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l2eactionz

XR500 Early Access
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Everything posted by l2eactionz

  1. Okay thanks for taking the time to reply I guess in some situations it comes down to preference and/or coincidentally plays better with moderate nat and other things should be left as is lol
  2. So I don't create loads of posts.... I also had another thought as to whether or not qos makes a difference in general when only 2 people are on the Internet at a given time. Like qos and prioritising ports will that have an effect or will it only work to the router and then still be traffic controlled by my isp? I'm currently using a cheap tp link until my r2 comes that has bandwidth control and does seem to show better stats on dslreports for the bufferbloat but then it's hardly noticeable in game as my line isn't being heavily used. Now the mtu dilemma as obviously mentioned in hundreds of posts you should just keep your mtu as is which for most is 1500.... on xbox you are capped at 1480. So when I play on ps and my other half is on xbox who actually has the advantage when gaming against other people. I would think that by running into xbox players while on ps me transferring 1500mtu when they can only 1480mtu this would cause fragmentation and create problems? Or wouldn't it? And in that case would it be better to lower the mtu to 1480 to match xbox players?
  3. Yeah certain ISP's I think run differently when it comes to restrictions on sky I'm moderate with everything disabled when I was on virgin it was strict.
  4. Okay bit of a controversial one on opening ports using upnp dmz. Anything to do with ports being opened for gaming. So I've been having theories and doing tests on my router using all methods to open ports. And I can honestly say having a moderate nat with no ports opened for playing warzone feels like I'm on a slightly more level playing field. I can only come up with 2 reasons. Reason 1. When you open your ports all you are doing is letting data TO YOU quicker and not have to go through some sort of firewall (not sure if that's how it works but....) by doing that you are allowing everyone else's data TO YOU register and get delt with quicker. While on there end your data is having to pass through there moderate nat (firewall) before registering. This to me is basically saying by opening up my ports I'm allowing everyone who shoots at me to hit me and connect to me perfectly and get good hit registration while my info gets stopped and questioned by there firewall and inevitably lose the gun fight. Reason 2. New theory based on the sbmm. By having a moderate nat you are limiting who you can connect to making the lobbies either easier or better ping. This is just a theory and I'm not 100% sure. So with that said whoever reads this. Try port forwarding or dmz play some games and see how quick you die. Then disable port forwarding upnp and dmz and play some moderate nat games.... come back and let me know what you find. For me I have given up with trying to make my connection as good as I can. I feel like the better I make mine the worse ingame experience. I don't know if lag compensation is a real thing but I'm starting to think it is. Because everyone who kills me that I spectate either has constant packet bursting going on (by the way little info for everyone I've figured out don't judge your packet burst when spectating that is genuinely there packet bursts you are seeing) or watching them thinking how the hell did I die to him. Is there any conclusive evidence or tech knowledge that says I'm wrong and I should open ports? Or could I be right with reason 1 to some extent?
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