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Piplowe

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    14
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About Piplowe

  • Rank
    New
  • Birthday 09/19/1975

Basic Info

  • Gender
    Male
  • Location
    United Kingdom
  • DumaOS Routers Owned
    XR300

Gaming

  • Gamer Type
    Console Gamer
  • Favourite Genres
    Shooters
  • Connection Speed
    101-150mbps

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  1. @johnnytran Did you run any specific switches when you used I perf. So far I found packet loss when simulating voip traffic using the -n switch and when I push my upload above 12 Mb out of 20mb I was asking the community if they knew the packet size etc so I can test like for like.
  2. Hey, I'm trying to find out if I'm experiencing upload UDP packet loss when playing cod. Does anyone know the what packet size, length, datagrams and general bandwidth the PS4/PS5 uses when playing the game ? I've done some testing with IPerf but I'd like to try and mimic the packet size etc to mimic the game traffic. My assumption is that the game uses TCP for ping and game setup but UDP for the in game traffic. I get that packet loss will always occur as it's the nature of networks but to what degree is acceptable to play a game. With TCP the packets are resent, UDP they are general just dropped. My ISP Supplier test says there is nothing wrong with the line but my gaming experience is very poor, even with Geo filtering, anti bufferbloat and traffic prioritisation. I moved from Plusnet 80Mb Down 20Mb to Sky G.fast 150Mb Down 20Mb up a few months ago, however I see the same results on each ISP. This makes me think it's at the hardware level, perhaps the DSLAM, interleaving on/off etc. I wonder if when playing the game the download traffic is prioritised or affecting the upload throughput. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TESTING DETAILS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I'm using IPerf3 to run UDP diagnostics to a server I've got hosted. For anyone familiar with iperf, I'm running the command. ./iperf3 -c (my server) -p 5400 -u -l 20 TEST 1 below, UDP upload on ISP - You can see a ten second test shows around 20% packet loss TEST 2 below, UDP upload, on hotspot - Same test parameters 0.76% packet loss TEST 3 below, UDP download on ISP - 0% packet loss I believe this the reason a lot of people experience the same issues in game and the ISP's / Openreach do not address it. Pointing your Geo location further away might reduce the perceived effect of packet loss, however playing on a 20ms game with 20% packet loss seems to have big effect. I've even tried inducing an addition ping delay up to from 50 - 100ms through an OpenWRT router but it doesn't improve things. I believe UDP packet loss is the main culprit. There is no packet loss on the download. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TESTS DETAILS BELOW -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------- TEST 1 - UPLOAD UDP TEST ON ISP ----------------- [ ID] Interval Transfer Bitrate Jitter Lost/Total Datagrams [ 5] 0.00-1.00 sec 95.7 KBytes 784 Kbits/sec 0.030 ms 1053/5953 (18%) [ 5] 1.00-2.00 sec 102 KBytes 833 Kbits/sec 0.032 ms 1375/6579 (21%) [ 5] 2.00-3.00 sec 101 KBytes 827 Kbits/sec 0.041 ms 1348/6515 (21%) [ 5] 3.00-4.00 sec 101 KBytes 828 Kbits/sec 0.022 ms 1436/6608 (22%) [ 5] 4.00-5.00 sec 101 KBytes 831 Kbits/sec 0.033 ms 1353/6547 (21%) [ 5] 5.00-6.00 sec 101 KBytes 828 Kbits/sec 0.041 ms 1341/6519 (21%) [ 5] 6.00-7.00 sec 98.9 KBytes 811 Kbits/sec 0.043 ms 1483/6549 (23%) [ 5] 7.00-8.00 sec 107 KBytes 879 Kbits/sec 0.016 ms 1099/6594 (17%) [ 5] 8.00-9.00 sec 103 KBytes 847 Kbits/sec 0.027 ms 1263/6557 (19%) [ 5] 9.00-10.00 sec 103 KBytes 841 Kbits/sec 0.032 ms 1267/6521 (19%) [ 5] 10.00-10.01 sec 20.0 Bytes 11.4 Kbits/sec 0.489 ms 18/19 (95%) - - - - - - - - - - - - - - - - - - - - - - - - - [ ID] Interval Transfer Bitrate Jitter Lost/Total Datagrams [ 5] 0.00-10.01 sec 1014 KBytes 830 Kbits/sec 0.489 ms 13036/64961 (20%) receiver ----------------- TEST 2 - UPLOAD TEST ON 4G HOTSPOT THROUGH IPHONE ----------------- [ ID] Interval Transfer Bandwidth Total Datagrams [ 4] 0.00-1.00 sec 116 KBytes 948 Kbits/sec 5940 [ 4] 1.00-2.01 sec 128 KBytes 1.05 Mbits/sec 6579 [ 4] 2.01-3.00 sec 128 KBytes 1.05 Mbits/sec 6552 [ 4] 3.00-4.01 sec 128 KBytes 1.05 Mbits/sec 6567 [ 4] 4.01-5.00 sec 128 KBytes 1.05 Mbits/sec 6564 [ 4] 5.00-6.01 sec 128 KBytes 1.05 Mbits/sec 6552 [ 4] 6.01-7.01 sec 128 KBytes 1.05 Mbits/sec 6554 [ 4] 7.01-8.01 sec 128 KBytes 1.05 Mbits/sec 6554 [ 4] 8.01-9.01 sec 127 KBytes 1.04 Mbits/sec 6510 [ 4] 9.01-10.01 sec 128 KBytes 1.05 Mbits/sec 6552 - - - - - - - - - - - - - - - - - - - - - - - - - [ ID] Interval Transfer Bandwidth Jitter Lost/Total Datagrams [ 4] 0.00-10.01 sec 1.24 MBytes 1.04 Mbits/sec 0.089 ms 492/64824 (0.76%) [ 4] Sent 64824 datagrams ----------------- TEST 3 - Download TEST with the same parameters on ISP ----------------- [ ID] Interval Transfer Bandwidth Jitter Lost/Total Datagrams [ 4] 0.00-1.00 sec 128 KBytes 1.05 Mbits/sec 0.246 ms 0/2625 (0%) [ 4] 1.00-2.00 sec 128 KBytes 1.05 Mbits/sec 0.308 ms 0/2621 (0%) [ 4] 2.00-3.00 sec 128 KBytes 1.05 Mbits/sec 0.274 ms 0/2616 (0%) [ 4] 3.00-4.00 sec 128 KBytes 1.05 Mbits/sec 0.237 ms 0/2625 (0%) [ 4] 4.00-5.00 sec 128 KBytes 1.05 Mbits/sec 0.275 ms 0/2624 (0%) [ 4] 5.00-6.00 sec 128 KBytes 1.05 Mbits/sec 0.277 ms 0/2619 (0%) [ 4] 6.00-7.00 sec 128 KBytes 1.05 Mbits/sec 0.282 ms 0/2621 (0%) [ 4] 7.00-8.00 sec 128 KBytes 1.05 Mbits/sec 0.359 ms 0/2622 (0%) [ 4] 8.00-9.00 sec 128 KBytes 1.05 Mbits/sec 0.231 ms 0/2621 (0%) [ 4] 9.00-10.00 sec 128 KBytes 1.05 Mbits/sec 0.273 ms 0/2622 (0%) - - - - - - - - - - - - - - - - - - - - - - - - - [ ID] Interval Transfer Bandwidth Jitter Lost/Total Datagrams [ 4] 0.00-10.00 sec 1.25 MBytes 1.05 Mbits/sec 0.209 ms 0/26231 (0%) [ 4] Sent 26231 datagrams
  3. Thanks Fraser, I should have said the original captures where on my mac using the plusnet modem on a wireless connection. I've added 4 more wiresharks to the google drive link using another PC Two Wireless and Two wired https://drive.google.com/drive/folders/1q8NWQwKNW0Kxzsxb0d1ICN5aFQi6E9XN?usp=sharing If the connection is having trouble with TCP whats the UDP like ? Obviously harder to diagnose UDP issues.
  4. Hey Fraser, the fault was fixed but the issue is not any better. I think this could be down to the Retransmission set to High and Error protection off on my profile. Shown on the GEA result above. There doesn't seem to be any issues with download it's the upload. Which is probably causing the issue with the game. When I run wire shark captures from my laptop I see lots of TCP DUP ACK, TCP ACKed unseen segment TCP Spurious Retransmission ICMP Time-to-live exceeded TCP Retransmission Other Error Reassembly error, protocol TCP: New fragment overlaps old data (retransmission?) I'm not sure if the netgear can do anything to mitigate above, if so please can you let me know. Thanks Here are some example Wireshark captures if anyone wants to reference. https://drive.google.com/drive/folders/1q8NWQwKNW0Kxzsxb0d1ICN5aFQi6E9XN?usp=sharing
  5. Hey Fraser, Tried above and not much difference. FYI - Open reach are investigating a line fault. It also looks like my upload has a Retransmission High setting. Probably adding some Delay/error checking which affects the game.
  6. Hey Fraser, I tried Germany which wasn't any better, then Italy which was worse. I noticed that on my previous screen shots from the US, I had host tick rate but not when I played games in Germany & Italy Germany - seemed like I was half a second behind the play. Italy - Milan dedicated server - Are the spike in send and receive rate a concern. I know this is probably ISP related, However, I appreciate your help and the ability to troubleshoot with the netduma I can see the antibuffer bloat working with a speedtest to fast.com With a Ping of 9ms and additional 3ms when loaded. When it's off it jumps to 122ms loaded. Do you have any other suggestions?
  7. Hi Fraser, I tried above but no improvement in UK & European servers. I've been playing on the US servers (East coast) for that last couple of days, the games with pings above 100ms seem to more playable but still having issues. As I normally have to wait for 5/10 for a game of Plunder. Just seems like an ISP issue, 8ms connections to a host from the XR300 should be good enough to play in the UK servers without issue, unless it's lag comp gone wrong. I've attached a screen shot where the experience was really bad on a US Server, firing first & no hit markers. I was watching the send rate whilst moving and firing my weapon but it had no effect on the graph. Is there anything glaring from the graphs that may point to an issue.
  8. Hi Fraser, Just to confirm was that leave the DMZ as is or remove the PS4 from the DMZ on the XR300. I'm assuming the latter. Also on the plusnet router what do you think is best? UPnP enabled and XR300 in the DMZ ?
  9. Will do, over time settings get tinkered out of frustration. Originally just put it in the DMZ, then added forwarding and turned off DMZ, added Specific prioritisation, turned off classified games.
  10. Can The ISP or Game detect packet loss if it's UDP ?? Is there a way to test ? Everything seems fine until you run into other players and then the frame rate goes all over the place.
  11. Yeah QOS is set Anti bufferbloat set to high priority traffic (toggled Always too) Sliders set at 70% 50 Down and 14 Up Traffic Prioritisation All Devices DumaOS Classified Games Enabled PlayStation UDP - Source Port (3074:3075) - Destination Port (30000:45000) PlayStation UDP - Source Port (30000:45000) - Destination Port (3074:3075) PlayStation TCP - Source Port (3074:3074) - Destination Port (3074:3074) PS4 is in the DMZ of the XR300 XR300 in the DMZ of the Plusnet Router XR300 UPnP on Port forwarding PS4 - 1935 TCP1935 1935 10.0.0.2 PS4 3478-3480 TCP 3478-3480 3478-3480 10.0.0.2 PS4 - 3074 UDP 3074 3074 10.0.0.2 PS4 - 3478-3479 - UDP 3478-3479 3478-3479 10.0.0.2 PS4 - 9307 UDP9307 9307 10.0.0.2
  12. I've tried with forcing a few locations without much luck. Italy worked a few times the auto ping states around 30-40ms . I know to change the locations before turning on the PS4. It's so intermittent and you can wait up to 5 mins just to get into a lobby. Worse results if I try and use US servers. The frame rate drops when I'm close to other players and people seem to teleport. Am I right in assuming it's all UDP traffic for Call of duty?
  13. Thank you, It's so frustrating, I had Plusnet assign a static IP address and the game played perfect for two days.Then it went back to the same poor hit detection / aim assist, shoot first die first and frame rate drops. So I'm assuming it's a ISP issue.
  14. When playing a game of Warzone the auto ping host feature normally states between 8-16ms yet the in game monitor states 40-50ms That can't be right though, I know the playstation is another hop from the router but an additional 30ms when the playstation on a wired connection seems odd. Using an XR300
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