IMO, no. Im trying to find this old Black Ops 2 video that supports what Im about to say. I, in no way am an expert on networking. Please understand that. All i know is what I feel. This might need to be its own topic if i can find the old video.
IMO, you are experiencing what is referred to as "lag compensation". People are on one side of the fence or the other when this comes up. While there are networks specialist saying its not lag compensation putting you at a disadvantage, I believe lag compensation is putting you at a disadvantage because "it has to". Why do I think this? Im a very old school PC gamer. On the original COD, you could see exactly what ping you had to the server as well as the other players ping. It was always consistent. If you had the best ping you did very well. Your matchs felt as good in relation to how low your ping was. Thats just the way it was. Now in COD, any ping below 80-100ms feels the same. My 4ms ping match feels the same as a 70ms ping match in terms of being ahead of players. You would think a 4ms ping would feel awesome. I dont feel like im ahead of people at the low pings. Some matchs feel like im ahead of the others but those are around 120-160ms ping and only in some of those matchs. Probably has something to do with who and where the other players are from.
Network specialist say there is no disadvantage being given by lag compensation. IMO, i think there is very good reasons why they think so. If you send an ICMP ping out for the purpose of ping measurement. All connections will treat it as an ICMP ping and treat it properly with out delay. Outside of the live gaming communications packets you wont see any delay. I really dont think you will see any delay in gaming packets from a network specialists view. Just think about it. If you ping 30ms to host and another player pings 100ms to host, if the host delays your packets that would create huge problems. If the host properly delayed packets to compensate for the lag differential, then when you did experience a temporary rise in ping, you would be totally screwed. It would defeat the purpose. But if the host does not delay any packets and sends them as soon as possible. Your console could delay the display the commensurate amount of MS to compensate for the lag differential. If the display is being delayed, the lag compensation does not show up by any means visible to a network specialist.
The video im talking about was done during the Black ops 2 days. Im trying to find it because im going off of memory right now and im not certain of the exact range. In short this guy showed how there was a standard default threshold delay of display signal from the console that was absurdly higher than display response rate. I want to find this video because i think it was around 70-90ms delay. What this means is nobody could get a display rate faster than the threshhold, it could be higher though. The idea was that player ping differentials were measured and the appropriate amount of compensation was added to the display delay of the lower ping players. Thus is why all actual pings below the display delay threshold would feel the same.
So this is the reason Im thinking that my connection feels exactly the same when comparing a 4ms connection to a 70ms connection. A 4ms connection on the original cod game would render a rediculous feeling connection. If you have an above the threshold connection and there are several players with 30ms ping then the above also supports the thought that the higher connection could feel better because they wouldnt be getting the additional display delay.