Jump to content

Bigfntarget

Members
  • Content Count

    27
  • Joined

  • Last visited


Reputation Activity

  1. Like
    Bigfntarget got a reaction from 1conito in MUST READ! Network vs Input Lag   
    Couldn't agree more fellas, SBMM and outdated/crappy netcode (lag compensation) are still very real and the downsides of the CoD series as a whole, not to mention the hackers and force crossplay but like everything in life there are things in your control and things that are not.
    I have kept a steady 1.4 k/d in warzone since I started playing in season 2, with a gigabit connection and a R7000 router flashed with ddwrt. I noticed a difference in my gameplay when i started using the XR500, but it still wasn't perfect. Geofilter and the newer more sophisticated traffic priorization abilities of the netduma side of the router are a godsend, but the networking aspect is only part of the equation.
    I didn't take into account input lag, and after doing some research I definitely had a lot of it.
    The input lag from using an outdated hdmi cable and a large outdated tv, as well as using the ps4 controller wirelessly, I probably had upwards of 100-200ms of lag from the controller to the console to the tv.
    Just wanted to share my findings with the community, and to possibly help others enjoy their gaming experiences more.
    Obviously, it's not the be-all end-all solution for fixing everything CoD related, but it definitely helps.
  2. Like
    Bigfntarget got a reaction from Alex49H in MUST READ! Network vs Input Lag   
    Couldn't agree more fellas, SBMM and outdated/crappy netcode (lag compensation) are still very real and the downsides of the CoD series as a whole, not to mention the hackers and force crossplay but like everything in life there are things in your control and things that are not.
    I have kept a steady 1.4 k/d in warzone since I started playing in season 2, with a gigabit connection and a R7000 router flashed with ddwrt. I noticed a difference in my gameplay when i started using the XR500, but it still wasn't perfect. Geofilter and the newer more sophisticated traffic priorization abilities of the netduma side of the router are a godsend, but the networking aspect is only part of the equation.
    I didn't take into account input lag, and after doing some research I definitely had a lot of it.
    The input lag from using an outdated hdmi cable and a large outdated tv, as well as using the ps4 controller wirelessly, I probably had upwards of 100-200ms of lag from the controller to the console to the tv.
    Just wanted to share my findings with the community, and to possibly help others enjoy their gaming experiences more.
    Obviously, it's not the be-all end-all solution for fixing everything CoD related, but it definitely helps.
  3. Like
    Bigfntarget got a reaction from thewilloxdiaz in MUST READ! Network vs Input Lag   
    I have been battling lag on CoD for many years and have been doing networking research and messing with my internet connection forever, recently switching to a fiber optic connection and purchasing an XR500 gaming router.
    After getting my connection to rock solid, lag jitter and bufferbloat free (with the help of the netduma support staff and this amazing community), I was still finding my games to be hit and miss. I would get 20+ kills one or two games, then have a handful of really awful rounds... very sporadic and frustrating.
    That is until I looked more into Input Lag and found that most of my lag now was actually input lag and not my network connection. I was using an older 60" lcd tv to play and played with the controllers wirelessly.
    I followed the advice of some youtubers and bought myself a new gaming monitor (120hz and 1ms response time) and a better hdmi cable, ditching the old lcd tv I was using to play, as well as hooking my controller up to usb and setting the appropriate settings on the ps4 and monitor.
    The difference is ASTOUNDING and I feel kind of dumb for not realizing just how much input lag I was battling with, assuming this whole time my internet connection was to blame. The fiber connection and XR500 brought my ping down from an average of 100-110ms down to 30ms, but using my old tv and wireless controller was producing probably just as much lag on my end that appears as network lag (players getting the drop on you, firing first and dieing, etc).
    Not only is the quality of the graphics better and motion is more fluid, but the responsiveness in the game is incredible. With the average 30ms of ping I get to CoD servers and the immediate responsiveness of the input, I feel like all of my deaths are legitimate and can actually chaulk them up to facing better players, making mistakes, or just crap luck.
    I highly recommend watching this video;
    Hope this helps others out and they can enjoy the same experience I am now having playing this game...
     
    GAME ON!
  4. Thanks
    Bigfntarget got a reaction from Mobel in Dynamic QoS and Network Monitor Upgrades   
    Not sure if this has been discussed before, but I recently read that Call of Duty Warzone uses random ports from their game servers for gameplay packets. The other ports/connections are to the authorization/stats/matchmaking servers and are not essential gameplay packets.
    After setting up wireshark on my pc and using it to hotspot my ps4, I determined this to be true and the reason why so many of us are having issues with this game. High priority packets shouldn't be detected while sitting idle in the game menu/lobby, yet they are when using the proprietary DumaOS Classified Games option.
    A user on the forums, @RedBull2k, has created a standalone windows program for DumaOS routers he calls Caddy, that basically sniffs the network to determine which ports the Warzone server you're connected to is using, then adds a QoS rule to the router to allow those packets to be placed as High Priority.
    I believe this type of Dynamic Prioritization is exactly what DumaOS needs, and this user needs to be compensated for such a brilliant innovation and maybe brought onto the team... 😉
    It would also be very beneficial to have the Network Monitor upgraded with more information, such as being able to view all of the actual connections to the router, like the ip addresses and ports currently in use, being able to see an individual device's connections, filtering out UDP and such. Like wireshark but running on the router itself.
     
     
    TLDR; Dynamic QoS that sniffs out connections to actual game servers and packets that are solely gameplay related.
    Network Monitor that displays active connections and is sortable and filterable.
  5. Like
    Bigfntarget got a reaction from Newfie in Dynamic QoS and Network Monitor Upgrades   
    😕🙃...🤤 
    @Newfie Gee golly, thanks, never would have found that without your help... And allow me to help you with further social interactions... do initiate conversation with someone assuming they are stupid, incapable, or inept. Do not accuse someone of not knowing something without being educated about it yourself. Do not offer advice or help when it is not explicitly asked for. And lastly, know when to keep quiet and walk away. <--- this one should have been obvious from my first response to your "helpful" reply to my original Request post.
    Oh and I'm done responding to this thread now, go and troll someone else's thread so it gets buried.  👍
  6. Like
    Bigfntarget got a reaction from Newfie in Dynamic QoS and Network Monitor Upgrades   
    @Killhippie You're right, it's not "Dynamic QoS" as the term is used by netgear to refer to all of their QoS settings as a whole, but it is part of it. I did say Dynamic Prioritization at the end of the post, which is a more accurate term for the process. It scans the ports and creates a new rule as needed, and deletes the rule when your match is over... so it's a Dynamic QoS. If you follow my thought process.
    Also, Duma 3.0 is around the corner but not here yet. But to be honest, everyone speaks of it like it's the holy grail of firmware updates and it's going to solve all the issues everyone is having with their routers. I have my doubts. And will this specific feature be included in the new firmware? Probably not. Hence why I posted this on the Feature Ideas thread. 😉
    @Newfie Not everyone needs this feature, and if you don't I'm so ecstatically happy for you... Not everyone needs QoS at all, and those people don't need to buy a $300 gaming router. Get over yourself.
    No two internet connections are the same, therefor it isn't simply a matter of "well it works for him so it should work for you, you're probably just doing it wrong."
    I have posted on this forum before (a simple look at my user account will show this), I'm not new to networking, and I'm only seeking to actually help this community and help make DumaOS better. Not sure what you're here for.
  7. Thanks
    Bigfntarget got a reaction from Deceptive in Dynamic QoS and Network Monitor Upgrades   
    Not sure if this has been discussed before, but I recently read that Call of Duty Warzone uses random ports from their game servers for gameplay packets. The other ports/connections are to the authorization/stats/matchmaking servers and are not essential gameplay packets.
    After setting up wireshark on my pc and using it to hotspot my ps4, I determined this to be true and the reason why so many of us are having issues with this game. High priority packets shouldn't be detected while sitting idle in the game menu/lobby, yet they are when using the proprietary DumaOS Classified Games option.
    A user on the forums, @RedBull2k, has created a standalone windows program for DumaOS routers he calls Caddy, that basically sniffs the network to determine which ports the Warzone server you're connected to is using, then adds a QoS rule to the router to allow those packets to be placed as High Priority.
    I believe this type of Dynamic Prioritization is exactly what DumaOS needs, and this user needs to be compensated for such a brilliant innovation and maybe brought onto the team... 😉
    It would also be very beneficial to have the Network Monitor upgraded with more information, such as being able to view all of the actual connections to the router, like the ip addresses and ports currently in use, being able to see an individual device's connections, filtering out UDP and such. Like wireshark but running on the router itself.
     
     
    TLDR; Dynamic QoS that sniffs out connections to actual game servers and packets that are solely gameplay related.
    Network Monitor that displays active connections and is sortable and filterable.
  8. Like
    Bigfntarget got a reaction from Zippy in Caddy 1.2   
    @RedBull2k In order to get it working, I assume I need to proxy my PS4 through my pc running the app in order for it to pick up on the ports being used? 
    @MassaDebata85 You're right, there is very little info about what this program does on this thread. I believe, after reading through the forum, it picks up on the exact ports used by Call of Duty and prioritizes them on the router QoS (and a couple other features like saving and loading Allow/Deny lists). Somebody on the forums figured out that CoD uses a random port for each server connection (port 3074 on your PS4 and a random port from 30000-45000 from the server). This program should eliminate the need to use wireshark to figure out the ports and manually add the ports every game.
  9. Like
    Bigfntarget got a reaction from Netduma Fraser in Dynamic QoS and Network Monitor Upgrades   
    I don't understand your comment, because that is exactly what Caddy does... it dynamically adds and removes QoS rules as you're playing and switching lobbies/servers. I have downloaded and am currently using it, so i can attest it works and is not a security concern. Any computer on your network can access the Duma router and modify it, and the caddy program doesn't communicate with anything outside of the LAN.
    Within an hour of turning on my game with Classified Games enabled there are hundreds of thousands of packets that are designated as high priority. Turning off Classified Games and enabling the caddy ensuring that only vital gameplay packets are prioritized, which is about 10k-20k packets in that same hour.
    And there have been no issues with loading game content or communications to stat/authentication servers since turning off Classified Games
    Not trying to argue with you Fraser, but I've been playing a lot of CoD and testing everything under the sun to help my gameplay and lag compensation issues.
    This method works the best for me, and now my only issues are latency, which has more to do with me being 2000km away from any of the Warzone servers.
  10. Thanks
    Bigfntarget got a reaction from MassaDebata85 in Caddy 1.2   
    @RedBull2k In order to get it working, I assume I need to proxy my PS4 through my pc running the app in order for it to pick up on the ports being used? 
    @MassaDebata85 You're right, there is very little info about what this program does on this thread. I believe, after reading through the forum, it picks up on the exact ports used by Call of Duty and prioritizes them on the router QoS (and a couple other features like saving and loading Allow/Deny lists). Somebody on the forums figured out that CoD uses a random port for each server connection (port 3074 on your PS4 and a random port from 30000-45000 from the server). This program should eliminate the need to use wireshark to figure out the ports and manually add the ports every game.
  11. Like
    Bigfntarget reacted to CRarsenxL in The ability to Disable/Enable Deep Packet Inspection   
    This is What some Cod players Need!!!^^^
  12. Like
    Bigfntarget reacted to Deceptive in The ability to Disable/Enable Deep Packet Inspection   
    I do understand that DumaOS is built around DPI but for usability I miss having the option to turn it off.
    Some games I felt responded better when It was off and others with it on.  DPI always added extra ms due to the extra processing.
  13. Like
    Bigfntarget got a reaction from L7NALMARI in Caddy 1.2   
    Works flawlessly! I even disabled DumaOs Games and it's still detected as High Priority!
    Nice work mate, you need to set up a donation page or something if you plan on continuing support for this. And Duma devs should pay you to implement this feature into their OS...

  14. Like
    Bigfntarget got a reaction from Netduma Fraser in QoS doesn't support IPV6?   
    Yessir, I signed up for the Beta a week or two ago when I was having issues. Hoping to get a response soon to see if I get in, but I know there are tons of people ahead of me.
  15. Thanks
    Bigfntarget reacted to Netduma Fraser in Hybrid VPN - QoS/Geolocation not working   
    Hey, welcome to the forum!
    You're creating a tunnel direct between you and the VPN server so that's all the router sees, so it can't tell that you're connecting to game servers. Likewise with Traffic Prioritization, the packets that are being returned to the router are not detected as a game because it comes directly from the VPN server. Unless you're a big time streamer or legitimately worried about being DDoSed then it isn't worth using a VPN when gaming - it will also add latency.
×
×
  • Create New...