
East
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Everything posted by East
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What you see and what they do will be 2 different things if that rumor turns out to be true. Yes, the streaks played it's part in SS server error but it was mostly do to the amount of kills you got at one time. But it had nothing to do with a lot of streaks Here is a quick video only showing 1 streak kicking a player. As you can see he got a "triple Ki.." before he was kicked. And, I as well as others who reported it, never got that error when my team is doing bad. So, I don't believe you there. The trigger point wasn't about how well you were doing at the time. But how many kills you got within a certain time frame. It didn't kick you for doing bad. And these are just from the comments on that video. There are 100's of them out there showing this issue and comments on them mirror what I've quoted above. That there is a direct correlation between doing well and getting that SS error. In which, I do believe there is a direct correlation between SS error and the rumor they are going to start kicking people who are doing too good at the game. Back then, IMO, that was a trial run, if that turns out to be true. But point being is that I don't believe you recall how the SS error was happening. And through some level of vagueness think it happens randomly when it didn't. Now I will say this. I was kicked with SS error when someone on my team was doing well also. Although very rare I noticed it happened about twice. But I was starting to pop off when it happened.
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Since ISP's are showcasing gigabyte download speeds I was wondering if plans are made for router that offers 2GB Ethernet ports? So that you can get close to the cap of your download speeds of 1GB to 2GB range?
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https://imgur.com/e2a3TXM LOL, look at the scoreboard. The team the youtuber was on completely trounced and dominated them. And, it appears that Noj (top scorer) got the nuke. Their algorithm blatantly stacks the teams like that can make the other team look like bots. Now they want to blame the victims by calling them Smurfs, LOL. They did not put themselves in that lobby the algorithm is. Yet they cannot take responsibility for that. 3 out of 5 players on that team did well above average. Yet, based on that rumor, those players would have been kicked from the match!!! This is comical! Having said that, it appears that they are going to crack down on RB'ers. But what he was saying is that it's not limited to just RB'ers. From the information provided it's performant based on how well you are doing against the competitors the algorithm pitted you against. And, he compared it to the SnapShot error we use to get in Vanguard when it was 1st released last year. Where people complained that if they are doing really well got kicked from the server with that SnapShot error. If this turns out to be true it will be one of the biggest scandals of 2022. Imagine the number of reddit post, videos and other news outlets complaints that will be had. When they find out they are kicking legit players from the match by calling everyone who cannot conform to their algorithm as 'smurfs' (whatever) because they are "too good at the game". 😆🤣😂
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Here is a prime example of what I am talking about. "Your boy" Ace is trying to discredit NerosCinema's findings using, by definition, pseudoscience! I really thought he was making this video because he found actually data that Nerocinema inaccurately reported. Nope, "your boy" Ace is using reddit complaints on MW2019, google trends and conjecture based on how he "feels". Sure, he can disagree with it. He can be skeptical about the source of the data (which he expresses in the video). But he has to have data of his own to suggest any slight or misinformation. Which he doesn't. As I watched the video I got the impression that it was "forced" based on how he felt more so then any data. But that's just my opinion. His reasoning of why he is skeptical is so nonsensical (to me) that it makes this video look like a "hit piece" against NeroCinema. I must say that NerosCinema handled it very well though. At the end of the day just have your RB account and your dumaOS setup right and you should do fine with MWII.
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Here is a hint to people like Ace. When it was announced they loss 60m monthly active players did he cover it? No! When they announced to the SEC Vanguard’s sales didn’t meet expectations because of the WWII setting + not enough innovation? No! Therefore, don't expect people like him to post a video that provides any controversy other then his own grips on what he wants to see in and out of the game.
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They are all equally the same to me "now". CW having a longer time to kill. Since reverse boosting I have a new infinity for COD. I wouldn't be saying this otherwise. You and a lot of people, including myself, won't find the game fun if they continue to use EOMM tactics to hamper players from playing the game as intended. And, I seriously doubt you would like MW 2 if they used EOMM like they did in MW2019 and they dialed it to 11. Now activision just released their investor report were they state, in part: https://www.pcgamer.com/call-of-duty-has-lost-50-million-players-in-a-year/ Funny how they used the term "engagement". They could have easily said "player count", "retention", "subscribers", "player base", "customers" etc. If EOMM is truly intended to be just a conspiracy I would label the use in their investor report as a fruedian slip. I can only assume that the term "engagement" is a word heavily used internally more then we realize. You can click on the link for the investor report and find that is what they said. Now lets not get it twisted here. They still have 100m player base out there. We are talking, what, 30% fall off? IMHO, if they continue this trend with EOMM that fall off will rapidly continue. It's hard to say if they will "lighten up"/remove EOMM with vangaurd as a result. Nor, is it clear if they will rethink EOMM for MW 2 or just steam roll it and hope for the best. What is clear is that we aren't the only one's seeing something wrong with the game. And, IMO, there is more to do with it then just development cycles. I can honestly say that after reverse boosting the maps aren't bad at all. There are a few I don't like, don't get me wrong. But overall when there is no EOMM and you have the right players in your lobby the gameplay is actually fun, engaging and entertaining. However, with how they are using EOMM curently it will make anyone have the opinion that MW2019, CW and/or Vanguard simply sucks. That's because it does when you are hampered from playing the game the way it was naturally intended to be played.
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To be clear/transparent my experience has been playing core cod. I haven't gotten to warzone as of yet. However, in order to reverse boost you need a few essentials: 2 separate accounts from 2 different platforms. Another copy of the game (using a secondary account isn't as useful/accurate/consistent). Don't use the same/similar name. Make your second account a bot account with a k/d of 1.1 k/d or lower in Dom/TDM/Patrol/Kill Confirmed/Etc. This can take a few hours. You want 1 kill with every 10 or so deaths per match. You only have to do this 1-2 times per game mode. Now you can bypass this and have 0.00 k/d (you don't bother to create a bot account). This makes your bot account very limited in weapon selection. I've also found by doing this defaults you to booth RB and regular lobbies. Setup your netduma OS traffic prioritization accordingly. Make sure UpNp is enabled. And it shows the port of both gaming platforms. Make sure your platform is properly labeled in Device Manager. Setup your congestion control if you have other devices connected to your router. If it's just your 2 gaming devices I suggest you disable QOS. Friend your bot account. Search for lobbies with your bot account. Session join your main account to your bot account when your bot account found a lobby that is not full. Then back out your bot account from the lobby. There are a few videos out there that explain it better though on youtube. Just look up "reverse boosting Vanguard" "reverse boosting Cold War". What they don't tell you is that those easier lobbies don't last forever. The 1st few reversed boost matches might be easier then normal. However, as you progress in later RB matches opponents get "smarter" and matches will tighten up on you if you are not careful. This is normal behavior as SBMM is kicking in as it should. You simply don't get EOMM'd. But when you beam a person for the first time will be intoxicating. It's like you are playing another game. All your bullets are connecting. You try another weapon and realize that the RPM is too slow. So you setup another weapon with a high rate of fire and beam another. Then you notice that you are moving faster then before. You blink your eyes more and 🤔. Nope, you confirmed that for whatever reason you are now moving faster then you ever did before. You get all getty and a smile will form on your face uncontrollably 😂🤣. As you melee players for the 1st time 😲. You play the entire match and regardless if you win/lose your thoughts can't help but wonder if this is what you've been missing all this time? And with a sigh you realize you've have. 😡
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Hey, we can debate back and forth about it. I can only tell you my experience. While you believe there is some sort of "connection issue" I've been at bliss playing vanguard, cold war and MW2019 for the past few (what is it...) weeks now?! And, I have nothing to complain about. If you have the resources I suggest you read up on how to reverse boost the proper way and try it for yourself. Because at this point I would only be repeating what I've already said. EOMM can cripple you to the point were playing against low skill players can be a challenge. In MW2019 I had a player who always would be able to flank behind me. The last time he did it his 6-8 bullets took me to 20 health. I was still able to turn around and kill him. I then killed him again. And then he left. His bullets weren't having the full effect back then. Now I've only experienced this a handful of times. Since I started this I am of the opinion that they are negatively effecting your character's ability to function in COD. IE: taking more time to ADS, decrease bullet damage, increase latency to movement speed, and anything else they've come up with. More so, then anything else. Not to say they are doing just that. This is what I noticed. Did you see some of this used in the so called anti cheat? God Shield, Invisbilty, recoil, etc Watch this video but pay attention to the 6:00 mark. It's all speculative however, doesn't some of what you see "cheaters" go through something you, as a legit player, seen all along? IE: God Mode Shield. Just food for thought. All I wanted to point out is that they've always had the ability to change/manipulate/alter/condition the dynamics of your character and/or game in real time. And this is what they've confirmed so far. I am sure there is more to come. But I show this to stimulate your critical thinking skills. Not to add to the conspiracy. What I know is what I know but it's only based on how I'm "balanced" in COD using my regular lobbies. For you its going to be slightly different.
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From my experience this is a direct result of EOMM. That muddy feeling that you talk about does not occur when I reverse boost. I only see it when I play regular matches. I cannot explain why this is happening. And, you are right it has nothing to do with overall skill set. But perhaps how well you did last round. Sometimes, we "pop off" in a round and do a rare 3.0-8.0 k/d for example (perform higher then your normally do) . It doesn't appear to be how well you are doing overall. But how well you do in the last few matches. Appearing like it's a network issue is the gas lighting that I was talking about. There is nothing wrong with your internet if other aspects of using the internet aren't effected. You don't need to tweak network adapter settings. I am telling you that after 24 hours examining this (and still am). I can consistently tell the difference between my regular matches and RB matches. When it comes to fluidity. As for the "lower ping causes problems." Therefore, you must play the game with a higher ping...it's a farce as higher ping doesn't fix the issue like RB does. Again, the issue isn't about your internet. Netduma OS works flawlessly with COD. Your internet provider is working as it should (otherwise people in your own block, building would have similiar problems). All you can do is make sure your cabling isn't bent. Replace any components associated with your internet cabling if you suspect an issue. And reboot your modem/router. Other then that your internet connection should be fine. What I suspect is that they are using EOMM for ALL Players. I've gone back and forth between my reg. lobby and RB lobbies and things get better every time I go to my RB lobbies. Here is another 'gaslighting ' effect. IE: changing the MTU, throttling the up/down speed, lowering Speed from 1000Gbps to 100Gbps, going from full duplex to half duplex to simulate wireless connectivity, changing the transmit and receive buffers, decreasing input latency, using VPns, etc. They all make the game play well for awhile. For me after about 24 hours of use. After that the movement feels muddy again, shoots aren't registering, etc. Everything goes right back to were I started. It's like the game is learning that I've changed something and is compensating is my best guess. I've read about those "tweaks". So, I tried it for myself and after 2 years it doesn't work for fixing COD's inconsistencies. We are trying the same tweaks to "fix COD" over and over and over again expecting a different result. Because we found it impossible to believe that the game is causing these issues. That EOMM is undoubtedly real. What fixes it, for now, is reverse boosting (at least for me). But when I RB it's a consistent experience. No, ifs, ands or buts about it. I've spent 2 years with those tweaks since MW2019 which was the worst offender. And I can tell you they don't work in the long term (at least for me). Let me explain it another way. I was told that 'the best" underbarrel attachment in Vanguard is the SMLE Pistol Grip. I couldn't agree as when I used it (in my regular lobbies) it was trash. It added recoil/inaccuracy and made the weapon unusable at anything beyond close range. And I was still slower with my sprint to fire speed. I use this same attachment in a RB lobby and the SMLE Pistol Grip is a TOP Tier Attachment. Doing what it suppose to do with sprint to fire speed. I can run and gun with a LMG with this under barrel attachment in a RB lobby and play just fine. But its the worst attachment otherwise in a regular lobby. In regular lobbies the negative effects of an attachment are more pronounced. But in reverse boost lobbies the positives are more pronounced. Packet manipulation could do a lot of things in COD. However making your character slow ain't one of them. Once that fundamental principle is accepted can things be more clear. It takes altering the game itself to make your character perform slower. Not packet loss. Or packet manipulation. Am I making sense?
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Now, I understand why certain teammatess would squat up and down during the count down at the start of a match (in cold war). I used to mimic them. But I had no clue to why you do it. Now I know why. You do it to make sure that you don't have any odd input latency issues. If you squat up and down slower than the teammate beside you that would indicate a latency problem. You should leave the lobby and/or wait for a different time to play. I don't know what the remedy is for that. For example; the player besides you squats up down up down up down. Just liked you reading it. However, when you do it it's up... Down.. up... Down.. you are much slower than they are squatting. And no matter how much you mash that button you will not go any faster than what you see. While they are much faster than you. In such cases I would not play in that lobby. Even if you don't believe any of this is true you can take that as the best way of knowing how well that match is going to play out for you.🤗
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There are people like you and me who don't necessarily have the physical evidence to show COD MP is hampering us in real time. But certainly have the Circumstantial (disbanding lobbies), Testimonial (like my prior post explaining my experience), Documentary (Activision's Patents showing exactly the same experience in game) and Demonstrative (exampled of it like the video showing players spawning behind you, etc) evidence to show it. Even if some don't believe that this is real it's hard to ignore the surmountable information regarding it's existence. All pointing to the fact there is something going on with COD MP that is happening in real time. Which goes beyond any ISP, modem and router tweak. I remember back in the day before we called this sbmm, eomm, etc. we use to call it Lag Compensation! And we knew, here on this forum, that if we have a lower ping and better tier of internet service the worst the lag was for you. Back then, the major issue was latency and lag and not much else. Although other issues did exist. Having a ping of 5ms to 25ms to the server/host would result in having issues firing, running, etc were you were "behind" everyone else including your own teammate. Even though there were several "fixes" for it nothing was ever long term. One particular popular fix was to increase the lag on your own network (IE: download something while gaming). Which evolved into other avenues. In which there was some success but again, nothing long term. And while others praised such "fixes" others saw no benefit at all. To this day you have people using these "fixes" because in most cases they help them based on region, internet provider, etc. I am not knocking this. Just pointing out that this issue has been going on for a very long time. It was simply called by another name and became a bit more advanced as the years passed by. Regardless if you want to call this "Lag Comp", "SBMM" or "EOMM" it is clear that all of this stemmed mostly from playing call of duty multiplayer. That's the biggest similarity I see in this phenomenon. And, to this day never saw a universal fix for this using existing hardware/software until I tested and posted my results using RB'ing. The biggest hurdle to why some don't believe this is do to how it gas lights a player. If you either use cheats or a low skill player you won't have any idea of what is going on (although as of late cheaters are noticing they are being coalesced into the same lobbies). I know this to be true because after my own testing I tried to play regular matches and found them to be much more difficult then before I started testing. Which has remained in part to this day. You have to be a particular player in order to witness all of this. A player who wins a lot and has a high overall k/d. Most importantly show a spike in wins and increased k/d. I invite any of you to reverse boost and win 5-10 rounds (with higher then normal k/d) in a row then go back to your own (non reverse boosted) lobby and see for yourself if that match is the same before the win streak or not.😅 The biggest 'gas light' I've found when you are being "altered" is increasing your aim down sight, aim down hip time and movement like going prone. That alone can turn you into a bot. If you see that your bullets are not registering you will simply leave the lobby. The same goes for odd recoil problems as well as other obvious issues. But a slight increase in hip/ADS time and increase in movement latency is very hard to detect. 😡 You will know something is off but won't be able to explain what's wrong. Unless you begin to study this. And the only way to do that is go back in forth between your regular lobbies and RB lobbies (at least for me it did). But wait? Isn't this stuff discussed in the patent? 🤔
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I am really surprised that I am the only one who's tried this since posting the video in the op. I know I am not the only one who has had problems with this game. Another point is that my xr router worked beautifully during those revered boosted matches. Personally, using the tweaks I've obtained here really did kick in when I was at a ping of around 20ms. I found myself bouncing around opponents who were still looking at where I was and not were I am at. To finally see the lag on the enemy is what really got my attention. Traffic Prioritization is a whole lot more active when I reverse boost. I am not sure what to make of that other then say that it works as intended when RB'ing. And I do seem to get better results with my Congestion Control settings vs off.
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I'm not in the mood for speculating hypotheticals. So I decided to try this out myself to see what I noticed. I went into this thinking this was at best placebo and didn't expect any real result to report or show. I played 5 matches (back to back) in Cold War then went back to a regular match. I then played 5 matches (back to back) in Vanguard then went back to a regular match. I looked for any deviations in game play. Again, do to the nature of that video I looked for something obvious. Anything slight I left out of the equation. And just as I thought the players were the same more or less. I didn't find "bots" that didn't shoot back at me as found in those "influencer" youtube vids. So, I don't know how those influencers are finding that kind of lobby. Perhaps they lobby surf for quite a while or did something to their alt account I don't know. However, after 5 matches in Cold War, (that I won with a k/d over 3) I went back to playing a regular match. I instantly noticed a slow down in my movement reaction using the same character and weapon (same attachments). Speed seems to be the same but initial movement was slowed down considerably. Everything from running to aim down sight to going prone/crouch and firing the weapon. And there was something off with my shoots that didn't happen in the RB match. In the RB match my shots were a laser beam. But in the regular match they were all over the place with a combination of missing shots and shots simply not registering (as if my packets got to the server late and were disregarded). This caused me to lose run-gun one-on-one gun fights that I should have won. With just about everyone on the opposite team. Those were the most prevalent issues I noticed right away. What I will say is that when I RB'd I won all 5 matches consecutively before going to a regular match. Next, I played/won (again with a k/d over 3) 5 RB'd matches in Vanguard. Then went back to regular matches. And, repeated the exact same experience I found in CW. Except in Vanguard I couldn't see certain players at times. When I watched the death cam they were there. But during the time of engagement they were invisible or very hard to see?? I caught myself saying "why didn't I see that person??" It only happened twice. With 2 different opponents. One was within 10' the other beyond 10'. It was obvious so I reported on this. When I was playing RB'd matches they played "normal" to me. I won and loss gun fights with no praise nor complaints. It was only when I played a regular match after winning 5 in a row did I have complaints. I have to admit those RB"d matched did give me some level of euphoria of the good ole days. I just don't know how they were getting those bot lobbies. What I can say is that you have to try this if you are in the position to. It is my opinion there is certainly something going on other then beating up "bots" when you reverse boost. There are a few takeaways from this that I think should be mentioned. Those 2 regular matches are not how I normally play the game. It was the highest egregious form of hampering I've seen playing COD. And, was unaware of how bad this game got. There is certainly something fishy going on when you win a few matches in a row. I also didn't want to factor in how I normally play. As I wanted to isolate this experiment based on that video to see if I noticed a difference or not. In those reverse boosted matches I only got 1 nuke in vanguard. So, out of 10 match only 1 nuke for me. However, I did have a lot of fun playing the other 9 matches then I did in my regular matches though. I did find myself moving around those maps a whole lot more. And found myself liking maps and game modes I otherwise avoid playing before. However, those 2 matches that I loss were brutal. I went 1.02 k/d in the 1st match and 0.50 k/d in the second match. Which is far below my usual average. I did get the impression that I was being held back more so then dealing with more experience players.
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Traffic Prioritization Settings: Modern Warefare (BO4)
East replied to East's topic in Call of Duty Support
Ah yes, I recall. However, I thought he was using some sort of special Logitech profile for the mouse to get consistent target acquisition. I'm very familiar with and have excellent muscle memory. However, there are times when the mouse fails to do what I expect. Sometimes overshooting and undershooting my intended target. However, muscle memory is the same when all was well the match before. When I play some other match everything is fine and head glitchers don't have a chance with me, for example. So I know I have good muscle memory. So, it's a question of some settings in the logitech software? Perhaps a tweak in win10? Is one mouse sensor better then another? PMW3366 vs hero? Something else?