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GeoFilter bug? Or not


RME
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Hello there and happy new year to all.

I want to ask a question regarding geofilter.

I will post a pic screen shot to show you my case. It is in the middle of a game on ps5 playing efootball and you can see that there is a server in usa at oregon or Vancouver i am not sure exactly that is the game host and i am connected to with 35ms ping but I AM FROM GREECE!!!!!!! you can see it clearly in the pic. Its impossible. This server its outside my radius.  Here are the odd things that i have the questions. If i put this server in my denial list then on the ps5 the party chats are not working anymore i cant chat with none and when i put the server in the allow list everything is back to normal. I have two guesses here. First its a geofilter geographic bug and the server is in Europe and secondly the server is indeed at Oregon usa and the 35ms ping is the bug of geofilter. If the second guess is true then i have a serious problem with my ps5 account and i am playing with 350ms all the time and the geo filter simply reveals the scary truthIMG_20250102_043114.thumb.jpg.70b0de03154d915f58b76b97dc9bb903.jpg

IMG_20250102_043156.jpg

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eFootball uses relay servers, so it's used the server in your radius to connect to the server in the US - we can't influence the connection from that server to another server - the ping appears to be low because game servers, including this one do not respond very well to pings, it has taken the last ping response received and displayed it to you. Your best option really to try and counteract this, though it won't always be possible is to use Geo-Latency

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I invested this case further and the server at usa it is not related to efootball. It connect's me only when i am in chat with my mates and we all located in Greece Athens. Now i am in chat with them and geofilter indicates another server in usa in Oklahoma city with 35ms ping. I am not in any game right now. The 35ms ping you are seeing in the pic it is not static its live and continues displaying data and fluctuate between 35 to 38ms. I think its related to psn network and its odd from Greece to connect me to Oklahoma city. I want to know if this is normal or there something wrong with my account or my ps5. I want to inform you that when i strart playing efootball and the mats starts it connect my to a server within my radius in Germany Frankfurt with 39ms ping which i think is normal. Am i playing with 300ms or 39ms this is i want to confirm and to be honest i am not experience a such horrible lag of 300ms in my games i think it would be noticeable.

IMG_20250103_004256.jpg

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It'll be a required server then and the ping is what I mentioned previously, the last ping response in a trace, the actual ping will be higher but as it's not the game server you can ignore it

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Another thing that happened to me right now is that in the middle of a game i was in Frankfurt server with 34ms and the game was as close to offline feeling and when the second half begins the ping from 34ms rises to 127ms and stayed there until the mats finished and the lag was horrible. I have fiber to the home 550 mbit down 350 mbit up and only the ps5 was connected to r3. My base ping with my isp is 1ms steady.

One thing that i want to investigate further is that regarding the efootball game i am not so sure that the servers that ping heat map or the geofilter map displaying is indeed servers or peers. If its peers then the geofilter cant do much more it is out of control because one peer can have 34ms and all of the sudden can spike to 125ms.

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Is Efootball peer to peer or dedicated server?

If it's peer to peer, it's possible that your opponent connected to a VPN for the second half, otherwise it looks like a congestion problem related to your ISP.

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Hello fuzy and thanks for the response 

 

I think efootball uses psn servers for main gaming stuff and after the matchmaking it becomes p2p. The r3 geofilter its doing its job well and the data that indicates displaying are accurate and represent the actual feeling of gameplay. If displaying 35ms ping the game feels as offline otherwise with 127ms feels laggy.

My main base ping with my isp is 1ms steady all the time and all the tests i have done regarding buferbload are excellent with scores always A+. 

Unfortunately efootball is not as popular as other games such cod or rainbow six or other games regarding the player base so here in this form there is not enough info about its network infrastructure.

So i want to confirm that at least at my end with my equipment all the things working optimal thats why i bought the r3 and so far its working flawless but the ping spike of 127ms from 34ms that happened yesterday as i described in my previous post ring the bells for me. Its my isp? my ps5? Its konami efootball bad network coding infrastructure? I don't know. I am sure that at least its not the r3 to blame. In my network the r3 is rock solid and lighting fast with all its operations 

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Thanks, this will be good to read for the Netduma team, I don't have a PS5 or efootball so it's not easy to understand the mechanism.

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Just in case, have you tried putting your position in the ocean (geofilter, circle at 0) and playing only with ping assist?

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I will try that fuzy but were in the middle? Between usa and Europe? or on the other side next to Africa?

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14 hours ago, RME said:

Another thing that happened to me right now is that in the middle of a game i was in Frankfurt server with 34ms and the game was as close to offline feeling and when the second half begins the ping from 34ms rises to 127ms and stayed there until the mats finished and the lag was horrible. I have fiber to the home 550 mbit down 350 mbit up and only the ps5 was connected to r3. My base ping with my isp is 1ms steady.

One thing that i want to investigate further is that regarding the efootball game i am not so sure that the servers that ping heat map or the geofilter map displaying is indeed servers or peers. If its peers then the geofilter cant do much more it is out of control because one peer can have 34ms and all of the sudden can spike to 125ms.

I suspect that you're experiencing server migration, when you first get a game, make a note of the server ID, then in the second half make a note of the server ID, do the IDs match or are they different?

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On 1/3/2025 at 1:17 AM, Netduma Fraser said:

It'll be a required server then and the ping is what I mentioned previously, the last ping response in a trace, the actual ping will be higher but as it's not the game server you can ignore it

I bring back this case because i have for a long time with all the routers i have use way long before r3 a problem related to ps5 chat.

All my mates tell me that they hear my voice with interrupts at the point that they can't understand to what i am saying  and additionally i sometimes i hear them with interrupts. I have changed hundreds of headphones and controllers , cables over the years and nothing changes. None of my mates have this issue Now that i have the r3 i think it reveals the truth about this issue which is the connection from Greece to usa only for chat. Its way to far. I want someone to clarify/confirm that psn network indeed using usa servers for chat for the European users. I checked my account and its region 1 Europe Greece. I SAY IT AGAIN ITS NOT R3 FAULT. It happens years back with all my previous equipments which i didn't know what was going on before r3 which reveals the truth accurate. I was aware about this with my previous router xr300 but it was not as accurate as r3 and i didn't payed too much attention. If i block this server then i cant chat with none. I insist ITS NOT NORMAL to connect me to usa from Greece. I AM LOOSING MY MIND HERE.

Can please someone here post a screenshot of geofilter with chat on from ps5 from Europe to see what the hell is going on 

Why the hell i bought the r3

Why the hell you all netduma team you have made the r3 so dum accurate and rock solid and truth revealing about networks.

I was in the dark before and it was nice, ☺️ 

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We can't 100% for certain know the exact use for a server but yes there are as far as I am aware, a server in Ireland and a server in the US that are not game servers and usually used for authentication. It is possible they use it for chat purposes but the high ping for party chat wouldn't effect it too much I wouldn't have thought, unless the ping to it is unstable. Check to see if you ever get a server in Ireland appear that is blocked and allow that and see if it makes a difference.

Where are your friends located? Are they in the US? If so, that makes sense, especially if they have made the party, the server would be in the US. Presumably when you noticed the interrupts when they spoke you made the chat? So likely you were then on an EU server for it. If that is what is happening then I don't think there is any way around that specifically. 

Otherwise, the only other causes I can think of is NAT - do you have an Open NAT? If you do then it's likely the routing from your ISP to those servers. Have you been on the same ISP the entire time you'd had the issue? If so, is it practical/possible for you to change to a different ISP? Perhaps one you can check reviews on from people in your biggest closest city to see what their experience is like with gaming and then change to that one and see if you get the same issue.

It's also worth noting, if you did look at changing your ISP you do not need the one with the fastest speeds so don't be misled into thinking that speed is a super important factor when it comes to your gaming experience. 

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I am in the same isp for years. My friends are all in the same region Europe Greece. Also i have natype 2. The interrupts occur in all compilations wether if i made the chat or my friends had the chat. My friends have all the same isp as mine. Cosmote Greece 

 

One think i can think of is to bring the r3 at one of my friends house to see what geofilter will indicate

 

Here is a screenshot of resent test at waveform bufferbload test.

Congestion controls are at 92% both 

As you can see the r3 rocks its absolutely ideal perfect performance 🔥👍

 

Fraser thanks a lot for your time and for your patience 

I really appreciate it

IMG_20250104_164201.jpg

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If that's the case then the line/your side of everything looks solid so it can only be the routing - weird question, have you tried using mobile data creating a hot spot and connecting the console to that to see if you get the same issue? It would use different routing presumably

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Xmmm nice idea i will try that

 

But how i can use the r3 in the same network with the mobile data? Obviously we want to use the geofilter to see the actual routing I think its impossible 

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5 hours ago, RME said:

Xmmm nice idea i will try that

 

But how i can use the r3 in the same network with the mobile data? Obviously we want to use the geofilter to see the actual routing I think its impossible 

Hi,good question, I'm interested in that too

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14 hours ago, RME said:

Xmmm nice idea i will try that

But how i can use the r3 in the same network with the mobile data? Obviously we want to use the geofilter to see the actual routing I think its impossible 

I just meant on its own initially just to check but you could do this in theory and depending on your phone you may have the settings you need like this:

Screenshot_20250105_110153_Settings.jpg 

or you may need to research it further but if you get a USB-C or whatever phone connection you have to an ethernet adapter then in theory for example on my phone I could enable USB or ethernet tethering, attach the adapter and then connect the phone to the WAN port of the R3. That would then allow you to try what I mentioned while still allowing you to use the Geo-Filter.

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If you have another router on hand that you can put in repeater mode behind your mobile sharing, it works well too, I use this method when I have prolonged outages linked to my line as an internet backup. (be careful with out of mobile data plan)

Do you have to go through PSN for voice chat? There are other ways like discord, the sound is much better!

https://www.playstation.com/fr-fr/support/games/discord-voice-chat/

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Hello again.

In the ps5 there is a section to the menu of the playstation plus that has a bandwidth test to measure your line if its capable to do a game streaming. This is deferent from the actual network test in network settings of the ps5 that we all know. When i run the test obviously it connects me to Oklahoma city and finishes the test successfully in 1.5 minutes😲. Then after a hundred of tests at number 101 test IT HIT'S ME. It connects me to Frankfurt and the test finishes successfully IN 2 SECONDS.. The rating after another 100 test was 98 to Oklahoma city and only 2 to Frankfurt. Then it came to my mind this nice clever gentleman guy fuzy who told me to put my shelf in the middle of the ocean and to avoid desert islands 😅😅😅 and i did it. I put ping assist to 50ms and geofilter latency off and begins the tests again. After another 100 test runs i had 0 to Oklahoma city and 100 to Frankfurt and the test all finished in 2 seconds successfully.

I KNEW IT I KNEW IT THAT IT WAS NOT NORMAL I KNEW IT THAT THERE WAS ANOTHER SERVER IN EUROPE.

The main think now i want to test is the actual chat. I have another console here but its ps4 i will put it in the same net and make a chat with my other user to see what it will happen.

In sony consoles what ever you do if its gaming or chat or anything else regarding network traffic you have to pass through their psn servers first. This is a default round trip and there's not any workaround methods at all.

Imagine my case then with Oklahoma city psn servers from Greece.

Now with all makes sense i remember all of these years that i had days where the chat was excellent as landline phone and online gaming was as offline and obviously the days where the chat was with interrupts the online gaming was horrible.

But again if someone here want to make a statement that has o logical point the statement will be like this:

Come on mate are you believe that all the ps5 in the whole Europe including Greece works fine with their default network equipments and connect them to Europe and only YOUR PS5 in whole Europe connect to usa and the only workaround is to have a special router like r3?

I am laughing myself when i thought this 😅😅😅😅😅😅

Laughing with the statement not for the r3

Not misunderstanding me

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I'm sure they have lots of servers around, however, with chat (VoIP) you can have a ping up to 150ms a significant amount of jitter ~30ms and not really notice any delays/issues. Obviously we know with gaming that wouldn't be acceptable at all. While the latency for live streaming your game would be as low as possible ideally, it's not entirely necessary, the consistency of that connection would be key more so, having a closer server for that would help. So what I'm saying is really that it is plausible that the chat server could be that far away because the ping is less important.

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