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Everything posted by Unfinished

  1. I've become used to it now, but it will be nice to have it fixed.
  2. The geofilter has been stable of late. I did grant access for the devs to my R2 when requested a while back and also provided some logs, hopefully of use. The main issue with the R2 is the connection instability, with one or two disconnects a day. I understand that this is being worked on?
  3. The whole point of the geofilter is to keep your gameplay limited to a specified region to reduce lag, that's the job of the R2. In Apex, the server that you select as a local server is not neccessarily the server that you will be connected to on every game and as the servers are quite often oversubscribed, then the algorithm used to place players on another server will pick one and as is often the case, outside of a geofiltered zone, hence the connection errors, as the R2 blocks those connections. This is not something that could be fixed by Netduma in my opinion, it's a game related issue. Warzone, on the other hand, searches for an appropriate server based on ping and with Geofilter enabled, I have never had a disconnection issue, so the error is very much a code error from Apex. If however you are getting blocked from servers within your geofilter radius (and you might know this to be the case if you specifically check) then the issue lies with the geofilter. My only issue with the geofilter is that it randomly turns itself off for some unknown reason and it is immediately obvious.
  4. It could be a server authentication error, but one thing to note, is that when in a lobby, you could be placed on pretty much any server in the world. I'm sure that there is some sort of prioritisation working in the background, but if your local servers are full (as they seem to be at the moment with the latest season 9 release) then you will be placed in another region, by selecting a specific server in the data centre screen, it appears that you are only selecting a preference and not an exclusive location, therefore if you have Geofilter enabled, you will be kicked back to the data centre screen as soon as the game places you on a server outside of your filter area.
  5. No, your ping response will be for the time taken to send and receive the test packet for the selected sever. Setting your home point is only to set the centre of a circle that is used for the Geo-filter range. Ping will be unaffected if you move this point.
  6. Thanks Fraser. I have plenty of code leaf errors, but I thought that was just an Apex server response to the R2 doing its job, ie Apex tries to put me on a US server, R2 knocks it back and an error is returned. I can live with that, less appealing is a 2 minute life expectancy when I hit the ground if I leave it off. The R2 works, just needs to be more consistent and reliable.
  7. Ok I can drop the ping assist down to compensate, knowing this. I'll have to continue to use it though, as otherwise I get put on random servers all over the world. Apex doesn't keep you geographically centred regardless of the server you select. I think it just sees this as a preference of some sort, rather than a line in the sand. Edit: What does a cloud update do anyway?
  8. You could well be right Fraser, but in-game Apex, has Frankfurt almost always showing as above 40ms and most of the time, closer to 50ms. I've just got back in after a day out and the geofilter App is not loading. The heat map showed Frankfurt at around 40ms half an hour ago, but is at the moment way above at 60-70ms Anyway, geofilter is currently inaccessible, so until I login to Apex tonight I won't really know if it's working, but the Rapp certainly isn't.
  9. I need to read up on the geofilter function and get my head around how it works and what I would expect to see, but at first glance there would seem to be something amiss. Resyncing the cloud causes the App to hang and I have to refresh the page to get it back.
  10. ...and this is all that is showing when zoomed out.
  11. The screenshot shows the only things visible on the geofilter. Note the centre of the filter and its edge. Frankfurt shouldn't show up at all, but it is available in Apex.
  12. Ok, profiles are fine then, but Frankfurt was showing on Apex server list when my range set from The SW of England was 700Km, so it was out by about 200Km, this does depend on he accuracy of the set point however.
  13. For info, I've had two dropouts today before midday a couple of hours apart. I've also noticed servers showing available outside of the geofilter radius. I've set a profile as Call of Duty, I don't know exactly what this does, but the geofilter went out from 700Km to 900Km when the profile was saved. I don't know if this is normal behaviour, as I've never set a profile before.
  14. I've no idea, I've only just checked it as I noticed high ping on one of my Xboxes, so the TP must have been off at the same time. I was gaming on a different Xbox up to around 17:30 today. That was on a different box, but it was working as expected. It might be that TP disengaged entirely, or it wasn't working for this particular box right now. I've just power cycled to get things back in order.
  15. I don't know if you guys are still monitoring my R2, but the GUI is inaccessible again. I have no idea when it tripped out.
  16. Ok, thanks for the updates anyway. If I find anything else, I'll let you know.
  17. Thanks for the response. The steps listed were more for the record as to what troubleshooting steps I had taken so far. Things seem to be more or less working as I would have expected The setup FAQ on the website suggests using "Always" for a busy household, so I leave it at that. Is "Auto" the better option? Regarding the switching in and out of TP for various Xboxes, is this not rather impractical, as games are updated frequently and there would be a need to constantly monitor for game updates? Does a game update/download not get filtered out as something other than gaming traffic if the device is listed under an individual TP rule or with DumaOS classified games enabled? It's this bit that I'm not sure about, as an Xbox is primarily a gaming device, but was also conceived as a multimedia platform, so users could run into bandwidth problems if congestion control isn't setup accordingly. For example, if I have three xboxes in the network and one is updating downloading/streaming a movie, I would have expected the other two to be allocated a proportion of the allotted bandwidth setup in congestion control and not be impacted by any other device, irrespective of its TP status. eg I have CC set to 75%, so 25% allocated for filtered devices, lets say 4.5mbps for three xboxes/1.5mbps each if shared equally. Is this 1.5mbps for gaming traffic, or is it the entire amount that the device could use for any purpose and is therefore limited to? If so, then any TP'd device running a bandwidth hungry application would need to be removed from TP for sure (for my meagre internet service anyway).
  18. This is what I have just tried, some of which should be as expected operation... 1. Congestion Control set to "Always" - Xboxes Off - Devices removed and re-added to Geofilter without issue. 2. Congestion Control set to "Always" - Xbox-Lounge on, running Apex and showing 25-39ms to London server with 0%PL - Xbox-Snug on and idle, but updating games with approx 3mbps download showing on Xbox update screen - Geofilter is off - Congestion Control has "Work from home" and each Xbox set as an independent device in TP and switched on, DumaOS classified games set to off 3. As above, but Xbox-Lounge TP set to off, running Apex and showing 26-42ms to London server with 0%PL 4. Xbox-Lounge TP back on, running Apex and showing 26-37ms to London server with 0%PL 5. Congestion Control set to "Never" - Xbox-Lounge on, running Apex and showing 49-84ms to London server with 12%PL - Xbox-Snug on and idle, but updating games with approx 2mbps download showing on Xbox update screen - Geofilter is off - TP has "Work from home" and each Xbox set as an independent device in TP and switched on, DumaOS classified games set to off 6. Congestion Control set to "Always" - Xbox-Lounge on, running Apex and showing 26-35ms to London server with 0%PL, Xbox-Snug is updating - Xbox-Lounge on, running Apex and showing 25-31ms to London server with 0%PL, Xbox-Snug updating paused - Geofilter is on 7. Congestion Control set to "Always" - TP switched off, Xboxes update at the max bandwidth that the network will allow, but with a limited bandwidth one device might hog the network. This mainly shows that Congestion Control has a big impact on gaming latency, with Traffic Priority having a lesser effect. I don't know exactly the interaction between TP and Congestion Control, but expect that this is working as described, but it seems that latency increases caused by devices updating are not entirely eliminated by Congestion Control and/or TP and a rise in latency can be seen when a game is updating vs when updating is paused. Interestingly, there also seems to be a drop in latency when Geofilter is turned on as well. I haven't yet been able to make the GUI fail and have yet to see the Geofilter switch off today. The problem with the Geofilter though, is that when it does stop working, the GUI is usually inaccessible too.
  19. Firstly, the problems regarding connectivity are a long term issue and none of the firmware versions are free of problems. The latest firmware is the most stable, but I still experience drop outs and I would say daily rather than weekly. Given that children are now back to school, the drop outs might be no less frequent, but not noticed as much due to less use during the day. The geofilter issue regarding it not working, doesn't appear to have any consistency. I haven't yet had the time to sit down and try to get the GUI to crash as it did before when adding devices to the geofilter. There appear to be a number of issues that may or may not be connected. 1. Intermittent internet and/or GUI connectivity, usually a daily occurrence, sometimes it will auto correct, other times a power cycle is required. 2. Geofilter turning itself off, or simply not working, more a weekly issue, R2 needs a power cycle to resolve this. 3. QoS seemingly not working as described. I sometimes have to turn it off to get a reasonable download speed for game updates and if a game is updating on one Xbox, there is definitely a negative effect on latency noticed on another Xbox when gaming. 4. Sometimes after a power cycle, the GUI shows the startup tips for setting QoS and Geofilter, but the settings are still intact. I'll try to get time to play around with settings later.
  20. I've managed to grab a log when I had an intermittent drop out. Do you want the log in a PM? There looks to be a memory issue.
  21. I'd need to have a play around with it and I'm going to be busy today, but maybe later I can try a few things and provoke it to fail.
  22. No game running, just game updates. I don't have the bandwidth to game and download at the same time, well, I can, but it usually results in a miserable gaming experience. QoS needs to be turned off to allow the Xboxes full bandwidth so as to not need two or three days for an update. As for the Geofilter, it's very apparent when it fails, but which Geofilter issue do you mean? The GUI is currently inaccessible, as it quite often is unless I power cycle the R2 two or three times a day.
  23. No, no port forwarding and MAC addresses are different. I was also wondering what the correct operation of the QoS function was in terms of throttling data transfers, I have "Duma Classified Games" selected and "Always", but I have to switch the QoS to "Never" to allow full download bandwidth on the Xboxes if they are updating. As far as I was aware, the QoS was for gaming traffic only, but maybe it is just a 'per device' setting? That would make adding individual devices redundant though. With the current way the R2 seems to operate, I have to manually turn on/off the QoS to manage bandwidth when updating, as my internet is so slow an update can take 24 hours for a big game/season update if I don't turn QoS off.
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