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Satan1976

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  1. Like
    Satan1976 reacted to N3CR0 in how to get better hit detection   
    Believe what you like idiot. Just because in your opinion my settings can't possibly work, doesn't mean that you're right.
    Been throttling my upload that much for months and it works almost flawlessly.
  2. Like
    Satan1976 got a reaction from Andpodepah in Bandwidth Required to Play?   
    I ran some tests with the QoS in the R2 on my PC in Warzone and BLOPS CW a few months ago. I actually found that if I throttled the bandwidth to just 1.5mb down and 0.6mb up, my hit detection was incredible. The initial test was with no other devices using the connection, but even after allowing a TV and XBOX One on at the same time, I was able to share the bandwidth out between the three devices and still achieve a great gaming experience in Warzone and BLOPS CW. If you are able to only use the PS5 while gaming, there IS no need to have super fast Fibre. 
  3. Like
    Satan1976 got a reaction from Netduma Liam in Bandwidth Required to Play?   
    I ran some tests with the QoS in the R2 on my PC in Warzone and BLOPS CW a few months ago. I actually found that if I throttled the bandwidth to just 1.5mb down and 0.6mb up, my hit detection was incredible. The initial test was with no other devices using the connection, but even after allowing a TV and XBOX One on at the same time, I was able to share the bandwidth out between the three devices and still achieve a great gaming experience in Warzone and BLOPS CW. If you are able to only use the PS5 while gaming, there IS no need to have super fast Fibre. 
  4. Like
    Satan1976 reacted to titofuenla in Warzone Bot Lobby Servers   
    Really, how much damage is YouTube and the influencers doing ... hahaha Everything they want to tell you, you believe it, even if the creators of the device themselves say it can't be, do you still believe the youtubers ... what will be next?  if they tell you that with a finger in the ass you become immortal, are you going to try it too? Ha ha ha. Open your eyes and stop believing everything that people say that they have no idea!!
    A greeting!
  5. Like
    Satan1976 got a reaction from N3CR0 in Nickmercs throwing shade on the DUMA =)   
    How do they think we can decide on server location containing lower skilled players? That makes no sense.... That is implying that the Netduma routers are able to HACK the dedicated servers to view players SKILL levels. Seriously? I do hope that they do not put thing in place to stop us being able to choose the closest server to our routers...... 

  6. Like
    Satan1976 got a reaction from titofuenla in Nickmercs throwing shade on the DUMA =)   
    The only thing I have seen that people testing the Netduma for Bot lobbies is the fact that you can join low populated server locations. But by doing so, you sacrifice your ping of 20ms to one that is 150ms +
    It makes no sense.... 
  7. Sad
    Satan1976 got a reaction from Skawbo in Dedicated Server update for Geo-Filter   
    Any News yet Fraser?
  8. Like
    Satan1976 reacted to Bat 'n' Ball in smooth cold war   
    Hi @Mossberg 👋
    Someone might be very good at a game but because network issues let them down, they might appear as being average or performing badly.
    There’s many variables to having a good online game but I think there are four main ones:
    1.    How good you are
    2.    How good the other player is
    3.    How good your connection is
    4.    How well the developers Netcode deals with the inevitable network lag
    Ideally, we would all play together with a 1ms ping LAN connection and there would be no need for ‘lag compensation’ to be written into the Netcode. It would be a level playing field.
    But we all live hundreds and thousands of miles apart. We are at the mercy of a multitude of variables playing out in the background as to why we are ‘good’ or ‘bad’.
    If the Netcode is written well, you could have a 10ms ping to a game server and I could have a 200ms ping to the same server. In theory our gaming experience should be similar. The lag compensation code should introduce a slight delay to your connection to balance things out. I know it’s much more complicated than that but basically it’s how it works.
    If there was no lag compensation written into the Netcode of games, the person with the lowest latency to the game server would always have the upper hand. Netcode and lag compensation tries to balance this out, but ten players close to a dedicated server and one player out in the sticks will never favor that one player, in my experience.
    I hear your point but I don’t think poor gameplay is always the  fault of the gamer.
  9. Like
    Satan1976 reacted to johnnytran in Higher ping servers combat Lag Compensation.   
    I've tried playing with "artificial lag" anywhere from 40-100ms extra and it wasn't good. Maybe it's not the same as connecting to a server further away that gives you that latency for real
  10. Like
    Satan1976 got a reaction from Netduma Fraser in How can I obtain open NAT type on Pc   
    Hover over your network icon in the taskbar, and check that its saying 'Network' and not 'Network 1' or '2'. This was what was stopping my NAT type being open. As soon as got my network on the correct one, everything worked as it should with NAT.
  11. Thanks
    Satan1976 got a reaction from Netduma Fraser in Dedicated Server update for Geo-Filter   
    I thought I would ask again, because its now two weeks since it was released.
  12. Like
    Satan1976 got a reaction from stenmars42 in smooth cold war   
    I totally agree mate. I've almost emptied M4A1 clips into a guys back (with markers) as he's running aimlessly away from me in warzone. Only for him to spin round a drop me with a couple of leg shots...
    The game is way too inconsistent for it to be playable. But as I have said before, streamers never seem to complain about these situations. I watch Doc and Zee live when I get a chance, and they NEVER get taken out by any situation like this. Its like he's playing a different game to the one I play. And its not like their shots are more accurate than mine. Its just he seems to have a much better connection to the server.  
  13. Like
    Satan1976 got a reaction from Squizz in smooth cold war   
    If you are running DumaOS, and you are getting 60ms ping, then I think you hay have a few settings that may need tweaking
    And if you are playing on a 60+ms ping, rather than the more common 10-20 in MP and 30ms in warzone, then 'Call of duty' is probably using its algorithm for lag compensation, by throttling the other users faster connections to compensate for your bad one. 
    I'm sure you must be playing on a better connection than 60+ms....
    Also, if you dominate 90% of all lobby's you get in, the games 'Skilled Based Match Making' is probably putting you into easier lobby's than it should be  
    I totally understand how people can complain about connection issues, when you have the servers dictating the speeds of the faster connected users over those that are slowing the server down. Its very obvious when this happens (in my experience). This has been covered in great depth on Youtube. For example how Tick rates work in MP compared to Warzone. The servers update 20 times a second in Warzone when compared to 60 times in MP, so you can clearly see why people experience the 'Super bullet' kills that drop you instantly in warzone. This is why the competitive 'money Games' community called for the tick rates to be increased on the servers that these players play on.
    Any half decent FPS gamer can identify a discrepancy in the way the game performs. For me, its like night and day if there is a problem with the connection.  
     
  14. Like
    Satan1976 got a reaction from local_celebrity in smooth cold war   
    If you are running DumaOS, and you are getting 60ms ping, then I think you hay have a few settings that may need tweaking
    And if you are playing on a 60+ms ping, rather than the more common 10-20 in MP and 30ms in warzone, then 'Call of duty' is probably using its algorithm for lag compensation, by throttling the other users faster connections to compensate for your bad one. 
    I'm sure you must be playing on a better connection than 60+ms....
    Also, if you dominate 90% of all lobby's you get in, the games 'Skilled Based Match Making' is probably putting you into easier lobby's than it should be  
    I totally understand how people can complain about connection issues, when you have the servers dictating the speeds of the faster connected users over those that are slowing the server down. Its very obvious when this happens (in my experience). This has been covered in great depth on Youtube. For example how Tick rates work in MP compared to Warzone. The servers update 20 times a second in Warzone when compared to 60 times in MP, so you can clearly see why people experience the 'Super bullet' kills that drop you instantly in warzone. This is why the competitive 'money Games' community called for the tick rates to be increased on the servers that these players play on.
    Any half decent FPS gamer can identify a discrepancy in the way the game performs. For me, its like night and day if there is a problem with the connection.  
     
  15. Like
    Satan1976 got a reaction from RiotControll in smooth cold war   
    If you are running DumaOS, and you are getting 60ms ping, then I think you hay have a few settings that may need tweaking
    And if you are playing on a 60+ms ping, rather than the more common 10-20 in MP and 30ms in warzone, then 'Call of duty' is probably using its algorithm for lag compensation, by throttling the other users faster connections to compensate for your bad one. 
    I'm sure you must be playing on a better connection than 60+ms....
    Also, if you dominate 90% of all lobby's you get in, the games 'Skilled Based Match Making' is probably putting you into easier lobby's than it should be  
    I totally understand how people can complain about connection issues, when you have the servers dictating the speeds of the faster connected users over those that are slowing the server down. Its very obvious when this happens (in my experience). This has been covered in great depth on Youtube. For example how Tick rates work in MP compared to Warzone. The servers update 20 times a second in Warzone when compared to 60 times in MP, so you can clearly see why people experience the 'Super bullet' kills that drop you instantly in warzone. This is why the competitive 'money Games' community called for the tick rates to be increased on the servers that these players play on.
    Any half decent FPS gamer can identify a discrepancy in the way the game performs. For me, its like night and day if there is a problem with the connection.  
     
  16. Like
    Satan1976 got a reaction from Will in smooth cold war   
    If you are running DumaOS, and you are getting 60ms ping, then I think you hay have a few settings that may need tweaking
    And if you are playing on a 60+ms ping, rather than the more common 10-20 in MP and 30ms in warzone, then 'Call of duty' is probably using its algorithm for lag compensation, by throttling the other users faster connections to compensate for your bad one. 
    I'm sure you must be playing on a better connection than 60+ms....
    Also, if you dominate 90% of all lobby's you get in, the games 'Skilled Based Match Making' is probably putting you into easier lobby's than it should be  
    I totally understand how people can complain about connection issues, when you have the servers dictating the speeds of the faster connected users over those that are slowing the server down. Its very obvious when this happens (in my experience). This has been covered in great depth on Youtube. For example how Tick rates work in MP compared to Warzone. The servers update 20 times a second in Warzone when compared to 60 times in MP, so you can clearly see why people experience the 'Super bullet' kills that drop you instantly in warzone. This is why the competitive 'money Games' community called for the tick rates to be increased on the servers that these players play on.
    Any half decent FPS gamer can identify a discrepancy in the way the game performs. For me, its like night and day if there is a problem with the connection.  
     
  17. Like
    Satan1976 reacted to stenmars42 in smooth cold war   
    I´ve been playing shooter games since Quake 3, back then with those shitty internet speeds I never had any problem like this. If you were a good player you noobs didn´t have a chance until they get better. As you wrote, this is only for cod. I never had any problems like these with Battlefield, Apex was good as well, although there I could also notice if there were issues with connection or not. Apex also have SBMM if I´m correct, but its more subtle than in cod. I´ve been asking streamers as well about this, but I´ve never got any response either. I´ve asked smaller streamers where the connection seemed really nice, but never got any replies. I´m baffled that with millions of subscribers they don´t get questions like these and they don´t see stuff like these. Sometimes I´m thinking that its only my connection, but I´m not sure. One day, I´ve been playing Cold War for half a day, then quit after being too frustrated of the delays. The next day on the first match I was 24-0 and I clearly had an advantage over the others. It was just too unfair. People were shooting my back then I turned and melted them with 3 bullets. Its not that they were really bad players, but I haven´t lost a single gunfight even when they shot first from close range. I understand the concept of SBMM, but this solution to delay others so you have more time to react is bullshit. I don´t have any problems getting killed by more skilled players, but loosing every face to face gunfight regardless of close or long range is not normal.
    I really wanted to enjoy cod games, but things like these are very frustrating. I thought that connecting to only servers would solve my problems, but thats not the case. To my closest server I have 20 ping. If I get fair deaths in a match I don´t care, but clearly loosing gunfights because of delays is infuriating.
    COD multiplayer connection is getting worse and worse for me. Of course this way holding the hands for the noobs will get them more money. I understand that these youtubers will only upload good matches , but I don´t know if they have a smooth gameplay all the time or only when abusing the SBMM. Thats all I wanted to know nothing more.
    Also, maybe I just shouldn´t compare my experience to those in the US, as there are a lot more players, more servers and better internet providers. I don´t want to prove to anyone how good I am or to argue wheter its my skill or not is the reason, because I can clearly see even from one gunfight how good the match will be, like you. I´m not sure if the majority of the cod gamers can notice these or even care, which is sad and thats why they can get away with this.
  18. Like
    Satan1976 reacted to stenmars42 in smooth cold war   
    Of course not, because they don´t know what we are talking about. For those people the only factor is skill so they automatically assume that we are just only whining because we are bad players. if you know that your are a good player  and losing to some idiot just because of the connection or something else is very frustrating. If I would suck at every other fps game I wouldn´t say shit, but this happening in cod only for me at least.
     
  19. Like
    Satan1976 got a reaction from Spritekid242 in smooth cold war   
    If you are running DumaOS, and you are getting 60ms ping, then I think you hay have a few settings that may need tweaking
    And if you are playing on a 60+ms ping, rather than the more common 10-20 in MP and 30ms in warzone, then 'Call of duty' is probably using its algorithm for lag compensation, by throttling the other users faster connections to compensate for your bad one. 
    I'm sure you must be playing on a better connection than 60+ms....
    Also, if you dominate 90% of all lobby's you get in, the games 'Skilled Based Match Making' is probably putting you into easier lobby's than it should be  
    I totally understand how people can complain about connection issues, when you have the servers dictating the speeds of the faster connected users over those that are slowing the server down. Its very obvious when this happens (in my experience). This has been covered in great depth on Youtube. For example how Tick rates work in MP compared to Warzone. The servers update 20 times a second in Warzone when compared to 60 times in MP, so you can clearly see why people experience the 'Super bullet' kills that drop you instantly in warzone. This is why the competitive 'money Games' community called for the tick rates to be increased on the servers that these players play on.
    Any half decent FPS gamer can identify a discrepancy in the way the game performs. For me, its like night and day if there is a problem with the connection.  
     
  20. Like
    Satan1976 got a reaction from N3CR0 in smooth cold war   
    Thanks man. Its something that I have spend a lot of time and effort into researching over the past years.
    And I totally agree with you when you explain how you are loosing easy gunfights. I know INSTANTLY when I meet a guy 1 on 1 if the server connection is worth playing out or not. I KNOW how fast my reaction times are, because of the years I have played shooters, (since the first ever Ghost Recon back in 2001, playing in the IGS League). So when I hit my left button to shoot, and the guy drops me before I can even see his gun go off, (sometimes even looking in a completely different direction to me) and I hit the deck before my gun even SHOOTS, I know that there is an issue. Years ago, this was a way of telling if there was a guy in game that was the host of the game, but now I am only allowing dedicated servers into my game, this should take that problem out of the equation. But it seems that there is clearly an algorithm within 'ALL' COD games, that seems to be giving people a clear unfair advantage online over others.
    I have messaged streamers to find out what speeds and IPS's they use, but never get a response..... Its almost like they are promoting an amazing game FOR the developers, that are giving them an edge over other people. I know this sound insane, but I NEVER drop people as fast a I see other people doing it on Warzone. Its NOT my shooting skills, its just my game doesn't allow me to cause as much damage to other people, in the same time it takes the people I meet online to drop me. 
    Kill-cams are obviously no way to judge this theory, because the server only sends you a rough idea of what actually happened. So its not like I am using that as my reason to justify the issues with the game. But when you pepper a guy in the FACE for almost half a full clip of an M4, and he drops you shooting at your shin area with a pistol. it clear that there is something amiss. 
    Sad that online gaming has been put into this situation by one of the most popular game developers on the market
     
  21. Haha
    Satan1976 got a reaction from N3CR0 in smooth cold war   
    Dude you sound like an awesome player.... PM me your Activision name and we can get some games in together
  22. Like
    Satan1976 reacted to N3CR0 in smooth cold war   
    When you turn a corner, see someone, shoot them, don't miss a shot with a gun that kills in that range in 4 shots yet you get 10+ hitmarkers and they STILL don't die...
    Thats not you being potato... thats connection!
    When you see someone, fire shot after shot into their chest at close range yet get hardly any hitmarkers if any...
    Thats also not you being potato... thats connection!
    You sound like that guy who used to post on here that had a 10000GB connection with Cat 73 cables and uses his tv to stable server tick rates and seemly never ever had a single problem with his connection to the game lol.
    And besides... Swagg is a proven reverse booster, just like his stupid mate KS.
  23. Like
    Satan1976 got a reaction from N3CR0 in smooth cold war   
    If you are running DumaOS, and you are getting 60ms ping, then I think you hay have a few settings that may need tweaking
    And if you are playing on a 60+ms ping, rather than the more common 10-20 in MP and 30ms in warzone, then 'Call of duty' is probably using its algorithm for lag compensation, by throttling the other users faster connections to compensate for your bad one. 
    I'm sure you must be playing on a better connection than 60+ms....
    Also, if you dominate 90% of all lobby's you get in, the games 'Skilled Based Match Making' is probably putting you into easier lobby's than it should be  
    I totally understand how people can complain about connection issues, when you have the servers dictating the speeds of the faster connected users over those that are slowing the server down. Its very obvious when this happens (in my experience). This has been covered in great depth on Youtube. For example how Tick rates work in MP compared to Warzone. The servers update 20 times a second in Warzone when compared to 60 times in MP, so you can clearly see why people experience the 'Super bullet' kills that drop you instantly in warzone. This is why the competitive 'money Games' community called for the tick rates to be increased on the servers that these players play on.
    Any half decent FPS gamer can identify a discrepancy in the way the game performs. For me, its like night and day if there is a problem with the connection.  
     
  24. Like
    Satan1976 got a reaction from Sable in smooth cold war   
    If you are running DumaOS, and you are getting 60ms ping, then I think you hay have a few settings that may need tweaking
    And if you are playing on a 60+ms ping, rather than the more common 10-20 in MP and 30ms in warzone, then 'Call of duty' is probably using its algorithm for lag compensation, by throttling the other users faster connections to compensate for your bad one. 
    I'm sure you must be playing on a better connection than 60+ms....
    Also, if you dominate 90% of all lobby's you get in, the games 'Skilled Based Match Making' is probably putting you into easier lobby's than it should be  
    I totally understand how people can complain about connection issues, when you have the servers dictating the speeds of the faster connected users over those that are slowing the server down. Its very obvious when this happens (in my experience). This has been covered in great depth on Youtube. For example how Tick rates work in MP compared to Warzone. The servers update 20 times a second in Warzone when compared to 60 times in MP, so you can clearly see why people experience the 'Super bullet' kills that drop you instantly in warzone. This is why the competitive 'money Games' community called for the tick rates to be increased on the servers that these players play on.
    Any half decent FPS gamer can identify a discrepancy in the way the game performs. For me, its like night and day if there is a problem with the connection.  
     
  25. Like
    Satan1976 got a reaction from Bat 'n' Ball in BOPS Cold War peer servers!   
    Its my understanding that they are dedicated servers that are misidentifying as peers. Once Duma get their Geo-filter updated (soon hopefully) all should be good.
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