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some rubberbanding in Valorant/MRivals on new R3


V1k1
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First day testing the R3 on latest beta firmware. I want to love it, I see potential but need help to know if I'm simply missing something. I came from using an XR500 for a long time, and shorter an Asus router (2 weeks ago).

Two games tested were Valorant and Marvel Rivals. When it's running good, it's smoooooth, good ping (lowest ping I've seen on the same server), etc. Then at times I will get rubber banding, and at one point I lagged out for 15 seconds on my PC only, not my wives PC in the same match. My network drivers are up to date.
This happened on my prior Asus AX11000 Pro until I fixed the priority with Gaming & Others as top priority in FlexQoS as not all game ports are added to the gaming database. No rubber banding since on that router, same drivers, etc. I can also classify those "other" ports under "gaming" so it stays prioritized.

On the R3 I have SmartBoost for Gaming as top priority, then unknown (some games seem to fall under unknown or some ports, I notice the Unknown usage go up when I am in games), work from home, discord, file sharing, then streaming.

When I launch Valorant, it doesn't detect activity online under Gaming (or the Valorant category which rolls up to gaming).
When I get in a deathmatch, it stays on for most of the deathmatch. If I queue a Swiftplay match, the Gaming/Valorant category shows Offline, which to me means it's not detecting the packets/ports anymore to prioritize. I get no rubberbanding in deathmatch or when it shows the Gaming category online. Why does it turn off in swiftplay specifically? Are there other packets not falling under the Gaming category?

This happens for Marvel Rivals too. Halfway in a quick play match Gaming shows online, but eventually goes "offline". Even after requeuing a second quick play match, Gaming stays offline. This happens if I'm solo queuing or with my wife on separate PCs.

Categories like Discord stay online 100% of the time when being used or open on Windows. Why is the Gaming category going online then offline after a short time while playing the same game? I want to iron this out to further test that the router is capable of handling the network accordingly.

-I've ran the speed test which is still consistent with many other tests, which is ~35-40Mbps up, ~900-1000Mbps down.
-Ping optimizer ran in Expert mode/Full Test. Congestion control was auto set to download/upload of 99% and Always on. I set it to Auto after having some issues, and have the same issues give or take. Speed test bypass is on by default.

-PCs were set as "Computer" then later I switched to "Game console" - issues persist.
-I've rebooted.
-I also don't see an option for QoS like I had on the XR500, so not sure if QoS is on or off elsewhere?
-UPnP on by default

This router will not work for me if I'm gaming and games aren't being detected to be prioritized, and if the Gaming category keeps going online/offline then staying offline while I'm in the same gaming session. I need Gaming to stay at the forefront otherwise I experience lag.

How can I be sure that Gaming stays detected and stays online during a gaming session?
What info can I provide to have this checked? Is there any way to check this live as I'm gaming? Please let me know. I have a lot of availability as I am now on PTO, so if anyone can help, that would be much appreciated.

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Edit: Found some more posts on congestion control and edited my download/upload speed based on speedtest.net, and not the in router speed test.

Re-ran ping optimizer, turned off speed test bypass as recommended by others.

Turned congestion control back to always on and re-ran waveform bufferbloat, received an A. Saw others had A+. Upload was 0 ms latency, needed to get download close to 0 ms.

I turned down the download percentage to 75% and re-ran waveform bufferbloat and now received an A+.
 

I will test for rubber banding in games in the day. I still would love to know why gaming sessions don't keep the "Gaming" priority online. Thank you!

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It's either to do with how we've tested the game or we need to update the cloud again for it. You should prioritize the device as well, this will act as a backup prioritization should it not detect correctly for whatever reason. We can look into updating it again in the New Year when the team have more time.

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I understand around this time people are busy with holidays. I'm hoping to figure everything out in the return window or have a clear path forward on this being fixed timely.

So a solo swiftplay match in Valorant had no rubber banding and was detected as "Gaming" all game. I noticed being in the game menu puts "Gaming" offline. I re-queued for another match (same session), and "Gaming" stayed offline. As far as I'm aware, Marvel Rivals did this. It would detect, then after a while or requeuing, "gaming" goes offline.

I'd like to focus prioritizing activities over devices as sometimes we use our devices for other activities, and we don't want that taking any priority if another is gaming.

Netduma Lew had a pinned topic "Adding New Games and Applications to DumaOS". Is this something I can still do, let's say for the menu detection and re-queing a second match? Or what is needed for this to be updated? If I do this, would it help it be added/corrected a bit faster (of course outside of the holidays)? I'm wondering how fast the support is to assure games are being detected.

Are us R2/R3 customers ever going to be able to test packets live in game via the router/OS, and be able to apply it ourselves? Maybe it detects a pattern or offers what ports it detected via the game session, and we can confirm to add/not add?

Or maybe there's a way to add the ports manually to the gaming rule (or game specific rule like 'Valorant'), like routing it to say use ports 12345-65000 UDP/TCP under 'Valorant'? Riot Games/Valorant even has a post of what ports they use, so we could always use those resources to then manually go in to add to the 'Valorant' rule, for example. I know I can port forward, but I want to prioritize those via DumaOS traffic prioritization.

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Hi !

I think it's definitely related to how Windows handles third party gaming software... Valorant is available on the Xbox app on PC, I'd be interested in your experience playing behind such a Valorant download on the Xbox PC app...?

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2 minutes ago, Fuzy said:

Hi !

I think it's definitely related to how Windows handles third party gaming software... Valorant is available on the Xbox app on PC, I'd be interested in your experience playing behind such a Valorant download on the Xbox PC app...?

Maybe. Good thought. I primarily use Steam, Battlenet, and play Valorant lol. Looking up Valorant in the PC Xbox app is "Play with game pass". I do not and don't plan on purchasing game pass as I haven't had a need for it.

I prefer to have a game be detected as intended, assuming it has identifiable packets/ports etc, which Riot Games provides on their website.
Something seems to stop the detected Activity after a Swiftplay match (or marvel Rivals quick play), where sitting in the menu turns the Activity off, and re-queuing doesn't re-trigger the Activity to be online. PC runs smooth, internet stays full connected as far as I'm aware, no hiccups anywhere else.

I noticed when launching most games, the intended Activity stays off until I join a match. Going back to menu seems to mess with it (whether it's Duma OS or Windows messing with something).

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1 hour ago, V1k1 said:

I understand around this time people are busy with holidays. I'm hoping to figure everything out in the return window or have a clear path forward on this being fixed timely.

So a solo swiftplay match in Valorant had no rubber banding and was detected as "Gaming" all game. I noticed being in the game menu puts "Gaming" offline. I re-queued for another match (same session), and "Gaming" stayed offline. As far as I'm aware, Marvel Rivals did this. It would detect, then after a while or requeuing, "gaming" goes offline.

I'd like to focus prioritizing activities over devices as sometimes we use our devices for other activities, and we don't want that taking any priority if another is gaming.

Netduma Lew had a pinned topic "Adding New Games and Applications to DumaOS". Is this something I can still do, let's say for the menu detection and re-queing a second match? Or what is needed for this to be updated? If I do this, would it help it be added/corrected a bit faster (of course outside of the holidays)? I'm wondering how fast the support is to assure games are being detected.

Are us R2/R3 customers ever going to be able to test packets live in game via the router/OS, and be able to apply it ourselves? Maybe it detects a pattern or offers what ports it detected via the game session, and we can confirm to add/not add?

Or maybe there's a way to add the ports manually to the gaming rule (or game specific rule like 'Valorant'), like routing it to say use ports 12345-65000 UDP/TCP under 'Valorant'? Riot Games/Valorant even has a post of what ports they use, so we could always use those resources to then manually go in to add to the 'Valorant' rule, for example. I know I can port forward, but I want to prioritize those via DumaOS traffic prioritization.

The thing is it's an almost constant on going process with DPI and traffic detection, and we don't have or make public any timelines for any sorts of updates as they're always subject to change. One of the next big firmwares I *think* will help overall with this. It is normal for it to go offline when you're in the lobby actually playing but obviously it should trigger again when playing. I don't think we would have gamed, stopped and re-queued when testing so that's probably why it's happened. Yes if you provided a capture for that it would be very helpful and yes it would help speed up an update but I couldn't say how long it may take.

No I don't think that would be a feature, at least not for awhile. When we get to more user request based features it could be a possibility. No there isn't a way to do that on DumaOS 4 currently.

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3 hours ago, Netduma Fraser said:

The thing is it's an almost constant on going process with DPI and traffic detection, and we don't have or make public any timelines for any sorts of updates as they're always subject to change. One of the next big firmwares I *think* will help overall with this. It is normal for it to go offline when you're in the lobby actually playing but obviously it should trigger again when playing. I don't think we would have gamed, stopped and re-queued when testing so that's probably why it's happened. Yes if you provided a capture for that it would be very helpful and yes it would help speed up an update but I couldn't say how long it may take.

No I don't think that would be a feature, at least not for awhile. When we get to more user request based features it could be a possibility. No there isn't a way to do that on DumaOS 4 currently.

I guess I'm hopeful for what the team can announce for what they are currently working on/trying to improve, as I don't know if I can commit to the R3 if I only have a month to test and no notes of what the team is exactly working on.

If they aren't fixing these more than seen issues by the community (yes I know it's a support forum, issues are still there), then I may have to revisit Netduma products in the future. I reallllly liked the Duma OS on the XR500 so I am hopeful.

I posted my wireshark data on the other pinned topic for joining a game/couple quick rounds, then the second upload was at the last 10 seconds of a game, to menu, to requeuing and doing 1 round. Posted in 'Adding New Games and Applications to DumaOS'

Please see if the team can let us know what is at the forefront of fixing/improving so we at least know what is prioritized. I understand there's no exact date, but it'd be nice to know that the next big patch is hoping to improve XYZ and this is how we're doing it.

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14 hours ago, V1k1 said:

I guess I'm hopeful for what the team can announce for what they are currently working on/trying to improve, as I don't know if I can commit to the R3 if I only have a month to test and no notes of what the team is exactly working on.

If they aren't fixing these more than seen issues by the community (yes I know it's a support forum, issues are still there), then I may have to revisit Netduma products in the future. I reallllly liked the Duma OS on the XR500 so I am hopeful.

I posted my wireshark data on the other pinned topic for joining a game/couple quick rounds, then the second upload was at the last 10 seconds of a game, to menu, to requeuing and doing 1 round. Posted in 'Adding New Games and Applications to DumaOS'

Please see if the team can let us know what is at the forefront of fixing/improving so we at least know what is prioritized. I understand there's no exact date, but it'd be nice to know that the next big patch is hoping to improve XYZ and this is how we're doing it.

Can confirm you should experience this sooner than you may think "This allows us to categorise and prioritise traffic which hasn't yet been added to our DPI database." so while still being a little cryptic, if you play "Best Game Ever: Return of the Game" and we haven't tested it then regardless in this update it should show as gaming when you are playing so it will be prioritized no matter what. Keep an eye out.

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7 hours ago, Netduma Fraser said:

Can confirm you should experience this sooner than you may think "This allows us to categorise and prioritise traffic which hasn't yet been added to our DPI database." so while still being a little cryptic, if you play "Best Game Ever: Return of the Game" and we haven't tested it then regardless in this update it should show as gaming when you are playing so it will be prioritized no matter what. Keep an eye out.

Thanks Fraser. I hope this update is coming within the month, or at least a big announcement on more details and that it is coming very soon. I believe the users would love the transparency.

Providing us with a way to fine tune / prioritize what ports or packets we're seeing would be awesome.
Or if it's the OS using some AI or deep machine learning on constant gaming packets and we could prioritize it would be great. Maybe it recognizes the pattern or traffic and suggests "hey would you like to prioritize this activity or add to an existing one?"

I'd love to keep learning what ports a game uses, then the R3 finding said ports and I could then cross reference it at least and confirm to add it to "Valorant" activity, or "gaming", etc.
I did this fine tuning with the Asus router on Merlin/FlexQoS. Even without going deep into it, it still had the prioritization features - some just fine tune further.

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30 minutes ago, V1k1 said:

Thanks Fraser. I hope this update is coming within the month, or at least a big announcement on more details and that it is coming very soon. I believe the users would love the transparency.

Providing us with a way to fine tune / prioritize what ports or packets we're seeing would be awesome.
Or if it's the OS using some AI or deep machine learning on constant gaming packets and we could prioritize it would be great. Maybe it recognizes the pattern or traffic and suggests "hey would you like to prioritize this activity or add to an existing one?"

I'd love to keep learning what ports a game uses, then the R3 finding said ports and I could then cross reference it at least and confirm to add it to "Valorant" activity, or "gaming", etc.
I did this fine tuning with the Asus router on Merlin/FlexQoS. Even without going deep into it, it still had the prioritization features - some just fine tune further.

Barring any major issues you will see it very soon. I will add those to our request lists.

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Maybe it recognizes the pattern or traffic and suggests "hey would you like to prioritize this activity or add to an existing one?"

More so this but doesn't ask and does it automatically.

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Thank you Fraser! Hopefully we get it for the holidays... would be a great gift for the community haha.

Would love to see the automatic priority in action. Definitely intrigued how it works on the back end if that eventually can be shared.

I'll stay tuned then. Let me know if there's even a slight chance to beta test this new feature. I'd love to see if it fixes my experience in Valorant / Marvel Rivals.

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6 hours ago, V1k1 said:

Thank you Fraser! Hopefully we get it for the holidays... would be a great gift for the community haha.

Would love to see the automatic priority in action. Definitely intrigued how it works on the back end if that eventually can be shared.

I'll stay tuned then. Let me know if there's even a slight chance to beta test this new feature. I'd love to see if it fixes my experience in Valorant / Marvel Rivals.

I don't think we provide any additional information other than how a feature works for the user really. It'll be out sooner than you think!

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