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XR1000 bufferbloat spikes.


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Hi, trying to explain my issue if solvable:

I'm on PC and I have an ISP that requires PppoE, i read many post here and i think i did everythink right. I have a Nighthawk D7000 that manage PppoE, disabled all wi-fi, ddos protection, put the local IP of XR1000 on DMZ.

On XR1000, i have these setting (sorry 4 Italy language i hope is understandable anyway) on the files, and QOS with this trick work also on upload and fine, but i have a "little issue": I have Vdsl fiber with rame

70 down / 20 up and with qos i put 58 down /17 up and many times i hit A on waveform test. Sometimes I hit B cause everytime i do the test on Upload and sometimes on Download i have a "spike" that go over 300/400 ms. There is a way to possibly avoid/reduce this? Contact ISP excluded.

I've tried TCP optimizer  some tips but only work on Download side but i remove it because i think cause hitreg problem on FPS.

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I do not use Upnp, only port forward 3074 UDP for COD and disabled 5 ghz Wifi. 

disable dos protection for latency improvement and MTU 1488 (i know 1492 for pppoe) idk i  always have that on D7000 and keep ip cause work good .

For the test i reduced download on 52.5 cause ISP just hooked 60 (if i do not reduce and stay 58.1 on qos i have 60+ ping on download) but usually stay between 66 or 70 and have 20/30 ping on download.  

 

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I would suggest resetting Bandwidth Allocation, that's not necessary and then it's just a case of experimenting with the Congestion Control percentages to find what works best for you - it's individual to each person/setup so there isn't much to advise other than that

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tu 4 reply. idk i've tried the application prioritizing gaming but seems work bad on fps. I'm admit that i'm a demanding gamer. On congestion control i think i found the best % for my cnxn, maybe i miss some other tips, i read many post here. 

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The best tips i found for COD is priotize from UDP 3074 to 30000 - 45000. Now i'm playing Xdefiant, i'm asking if there are a similar one (i know 1-65535 both sides or 1024-65535 tried only UDP and TCP/UDP but i think cause disadvantage, sometimes bad hitreg and opponent insta-kill)

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