Jump to content

DARKNESS

R3 Beta Testers
  • Posts

    2341
  • Joined

  • Days Won

    19

DARKNESS last won the day on December 5 2025

DARKNESS had the most liked content!

6 Followers

Basic Info

  • DumaOS Routers Owned
    Netduma R2
    Netduma R3
    XR1000

Gaming

  • Gamer Type
    Console Gamer
    Mobile Gamer
  • Favourite Genres
    Shooters
    RPGs
  • Connection Speed
    1001mbps or higher

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. @ExcellentZEROYou can run a PingPlotter test to identify the source of the issue and share the results here for further assistance.
  2. @DJAYYYou can use the web interface at that point; it functions essentially the same way. Which iPhone model are you using? The issue might be related to that specific version, such as a screen resolution bug that could be causing it to crash.
  3. @DJAYYI’ve tested it myself, and it works fine. When you shut down the phone, did you wait for a minute before rebooting, then wait another minute after restarting, and finally log in and wait an additional minute? If not, there could be memory issues, as the phone needs time to recover data into the RAM. Also, I’ve noticed that iOS 26 generally has slower boot times, even on an iPhone 14 Pro Max. They've been improving through the updates, but it still feels lackluster to say the least worst os launch ever. It could be the settings, especially with the app being black and all. Funny enough, it wouldn’t be surprising if that’s the cause.
  4. @18RayFYour case is uncommon but not unheard of. What stands out is that you're using DHCP, which typically operates with an MTU of 1500. However, your ISP is clearly providing an MTU of 1492, commonly seen with PPPoE, and when the MTU exceeds the limit set by the router, fragmentation occurs, which can lead to issues like the one you experienced. In other cases, this might manifest more noticeably, such as through packet loss. It is not an issue on the router side as the router uses the most common configuration. @KinGzzyMost of what you said isn’t even an issue; the time going backwards is literally just the DPI reading the packets, and as you are using the AI, which you are, it doesn’t tell you the most obvious thing, which is that IPv6 is disabled.
  5. @QuizTimeIdeally, that would be the best route if you want the SQM and all the features the R3 offers. However, if you only need the Geo-Filter, you can stick with the previous method. Keep in mind that a mesh system is not a router, so you'll need to use the R3 as the main source unless your mesh node has a built-in router feature.
  6. @purpleandgold33You shouldn't rely on it since it's inaccurate and requires an update. I believe they are working on a fix to improve its accuracy. In the meantime, adjust your sqm manually.
  7. @Rodolfo LimaAre you using the Ethernet cable provided in the Netduma package? If so, try using a different cable to see if the issue persists. The included cable is flat and, in many cases, has been reported as faulty.
  8. @Rodolfo Lima Are you experiencing connection drops on Wi-Fi, or does it occur with both Wi-Fi and Ethernet?
  9. @Rodolfo LimaAre you actually using Starlink? If so, then what does the data for Starlink show? There should be an option where it shows network history such as outgates and such.
  10. @Gary7289Okay, servers change; they don’t stay the same. You do realize that, right? Is there anything being blocked when you’re trying to log in then that's the issue it pretty obvious?
  11. @Gary7289You're likely blocking a server used for authentication, possibly located in Dublin. You'll need to manually allow it. When you load into the game, it will probably appear in the top-right corner of the map.
  12. @DirtytamatoCould you clarify the type of modem you're using? It might need specific configuration. Additionally, since you mentioned the disconnects occurred with your R2, do these issues still happen when you're connected directly to the modem? If they do, the problem likely isn't with the router but something else.
  13. @DirtytamatoI’m not sure about your exact setup, but if you’re using a switch box through walls or similar configurations, try enabling STP (Spanning Tree Protocol) under settings > advanced.
  14. @Serenade On Apex Legends, it does work—but SBMM still essentially forces you into specific servers. From my experience, the only thing you can really do is keep retrying to get a different server, and even then it’s mostly a waste of time. For example, on NAE you’re often forced onto Norfolk servers and end up with 60–80 ms ping in Ranked, while in public matches you’ll suddenly get 20–30 ms. It honestly feels like the game is intentionally increasing ping in Ranked. I’ve tried VPNs and other methods, and nothing changes. I’m confident this is by design. Given how SBMM works, the priority is strict skill balancing, even if that comes at the expense of connection quality. We’ve seen similar behavior in other games—Call of Duty being a prime example—where published SBMM-related patents outline even more aggressive behind-the-scenes manipulation. Developers just don’t like to openly admit it, so I’ll leave it at that because they'll be massive backlash but even then if it's profitable why even bother gotta keep the NPC's mowing It’s pretty ironic, but the game is basically dead to me at this point. There are too many cheaters now, especially with Titan Two setups using AI-driven nonsense that’s essentially PC-level DMA. If you’re a casual player, you probably won’t even notice it, but in the top ranks it’s a serious issue—and EA does nothing about it. I’ve moved on because of that. If you want more detail, you can check out Zeus covering the issue here: https://www.youtube.com/watch?v=KIYgGhnQ0SA. To be clear, this isn’t limited to Apex—it’s happening across multiple games. What doesn’t make sense is why these massive companies haven’t gone after third-party businesses that openly sell cheat-adjacent hardware through major retailers like GameStop. And no, we’re not going to accept the excuse of “I just want to use a mouse.” Buddy, it’s a console—you’re meant to use a controller. Everyone knows why these devices are being bought, and they’re selling like hotcakes. Go on Amazon out-of-stock website. Same literally every couple of months. If that’s not suspicious, I don’t know what is... What’s even more suspicious is the history behind it. The original Titan device was reportedly developed through a partnership with Sony, which raises even more questions about how this hardware was allowed to become so widespread in the first place. To be blunt, most games with ranked modes force players into specific regions. The developers know you’re unlikely to sit in long queues, and in many cases there just aren’t enough players. Some regions simply don’t have the population at certain times of day. For example, Fortnite adjusts regions like Oceania (and others) based on time and population. That’s specific to that game, but the general idea applies across many titles. In the end, it all depends on where you’re located and when you’re playing. All a geofilter does is try to place you within the specific area you’ve designated—it doesn’t guarantee you’ll actually connect to a server there. Matchmaking still has the final say. To add, you also need to know where the servers for the game are, as they differ per game. I like ranting a little...
  15. @18RayFDid you change the server region on the ingame? If not, it’s not going to change. Some games require you to change the region unless you’re using auto mode with a VPN to that specific region. You need to disable geo-latency; you’re clearly bypassing the region you've set, and that wouldn’t happen as I've tested the game; you would get stuck in the login menu, etc. @SerenadeWell, to be exact, geofilter doesn’t work in every game. The moderator can tell you that, but it does block servers if they’re outside the radius unless there’s a relay. As for the graph ping, yeah, it’s been like that for a while, not something I would rely on anyways. I do believe that's going to be improved, but time will tell.
×
×
  • Create New...