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Issue with software 3.3.615 beta: Geofilter saying “connecting” and then doesn’t enter the game and start over searching in loop - MW3


JoshTheLuz
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Hello everyone,

I’m experiencing an issue with beta software 3.3.615 on R2, specifically regarding the geofilter when playing MW3. I’ve noticed that if I isolate a specific geographic area, in my case, Milan, the game seems to respond correctly: the match search happens at 15ms and remains stable without increasing. However, once the match is found, the Netduma seems to lose connection to the game itself. It essentially says “connecting,” and instead of entering the lobby, it goes back to searching for the game at 15ms repeatedly.

The Netduma appears to successfully access the match initially, but for some reason, it loses connection after getting connected, reverting to searching for the game.

It would be much more efficient if the geofilter didn’t disconnect me once it says “connecting.”

Eventually, after 2/3 minutes of saying “connecting” and then searching again and again, it eventually finds the match and works, but what a waste of time!

If anyone has experience or suggestions on how to tackle this situation, I would be very grateful for your help!

Thank you very much!

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  • JoshTheLuz changed the title to Issue with software 3.3.615 beta: Geofilter saying “connecting” and then doesn’t enter the game and start over searching in loop - MW3
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Thanks for the video, this looks like expected behavior, the game is searching for a server within that ping limit that it thinks you should be able to connect to so it then tries the initiate the connection. The server is outside your radius so it gets blocked and then it has to research for a game you can connect to. The fewer servers you have covered by your area/radius the longer your search times may be as out of all the possible servers you're trying to connect to 1 or 2. It's the trade off of being able to force the servers you want essentially.

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50 minutes ago, Netduma Fraser said:

Thanks for the video, this looks like expected behavior, the game is searching for a server within that ping limit that it thinks you should be able to connect to so it then tries the initiate the connection. The server is outside your radius so it gets blocked and then it has to research for a game you can connect to. The fewer servers you have covered by your area/radius the longer your search times may be as out of all the possible servers you're trying to connect to 1 or 2. It's the trade off of being able to force the servers you want essentially.

I was wondering if the geofilter takes into account not only latency but also the geolocation of IP addresses. I’ve observed that when I set Milan as my selected area, it seems to focus solely on finding servers in Milan , even if the ping to other locations, such as Frankfurt, is similar. Are there additional criteria that the geofilter considers to determine the geolocation of IPs apart from ping? I’m curious to understand the process better. Thank you for your assistance!

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55 minutes ago, Netduma Fraser said:

Thanks for the video, this looks like expected behavior, the game is searching for a server within that ping limit that it thinks you should be able to connect to so it then tries the initiate the connection. The server is outside your radius so it gets blocked and then it has to research for a game you can connect to. The fewer servers you have covered by your area/radius the longer your search times may be as out of all the possible servers you're trying to connect to 1 or 2. It's the trade off of being able to force the servers you want essentially.

I have a similar problem, when I selected Warsaw, it tries to connect me to the same server in Amsterdam...

Isn't it sometimes incorrectly located by NetDuma?

When I enter the server's IP address on the IP location page, it shows Germany, and I also have a very low ping over such a long distance, it shows ping 20-23, normally in these areas I have a ping above 40ms

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50 minutes ago, JoshTheLuz said:

I was wondering if the geofilter takes into account not only latency but also the geolocation of IP addresses. I’ve observed that when I set Milan as my selected area, it seems to focus solely on finding servers in Milan , even if the ping to other locations, such as Frankfurt, is similar. Are there additional criteria that the geofilter considers to determine the geolocation of IPs apart from ping? I’m curious to understand the process better. Thank you for your assistance!

No you're just using the radius so it's just focusing on the servers in that area - any will be allowed and the game will decide which one you'll connect to. 

IPs are mapped to the map of the world so you know where you are, you draw your radius, anything outside is blocked, anything inside is allowed.

44 minutes ago, nowmat said:

I have a similar problem, when I selected Warsaw, it tries to connect me to the same server in Amsterdam...

Isn't it sometimes incorrectly located by NetDuma?

When I enter the server's IP address on the IP location page, it shows Germany, and I also have a very low ping over such a long distance, it shows ping 20-23, normally in these areas I have a ping above 40ms

Yes sounds like it's mislocated, if you provide the ID we can correct that

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25 minutes ago, Netduma Fraser said:

No you're just using the radius so it's just focusing on the servers in that area - any will be allowed and the game will decide which one you'll connect to. 

IPs are mapped to the map of the world so you know where you are, you draw your radius, anything outside is blocked, anything inside is allowed.

You’re suggesting that by drawing an area around Milan, it allows access only to servers within Milan while blocking those outside essentially it works whitelisting Milan and blacklisting everything else. I think there must be something else in Duma algorithm, if just white and blacklisting were done, the latency while searching in COD would rise, and getting a whitelisted server would be just luck done by random search until hitting the whitelisted server.
Yet, the video demonstrates a consistent latency of <17ms ensuring it searches within <17ms only without increasing the search. 
Hence, there seems to be a specific instruction within Netduma for Call of Duty to let cod not increase the latency in search phase. 
 

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Essentially yes but if you have lower than 17ms ping to other servers then it could try to load you into those, in which case the radius will do its job and block them. Could be that server is also mislocated on the map, if that's the case if you provide the ID we can move it.

 

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42 minutes ago, Netduma Fraser said:

Essentially yes but if you have lower than 17ms ping to other servers then it could try to load you into those, in which case the radius will do its job and block them. Could be that server is also mislocated on the map, if that's the case if you provide the ID we can move it.

 

I will do it to help this amazing community. I will provide you the id of the wrong server. Probably tomorrow. 
For now I “might” have found a way to work this around, basically instead of drawing a circle around Milan I’m drawing a small circle around Geneva (my city) where I’m sure THERE ARE NOT cod servers, then I set ping assist to 15ms to indirectly force everything below 15ms (so Milan) What about this idea? 

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On 11/24/2023 at 10:03 PM, Netduma Fraser said:

When that happens look at the map do you see a blocked icon? If so ping it and provide us with the ID please

 

2fad723d4aceeff4

 

173.244.206.61.static.midphase.com

 

This is the server that appears to be in  Netherlands area in geofilter. 
actually a geolocation of the ip shows that is in Frankfurt. So it just needs to be moved to Frankfurt Germany. 
 

 

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