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seppo17

XR500 Early Access
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Everything posted by seppo17

  1. The first weekend I had the beta I got 3 warzone 2 wins. Since I am seeing a lot of desync. I was getting a lot of shooting marshmellows before. Now my hit markers seem on point, but being half a second or so behind is about worse than shooting marshmellows. What is the consensus on fixing desync? Nerf my bandwidth, force servers far away, or something else?
  2. I don't necessarily need easier lobbies. I need EOMM disabled or turned down. For some reason my EOMM is really high. I don't want to bother with reverse boosting. And k/d doesn't define everything. I generally play for the win and not high kills. Half the fun was playing with my friends. But they have pretty much all quit. So I'm struggling to want to play because EOMM is cranked up on me.
  3. I'm like .9 k/d and it takes 5-10 minutes to find a match. Then my run ins with cheaters seemed to be two or three times more likely. I tried forcing near by servers and no geo filter. Didn't seem to matter to me. Changing your GEO is supposed to break the SBMM, but there has to be more to it. Or I am still doing something wrong. I feel like I have much more EOMM than who I'm matched up with. I didn't play for a couple days then the first game back I was beaming people. Then within 2 more games it was back to running in mud, emptying mags into people, and barely getting shot to go down.
  4. The size of the packets being small; mainly being 100-200 bytes. Which makes sense why some say lowering the mtu helps. I'm consistently seeing 3 to 4 times more out bound traffic than inbound. Which seems odd to me. The other weird thing is if I add the priority rule at the beginning of a match once i see the host port in Wireshark, 3074->host, nothing lights up. But if I do the generic 30000-45000 ports ahead of time it does.
  5. I have a switch and set up port mirroring to get wireshark running.... Basically all the traffic is udp to and from the host via 3074... Besides the packets being tiny, only interesting thing is it is 2-4x up vs down. So I'm not sure what to make of that. But I'm just a beginner looking at wireshark trace. Did Redbull2k's caddy app work with duma os 3.0? I think it always crashed for me once I upgraded my firmware. The EOMM thread is interesting. I guess I didn't assume they mucked with everything.
  6. Since ricochet doesn't allow you to run both. I'm average or slightly above average player. I can't seem to solve some of my game play issues. I can consistently get ok hit detection with my shots. But I swear inbound hits are doubled or something. 80% time I'm not sniped by someone, I'm downed in 3-5 hit markers. Doesn't matter the gun or distance. I've literally been downed walking past a window by someone shooting a mp40 at 50 yards away. I'm playing on PC and when I used to play on xbox it was worse. On xbox literally the first red flash of a hit on screen and I was down. The game plays as if my hit polygon is massive, either my inbound hits are double or tripled, and/or every inbound hit is a headshot. The other oddity is about 50% I get hit my player studders or acts like its in quick sand. You can't really tell when people are running frangible disabling, but I know not THAT many people run it. dumaos works for the most part. I can force a server, limit my bandwidth, etc. QOS settings never seems to help me. If I VPN it takes 5-10 minutes to get a match, and then they seem worse or I end up with cheaters. So I would love to attempt to watch the network traffic. I'm sure it's not something obvious like I get hit twice but I get a burst of 15-20 packets. But I would love to look and poke around. Or I'm open to trying something else. But I'm on the fence of quiting and playing zombies or signing up for iRacing because It basically feels like my health is at hardcore and everyone else is rambo and never misses shots. Any ideas?
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