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Infoseye

R2 Early Access
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Everything posted by Infoseye

  1. That's what happened late last night, hot bored of been destroyed stopped playing cause I'm was beginning to cause while while playing and came across this thread while looking to see if there was an update on dumaos 3.0. I played just 3 games setting ABB to never bar level 100 and using those rules I instantly noticed the difference on bo4 blackout haven't tried it on multiplayer mode yet. Going to be on all night till dawn Fridays gaming night. Looking forward to new experience last night 3 games was a blast for me.
  2. I guess you both are just unfortunate to be close to a dedi server. From experience all Cod games are just broken, you can't plug and play with cod games it's impossible unless you tweak and go beyond just to get a half decent experince.
  3. Yeah Lobby doesn't reach 100 players more like 38 then the game deploys. I noticed I have 40 when deployed, does that mean I'm in a lobby with 40 players? Even if I quit the game when deployed search another lobby it's the same 40 players then the game start. So far what I have noticed: 1.Hit detection has NEVER been this good ever since I have used Netduma R1. Yes I do get good detection like 1 good lobby in every 5 games which is at random but with this rules it's consistent Evey game I played so far 3 in total. 2.My reaction time has improved, Cant explain it best way I can describe this it feels like I'm playing on LAN party with friends in the same room. I just played 3 games after making changes as its late here and I got work the next morning will post more results here tomorrow Here was my last game watch the clip, I could easily tell if I missed a shot. I didn't miss one shot. Most times I just spray lol Not ready to conclude just yet but so far there's been a major difference using method one, I plan to grind over the weekend and give you my final verdict. Thanks for sharing your settings.
  4. Tested this using both UDP and TCP not much difference barely notice, there was a significant difference using TCP only. I also noticed when playing blackout Squad or Alcatraz I'm not 1 or 5 second away when deploying, hit detection is much better. Would post further findings.
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