Honey Badger WS Posted March 10, 2017 Share Posted March 10, 2017 r/Infinitewarfare Updates and Patch Notes from Infinity Ward - 3 u/ashtonisVULCAN_IW9d 3/9/17 General Fixes • Various map fixes • On occasion, players who have the R-VN, Axe, or UDM in a loadout would no longer have access to the weapons if a host migration occurs. This has been fixed. • Added the R-VN, UDM, and Axe in Epic Gun Game • Fix for an issue where Season Pass holders on Xbox One were not able to download Sabotage DLC from in-game • Fix for the Epic UDM doing too much damage in TTDM. This now matches the same damage rules as sniper rifles in TTDM. • Fix for some users receiving the ‘weapon_graitonsuper_wm’ error after the last update • Type-2 (AR mode) – Slight increase to the fire rate and a decrease to ADS recoil • Type-2: Slight increase to hip fire spread when in akimbo mode • Volk – Increase to the 3 bullet hit kill range • Titan – Slightly increase to the fire rate and an increase to the 4 bullet hit kill range • KBAR – Slightly decrease to the 4 bullet hit kill range • NV4 – Slightly increase to the ADS recoil • R-VN: Increase to the 3 bullet hit kill range • Widowmaker – Reduced delay between bullets within the burst • DMR – Slight decrease to the ADS time • EBR-800 (AR mode) – Increase to the 5 bullet hit kill range • EBR-800 (Sniper mode) – Reduce ADS sway speed • Howitzer changes: Explosion radius increased. Explosion damage more consistent. Damage to scorestreaks increased. VFX updated to better represent the explosion radius. Fixed a bug where the projectile would play an explosion VFX without doing any damage. Fix a bug where the projectile could still explode after bouncing off a surface • Steel Dragon - Reduced sprint out to fire time • Fix for the Axe camo challenges not tracking progress • Fix for an issue where it would take 6 shots to a player with a Blast Shield with the Howitzer in Hardcore • Added the R-VN and UDM to regular Gun Game • Uplink: Fixed an issue in Overtime where the goal VFX and team score would increment even though the scoring team lost the second round of overtime • Taunt combo system added to the Winner’s Circle • Fix for the Sage Phantom head not appearing correctly when viewing in 3rd person 2/28/17 Update Version 1.10 - Xbox and PS4 Featured Content and What’s New • Show the last weapon used in Winner’s Circle instead of Payload • 360 Rig Rotation in customization menu • New weapons added to the Quartermaster • Use of four Taunts instead of just one • Temporarily removed the filter function for the Leaderboards while we work on a few fixes • Simultaneous Deaths/Kills: This allows players to kill one another with ballistic and energy weapons at the same time. For example, if two players with low health fire at the exact same time, both players will die. The same would apply if two snipers headshot each other at the same time. • Simultaneous Deaths/Kills: When this occurs, you’ll not only see it happen in the bottom left obituary, but you’ll also get a Medal called “Trade”. This is called “Kill Trade” in the options menu and will be defaulted to OFF in Custom and LAN. You can turn it on under the “Game” tab in CODCaster. You can play with this feature in Custom/LAN. It is not live in Public Matches General Fixes • Fix for late players being shown as in a party even though they aren’t • In FFA style modes, players would appear on colored teams in the lobby. This has been fixed • Fix for various bugs that can occur after a host migration • Fix for players appearing in 1st place despite losing in a FFA match against bots • Bug fixes in the After Action Report Medals tab • Fix for the weapon indicator at the bottom of the screen showing the wrong weapon after respawning in HC SnD • On occasion, the scoreboard would briefly display a player’s score as the team score if the player had their scoreboard open during a round transition. This has been fixed • Backend bug fixes • Grind score limit is now 65 (was 85) • Friendly Fire will now be disabled in Competitive playlists Rave in the Redwoods • Fixed a bug where mission rewards could show up incorrectly in the zombies menu • Fix for a bug that would remove the icon a player had crafted if a host migration occurs • Added 200 ranks and 10 new rank icons • Added the R-VN and UDM to be unlockable for use via the Magic Wheel Link to comment Share on other sites More sharing options...
fuzzy clam Posted March 10, 2017 Share Posted March 10, 2017 Man they got stop patching this game...unless it helps it but usually it's about the time it starts going backwards. But thanks for the heads up,had no idea there was another update... Link to comment Share on other sites More sharing options...
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