Hi Admins, good morning,
First of all, I want to confirm that eFootball uses P2P connections for 90% of games in friendly rooms, while it uses peer-to-server connections for events and divisions.
I have a Netgear XR1000, and I really can't guarantee a good gaming experience. We have encountered many problems with eFootball and its servers, even with the Geo-Filter enabled. Could you please help me with the following questions?
Is there any method to determine whether the game uses UDP or TCP? And on which ports?
How can we block only TCP games? When we block eFootball’s port range, we can no longer connect to the game.
How can we force UDP games? We know that eFootball uses the 30,000–60,000 port range.
Is there any method to force the game to connect to specific servers?
Is enabling DMZ a good solution?
I analyzed the game logs yesterday when I experienced freezing and found that the game was connected to the Turin server. However, it kept trying to connect to other servers while playing—Japan, Thailand, Brazil… Is that possible? How can we prevent that? Could this be the reason for laggy and freezing games?
I have conducted all possible tests, and the game should be running fine:
I tested the ping to the server using CMD, and it was perfect throughout the game.
I performed a traceroute, and no packet loss was detected.
I tested my connection with Netgear and Bufferbloat, and it was rated A+.
eFootball is really driving us crazy!
Sorry, bro, for all these questions. I hope you can help all of us eFootball players.
Thanks a lot 🙏