must have" item,which it shouldn't be.What happen to Von saying  "there will be no crutch perks or guns in BO3" well that's just not the case.It's the streaks that do most of the work (just like BO2) so people camp it out in DOM B flag to get their streaks and don't PTFO-play the fucking objective.I like gun fights against people not a huge kill streak fan,wish they would bring back barebones.

 

Again this is all just my opinion,there gonna cater to the kids who want big score streaks and very little one on one gunfights.I still play it but really can't wait for Ghosts 2 next year.

 

To sum it up BO3 is very inconsistent as OP said and there is nothing we can do about it.Just grit our teeth and play another game.

 

This gets back to a long-standing argument CoD needs to change so gun skill is the predominant deciding factor of engagements, but not change too much it is no longer CoD.

 

It's a tough position to be in as a developer, but one of the reasons a lot of older players (both former CoD and casual FPS) have moved on from CoD is because the game is too simplistic at this point and it's all about killing (score streaks and K/D)... Versus other war games were there is more to do than *just* kill the enemy. Battlefield is a good example because it has infantry combat, but it also has vehicles and there is a learning curve to those vehicles if you want to use them effectively to support your team mates. Same thing can be said for Halo, and other shooters where "see you first, kill you first" isn't the main emphasis even if they are fast paced twitch shooters.

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