Richard Lau Posted Sunday at 05:13 PM Posted Sunday at 05:13 PM Hi. Steady ping doesn’t seem to be working with CS2. What should I do to fix it? thx
Administrators Netduma Fraser Posted Sunday at 06:02 PM Administrators Posted Sunday at 06:02 PM Is the ping staying the same in game or is it fluctuating? It says there is 18ms jitter but the bottom graph doesn't look like there is that much. Are you playing ranked, public, faceit etc?
Richard Lau Posted Sunday at 06:10 PM Author Posted Sunday at 06:10 PM I'm very sorry that I uploaded a wrong picture. The one below is exactly which I wanted to upload. It stays the same ping in game. But there is still jitter.
Administrators Netduma Fraser Posted Sunday at 07:24 PM Administrators Posted Sunday at 07:24 PM If the ping is staying exactly the same then by the very definition of jitter there isn't any. Jitter is the fluctuation in ping, e.g. if your ping ranged from 45 - 55ms constantly you would have 10ms jitter. It is possible it is reading the extra ping that Steady Ping is adding as the jitter value
Richard Lau Posted yesterday at 04:08 AM Author Posted yesterday at 04:08 AM Though the ping displayed in game is stable and is the same with the ping on web, I still encounter lag in game. Meanwhile, the tickrate of the CS2 server displayed on web may become 72 ticks, but it should be 64. Btw, steady ping doesn’t seem to be working for PUBG. I added my PC and PUBG to gaming devices, then I played PUBG. But steady ping just keeped displaying "inactive" on the web.
Richard Lau Posted 19 hours ago Author Posted 19 hours ago 8 hours ago, Richard Lau said: Though the ping displayed in game is stable and is the same with the ping on web, I still encounter lag in game. Meanwhile, the tickrate of the CS2 server displayed on web may become 72 ticks, but it should be 64. Btw, steady ping doesn’t seem to be working for PUBG. I added my PC and PUBG to gaming devices, then I played PUBG. But steady ping just keeped displaying "inactive" on the web. Hi Fraser, how does R3 steady ping work? Calculate the tickrate of CS2 by counting how many packets it receives per second, and then periodically send packets based on its tickrate to buffer jitter? I just captured some packets from CS2, and found that CS2 may have more than 64 packets per second (even though the server is actually 64 ticks per second). I guess that's why tickrate displayed on web is 72 ticks, making steady ping to send CS2 packets at the wrong period, and finally causing a unexpected jitter?
Administrators Netduma Fraser Posted 17 hours ago Administrators Posted 17 hours ago The lag could be due to the higher ping that you have, are you able to connect to any closer servers to reduce your ping? Steady Ping won't work for every game unfortunately, especially if it's not able to calculate the ping as it won't know how much buffer to add. I don't believe it takes account of tickrate at all, it just calculates what your ping is to the server and then adds a buffer of about 8-10ms on top. As normally jitter doesn't usually go any higher than this by keeping your ping at a set value it absorbs any of the jitter you would get so the result is a smoother feeling in game. If your jitter is higher than this you can use the expert mode.
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